Realms of Darkness explained

Realms of Darkness
Developer:Strategic Simulations
Publisher:Strategic Simulations
Designer:Gary Scott Smith
Alex Duong Nghiem
Released:1986
Genre:Role-playing
Modes:Single-player
Platforms:Apple II, Commodore 64, MSX2, NEC PC-8801, NEC PC-9801, Sharp X1, X68000

Realms of Darkness is a fantasy video game developed by Strategic Simulations and released in 1986. It was developed for the Apple II and Commodore 64.

Plot

Realms of Darkness is a game in which is the player must complete seven different quests, exploring over 30 dungeon levels, and adventurers can go to several cities, shops, and wilderness areas.

Reception

SSI sold 9,022 copies of Realms of Darkness in North America.[1] Computer Gaming World called the game "of only moderate interest" and described its graphics, quests, and puzzles as mediocre, but stated that the game might be suitable for a beginner to computer RPGs.[2] [3] COMPUTE! called Realms of Darkness "a well-planned product with several interesting features not previously implemented in a fantasy game. Most fantasy gamers will want to take a look".[4] The game was reviewed in 1987 in Dragon #122 by Patricia Lesser in "The Role of Computers" column. Lesser felt the game "combines both the excitement and danger of a menu-driven fantasy role-playing game with the flexibility and thought-provoking requirements of a text-adventure game."[5] The game was revisited in Dragon #124, where the reviewers stated that "Realms of Darkness is enjoyable (despite the mediocre graphics), and you’ll immerse yourself in its secrets for many, many hours."[6]

Reviews

Notes and References

  1. Web site: Opening the Gold Box, Part 3: From Tabletop to Desktop . The Digital Antiquarian . 18 March 2016 . 19 March 2016 . Maher, Jimmy.
  2. Realms of Darkness . Computer Gaming World . May 1987 . 2 November 2013 . Scorpia . 16–17.
  3. Scorpia's Magic Scroll Of Games . Computer Gaming World . October 1993 . 25 March 2016 . Scorpia . 34–50.
  4. News: Realms of Darkness . Compute! . August 1987 . 10 November 2013 . Trunzo, James V. . 58.
  5. The Role of Computers. Lesser. Patricia. Dragon. 122. June 1987. 76–80.
  6. The Role of Computers. Lesser. Hartley. Lesser. Patricia. Dragon. 124. August 1987. 92–96.
  7. Web site: Family Computing Magazine Issue 49 . September 1987 .