Redmond A. Simonsen Explained

Birth Name:Redmond Aksel Simonsen
Birth Date:18 June 1942
Birth Place:Inwood, Manhattan, United States
Death Place:Garland, Texas, US
Nationality:American
Genre:Wargames
Resting Place:Saint Johns Union Cemetery (Mount Pleasant, Pennsylvania)
Portaldisp:yes

Redmond Aksel Simonsen (June 18, 1942 – March 9, 2005)[1] was an American graphic artist and game designer best known for his work at the board wargame company Simulations Publications, Inc. (SPI) in the 1970s and early 1980s. Simonsen was considered an innovator in game information graphics,[2] and is credited with creating the term "game designer".[3]

As art director at SPI Simonsen supervised the release of over 400 game titles,[4] and had game design or development credit for over twenty games. In addition, he variously held positions of executive art editor and co-editor or executive editor for the SPI magazines Strategy & Tactics, MOVES and Ares. Simonsen was the Charles Roberts Awards Hall of Fame inductee for 1977.[5] He was honored as a "famous game designer" by being featured as the king of clubs in Flying Buffalo's 2008 Famous Game Designers Playing Card Deck.[6]

Early life

Simonsen was born and raised in Inwood, Manhattan, the second son of Astri Nordlie Simonsen and August Emil Simonsen, an immigrant from Norway. His father was a high ironworker who died in a fall from a building; his mother then worked as a domestic and raised her three children August, Lois, and Redmond.[7] Simonsen attended the Stuyvesant High School from 1956-1960. He served two tours in the United States Air Force, and was accepted for enrollment at Cooper Union, where he received a Bachelor of Fine Arts degree in 1964.[8] Subsequent work as a graphic artist included designing the book jacket for Is Paris Burning? (1965), album covers for London Records, and KOOL cigarette advertisements. He also worked as a photographer, and sold pictures to TIME, Newsweek and The New York Times.[9]

Strategy & Tactics and SPI

Main articles: Strategy & Tactics and Simulation Publications, Inc.

Redmond Simonsen was the graphic designer on the wargaming hobby fanzine Strategy & Tactics. In 1969, the 'zine was sold by its founder/publisher Chris Wagner to James F. Dunnigan for $1.[2] Although circulation was only around 1,000 copies, Dunnigan planned on using the magazine to promote new games he was designing. Later he wrote in The Complete Wargames Handbook:

The format of Strategy & Tactics (S&T) was ambitiously changed to a bi-monthly magazine with a complete game inside every issue, along with an accompanying historical article. Dunigan created Simulations Publications, Inc. (SPI) in 1969, with Simonsen as his co-founder.[10] Dunnigan and Simonsen's newly incorporated SPI began publish non-magazine games as well. At that time the main wargame publisher, Avalon Hill, released only one or two new games a year. The response was overwhelming. Simonsen wrote: "Via a program of advertising, S&Ts circulation began to build and sales of SPI games to its readers began to take on serious proportions."[2] Combined with other factors such as a sophisticated computerized customer feedback system[11] the company experienced exponential growth. By the mid-'70s SPI's revenues exceeded $2 million annually, with up to forty employees.[11] Circulation of Strategy and Tactics steadily grew, eventually peaking at over 36,000 by 1980.[12]

Simonsen acted as founding editor for SPI's Ares Magazine, a fantasy/science fiction game magazine following the same approach as Strategy & Tactics, until replaced during the TSR takeover.

Simonsen also wrote fictional backgrounds for various SPI games, notably for StarForce and Battlefleet Mars, often with humorous elements hidden in the text.

Physical systems design

See also: Information graphics.

It was at SPI that Simonsen coined the term "physical systems design" to describe the application of graphic design concepts to board games. He defined it as follows:

In 1969 however, Simonsen's ability to implement such graphic engineering was limited by SPI's starting capital, which was only "a hundred dollars" borrowed from writer Al Nofi. Accordingly, production standards for their first series of games were comparatively low. While competitor Avalon Hill was owned by the printers Monarch Press, and thus was able to use professional production equipment,[11] SPI was essentially producing game "kits". Designer Greg Costikyan wrote:

Increased revenue and experience led to progressive improvements in production quality, and Simonsen continuously refined the standards for game components. The playing boards ("maps") went from black-and-white to two-color and then full-color. Playing pieces ("counters") became professionally mounted and die-cut, eventually being printed on both sides in full-color.[11] Simonsen now had the means to implement his physical system design concepts. Game designer John Prados recalled that "Redmond prided himself on making at least one graphical innovation each game."[13]

The role of "game developer" was unknown in the games industry at the time. Simonsen invented the role as "A professional who was responsible for turning the designer's prototype into a 'camera-ready' product. Thus, he was responsible for managing playtests, editing and writing rules and play aids, preparing sketches and other graphical elements, and ensuring that the 'house style' was preserved across several games."[14]

After SPI

Marketing lapses as well as financial mismanagement led to declining real income for SPI,[11] [13] culminating in Dunnigan's ouster as company manager (replaced by original S&T founder Chris Wagner).[11] However, with the economy in the midst of a recession, SPI was not able to make a recovery. In 1982 the company's assets were sold to TSR, Inc.[11] Simonsen was fired from TSR on April 30, 1982.[15]

Along with former SPI designer Brad Hessel, he founded Ares Development Corporation to produce computer games. Simonsen had already successfully "ported" the board game The Wreck of the B.S.M. Pandora to the Apple II, creating one of the first real-time strategy games. A multi-game contract with Texas Instruments fell through when they pulled out of the home computing business in 1984.[2]

Simonsen then moved to Richardson, Texas where, with Jerry Robinson, he co-founded Microbotics, manufacturers of peripherals for the Amiga platform of home computers. Around 1992 Microbotics closed and he retired from active work, becoming a gaming network moderator for BIX and other places. In 1993 Simonsen contributed to Master of Orion: The Official Strategy Guide (Prima Publishing, 1993), devising a naming-convention for ships. By 1998 he had retired completely and spent his time drawing, writing computer programs and science fiction short stories.[2] [8]

Simonsen suffered a heart attack in 2004 and two more in early 2005 which led to his hospitalization and death in Garland, Texas, on March 9, 2005, at the age of 62.[4] [8]

Awards and honors

Three years after his death, Flying Buffalo featured Simonsen as the King of Clubs in the 2008 iteration of their Famous Game Designer Trading Cards.[16]

References

Further reading

Notes and References

  1. "United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/JP9S-MYZ : accessed 25 Oct 2013), Redmond A Simonsen, 9 March 2005; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).
  2. Web site: Redmond Simonsen. February 2, 2007. https://web.archive.org/web/20070202015608/http://www.alanemrich.com/CSR_pages/Museum/Simonsen/CSRmuseum_simonsen.htm. 2007-02-02.
  3. Web site: Archived copy . 2007-01-27 . 2007-02-02 . https://web.archive.org/web/20070202015629/http://www.alanemrich.com/CSR_pages/Museum/Simonsen/CSR_Simonsen_Costikyan.pdf . dead .
  4. News: Redmond A. Simonsen, 62, Maker of Strategic Board Games, Dies. Margalit. Fox. The New York Times. March 16, 2005.
  5. Web site: 1977 . 2007-01-28 . 2006-10-04 . https://web.archive.org/web/20061004112959/http://www.alanemrich.com/CSR_pages/CSR1977.htm . dead .
  6. Web site: Poker Deck. Flying Buffalo. February 11, 2014. March 4, 2016. https://web.archive.org/web/20160304192820/http://www.flyingbuffalo.com/pokerdeck.htm. dead.
  7. Web site: Archived copy . 2007-01-29 . 2007-02-02 . https://web.archive.org/web/20070202015601/http://www.alanemrich.com/CSR_pages/Museum/Simonsen/CSR_Simonsen_Smith.pdf . dead .
  8. Web site: OSG Forums - View Single Post - Redmond A. Simonsen, 1942-2005.
  9. Web site: StrategyPage.com - Measure of respect- Obituary: Redmond A Simonsen (1942-2005). https://web.archive.org/web/20061115223456/http://strategypage.com/respect/articles/military_2005314.asp. dead. November 15, 2006.
  10. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7.
  11. Web site: SPI Died for Your Sins. www.costik.com.
  12. Strategy & Tactics nr. 79, March/April 1980, Simulations Publications, Inc.
  13. Web site: Archived copy . 2007-01-29 . 2007-02-02 . https://web.archive.org/web/20070202015620/http://www.alanemrich.com/CSR_pages/Museum/Simonsen/CSR_Simonsen_Prados.pdf . dead .
  14. Duarte. Luiz Cláudio S.. Schaedler Uhlmann. Thiago . The role of wargames in the development of game design. SBC – Proceedings of XVI SBGames 2017. Sociedade Brasileira de Computação. Curitiba, Brazil. 2017. 2179-2259 . 2022-05-13.
  15. Original letter from TSR, signed by Kevin B. Blume, posted by Simonsen's nephew
  16. Web site: Redmond A. Simonsen: Images. boardgamegeek.com . 2022-05-13.