Return to the Tomb of Horrors explained

Return to the Tomb of Horrors is a boxed set adventure module for the Advanced Dungeons & Dragons role-playing game released in 1998 by TSR, Inc.

Plot summary

This module expanded significantly upon the plot of the original Tomb of Horrors, revealing that the tomb of the first adventure was merely an antechamber to the lich Acererak's true resting place, and the demilich "slain" in the first adventure was both decoy and key to proceeding further. The dust from the destroyed skull opened a way to the cursed city of Moil in a pocket universe of eternal darkness and ice, and beyond that to Acererak's fortress hovering at the edge of the Negative Energy Plane itself.

Acererak is revealed in this publication to be near the completion of a multi-thousand-year project to achieve godhood, powered by souls consumed over the years. He now needs only three additional souls to complete the process, but they must be of exceptional purity and strength; to this end he constructed his tomb to serve as an ultimate challenge for heroes, hoping to winnow out all but the very best. He would then consume them when they reached the center of his fortress, where his own undead essence resides in his phylactery. If the player characters fail to defeat Acererak in the course of the adventure they themselves could wind up serving in this role.

Publication history

Return to the Tomb of Horrors is set in the World of Greyhawk campaign setting and is a sequel to Gary Gygax's 1978 module Tomb of Horrors.[1] Part of TSR's "Tomes" series for AD&D, the boxed set included a reproduction of the monochrome version of Tomb of Horrors,[2] along with an introductory note by Gygax. The new materials for the boxed set were authored by Bruce R. Cordell. Illustrations for the main adventure book were by Arnie Swekel and Glen Michael Angus, with illustrations by Swekel and Phillip Robb in the "Maps & Monsters Book".

In addition to the reprint of Tomb of Horrors, the box set included a 160-page campaign and setting book, a booklet of monsters, color maps, and a book with illustrations.[3]

Reception

Gary Gygax contributed a preface to the adventure, and although he was initially apprehensive that he wouldn't be able to offer "much in the way of a rave," he was pleased after he read the sequel: "The new material is really excellent. Return is a whole mini-campaign, not some rehash of previous work ... It offers more by far than the old Tomb of Horrors, and it is more deadly too."[4]

Return to the Tomb of Horrors was ranked as the tenth greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.[5]

Return to the Tomb of Horrors won the 1998 Origins Award for Best Roleplaying Adventure.[6] [7]

Reviews

Further reading

External links

Notes and References

  1. Web site: The SF Site Featured Review: Return to the Tomb of Horrors. MacLaurin. Wayne. 2007-12-05.
  2. Web site: Return to the Tomb of Horrors (SKIRMISHER! Reviews). Sharon. Daugherty. 2007-12-05. dead. https://web.archive.org/web/20070806215848/http://www.skirmisher.com/horrors.htm. 2007-08-06.
  3. Return to the Tomb of Horrors. Hannes. Jeff. 41. InQuest. 34. September 1998.
  4. Varney. Allen. Allen Varney. Profiles: Gary Gygax. Dragon.
    1. 248
    . 120. Wizards of the Coast. Renton, Washington. June 1998.
  5. Erik . Mona. Erik Mona. James Jacobs. the "Dungeon Design Panel". The 30 Greatest D&D Adventures of All Time. Dungeon. 116. Paizo Publishing. November 2004. James Jacobs (game designer). .
  6. Kenson. Stephen. Steve Kenson. ProFiles: Bruce Cordell. Dragon.
    1. 268
    . 22. Wizards of the Coast. Renton, Washington. February 2000.
  7. Web site: Origins Award Winners (1998). Academy of Adventure Gaming Arts & Design. 2007-12-06 . https://web.archive.org/web/20071031072248/http://www.originsgamefair.com/awards/1998/list-of-winners . 2007-10-31.
  8. Web site: The SF Site Featured Review: Return to the Tomb of Horrors.