Repulse (video game) explained

Repulse
Developer:Crux
Publisher:Sega, Kyugo, Proma
Director:Shunkō Miki
Designer:Atsushi Kawaguchi
Hiroyasu Kobayashi
Minoru Harada
Programmer:Shunkō Miki
Tatsuya Uemura
Composer:Tatsuya Uemura
Platforms:Arcade
Genre:Fixed shooter
Arcade System:Sega Kyugo[1]

is a fixed shooter arcade video game developed by Crux and published by Sega on June 1985.[2] In the game, players battle against the invading Aquila nation to defend Earth from world domination.[3] The title is notable for being created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy, after which a group of employees from the two gaming divisions would go on to form Toaplan.

Gameplay

Repulse is a fixed shooter game reminiscent of Space Invaders and Phoenix, in which the player controls a laser cannon by moving it across the bottom of the screen and firing at robotic enemies and descending alien spaceships through six stages, five of which host a boss at the end that must be defeated in order to progress further.[4] The players' laser cannon is equipped with a limited force shield to endure any kind of enemy attacks, though its energy drains both while activated and whenever the ship gets hit.[4] Power-ups are dropped by ally helicopters and ships that bring to the players a faster shot than the normal one and refills the laser cannon's force field meter.[4] [5] Reaching certain score thresholds by shooting at the enemies results in extra lives. Once all lives are lost, The game is over, unless the player inserts more credits into the arcade machine to continue playing.

Development and release

Repulse was created by most of the same team that previously worked on several projects at Orca and Crux before both companies declared bankruptcy, after which a group of employees from the two gaming divisions would go on to form Toaplan.[6] [7] [8] [9] Shunkō Miki served as the project's director, who shared the role of programmer with composer Tatsuya Uemura alongside designers Atsushi Kawaguchi, Hiroyasu Kobayashi and Minoru Harada.[6] [7] Uemura recounted the title's development process and history through various Japanese publications, stating that development lasted six months and worked on the project in conjunction with Performan for Toaplan, who recruited him for sound design, while he still formed part of Crux.[7] [8] [9] [10]

Repulse was released in arcades by Sega in June 1985.[2] The game was one of the three titles that ran on Sega's Kyugo hardware.[1] It was later renamed 99: The Last War when licensed to Kyugo, who developed the hardware, and Proma.[2]

Reception and legacy

Though Repulse saw success in its first few months on the market,[11] the game did not garner attention from arcade players.[12] The project became the last title developed by Crux to be released, as the company was dissolved during its development due to bankruptcy.[8] [9] [13] Most of the former Crux members would later join Toaplan.[7] [8] [9] A bootleg version of the game titled Son of Phoenix was also released.[2]

External links

Notes and References

  1. Web site: Sega Kyugo Hardware (Sega). system16.com. 2020-01-09.
  2. Web site: Repulse. arcade-history.com. 2020-01-09.
  3. Web site: Alan Marriott. Scott. '99: The Last War - Overview. AllGame. All Media Network. 1998. 2020-01-22. https://web.archive.org/web/20141114113106/http://www.allgame.com/game.php?id=31949. 2014-11-14. live.
  4. Web site: Sotenga. Repulse. Hardcore Gaming 101. January 23, 2014. 2020-04-05. https://web.archive.org/web/20140304210549/http://www.hardcoregaming101.net/repulse/repulse.htm. 2014-03-04. live.
  5. Repulse 取扱説明書 (Arcade, JP)
  6. Repulse. Crux. Sega. June 1985. Arcade. Staff.
  7. Iona. VHS. K-HEX. 東亜プラン FOREVER. Floor 25. 9. June 2009. 1–70. ja. (Translation by Gamengai.).
  8. Web site: 東亜プラン シューティングクロニクル. SweepRecord. SuperSweep. 14 November 2011. 2020-02-27. ja. https://web.archive.org/web/20191021030143/https://sweeprecord.com/srin-1100/. 2019-10-21. live. (Translation by Shmuplations.).
  9. Kiyoshi. Tane. hally (VORC). Yūsaku. Yamamoto. 東亜プラン特集 - 元・東亜プラン 開発者インタビュー: 上村建也. Shooting Gameside. 4. Micro Magazine. 3 February 2012. 33–40. ja. 978-4896373844. (Translation by Shmuplations.).
  10. Web site: Uemura. Tatsuya. Tatsuya Uemura. 同じメンツで色々な名前の会社があった. Magicseed inc.. 2020-07-30. https://web.archive.org/web/20140828205243/http://magicseed.co.jp/prof/game2.html. 2014-08-28. live.
  11. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 265. Amusement Press, Inc.. 1 August 1985. 25. ja.
  12. Book: Horowitz, Ken. A Second Arcade Golden Age (1985-1988) - Fantasy Zone (March 1986). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. June 22, 2018. 102. 2020-01-10. 9781476631967.
  13. Web site: Lambie. Ryan. Toaplan: the rise and fall of Japan's greatest shooting game company. Den of Geek. Dennis Publishing. 21 June 2018. 2020-01-09. https://web.archive.org/web/20180621073806/http://www.denofgeek.com/uk/games/58480/toaplan-the-rise-and-fall-of-japans-greatest-shooting-game-company. 21 June 2018. live.