Rekoil Explained

Rekoil
Developer:Plastic Piranha
Publisher:505 Games
Engine:Unreal Engine 3
Platforms:Microsoft Windows
Xbox 360
(as Rekoil: Liberator)
Released:Microsoft Windows
28 January 2014
Xbox 360 (as Rekoil: Liberator)
29 January 2014
Genre:First-person shooter
Modes:Multiplayer

Rekoil (working title Rikochet)[1] is a multiplayer first-person shooter video game developed by Plastic Piranha and published by 505 Games. It features downtrodden "Minutemen" pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelenting pandemic that has swept across the globe.[2]

Gameplay

Rekoils gameplay consists of class-based infantry combat, where players choose from a number of different specialized roles.

On 1 October 2012, a closed beta for Rekoil launched.[3] The game was also on the Steam Greenlight Program.

Reception

Rekoil was universally panned upon release. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 30.56% based on 9 reviews and 32/100 based on 11 reviews and the Xbox 360 version 42.50% based on 6 reviews and 31/100 based on 5 reviews.

Paul Tamburro from Game Revolution gave the game a 4/10, praising its gameplay, but criticizing its frame-rate issues during launch, prominent balancing issues in multiplayer matches, poor map design, and poorly detailed character models. He also cited that such issues have made the game's servers under-populated. He stated that "It is impossible to recommend Rekoil, a game which is swiftly heading towards stagnation before it ever had a chance to prove itself."

Ian Bonds from Destructoid gave the game a 2.5/10, praising the game mode Rekondite, but criticizing the lack of a single-player campaign, poor weapon accuracy and controls, generic-looking maps, and uninspired character models. He stated that "What [Rekoil] tries to do to make itself stand out it fails at, and the one aspect every shooter should have -- competent shooting -- just isn't there. There is literally nothing to justify the $15 price-point".

Dan Ryckert from Game Informer gave the game a 2/10, criticizing uninspired game modes, classes and maps, dated visuals, long loading times, poor voice acting, numerous bugs, lag and crashing issues, low replay value, poorly-designed spawn points, as well as the lifeless community. He stated that "There is no reason to ever play Rekoil. If you were to compile a list of the most overused elements of multiplayer FPS from the dawn of the genre to today, Rekoil would be a much crappier version of what you’re imagining."

Notes and References

  1. Web site: Goodbye Project Rikochet . . 7 June 2012 . 23 March 2016.
  2. Web site: Rekoil . https://web.archive.org/web/20140817001056/http://rekoil.com/ . 17 August 2014.
  3. Web site: Rekoil Moves into BETA! . Criostoir . https://web.archive.org/web/20130508072212/http://rekoil.com/2012/10/06/rekoil-moves-into-beta/ . 6 October 2012 . 8 May 2013.