Rescue (1982 video game) explained

Rescue
Designer:Chris Oberth
Publisher:Stern
Released:1982
Genre:Multidirectional shooter
Platforms:Arcade

Rescue is a twin-stick shooter designed by Chris Oberth and released by Stern as an arcade video game in 1982. The player flies a helicopter over the open sea to rescue stranded paratroopers from enemy forces and sharks. As the player-controlled helicopter flies left and right, the cloud layers move at different rates, giving a parallax scrolling effect.

Gameplay

The player pilots a helicopter over a body of water. Paratroopers drop from the top of the screen and land in the water. They can be picked up by carefully hovering so a short ladder drops, and they climb in. Being slightly too low and touching the water loses a life. A falling paratrooper is killed if it hits the player's helicopter.

Enemy helicopters attack the player and can be shot by moving the second joystick. The falling wreckage is deadly. A "bomb" button releases a projectile straight down for destroying sharks and submarines targeting paratroopers waiting for rescue.

Reception

Electronic Games reviewed Rescue in 1982. The reviewer commented: "With Rescue, everything ties together in a neat package that's not only fun to play, but increasingly challenging the further you're able to go into the mission."[1]

Notes and References

  1. News: Insert Coin Here . Electronic Games . June 1983 . Sharpe . Roger C. . 96–97.