Real War Explained

Real War
Developer:Rival Interactive, Semi Logic Entertainments[1]
Publisher:Simon & Schuster Interactive
Released:August 2001
Platforms:Microsoft Windows

Real War is a 2001 real-time strategy video game and series of the same name developed by Rival Interactive and published by Simon & Schuster Interactive.[2]

In-game briefing voices were provided by R. Lee Ermey.

Gameplay

Real War is a real-time strategy game. The player controls either the United States or the fictional Independent Liberation Army terrorist group. In each game of Real War, players start with a headquarters building, then construct buildings such as power generators and command centers to produce units.[3] Infantry forces, tanks, aircraft including planes, helicopters, and stealth bombers, and naval units including carriers, destroyers, and submarines can be built, though all are identified by those generic names. Victory conditions vary by game mode, being last-man standing in multiplayer skirmish modes, but varied in the single-player campaigns.[3]

Unlike other real-time strategy games, Real War minimizes economic micromanagement, as the player automatically gains supplies that are used to build units. In addition, it focuses on a combined arms approach by limiting the number of units of certain types players can produce.[3]

Development

Real War had its origins in Joint Forces Employment, a game was developed by OC Incorporated for the United States military, and used for training across several United States military academies.[4] It was released on May 17, 2000, but never released outside of the United States military. The game was, apart from differences in interface and unit statistics for balancing, virtually identical to the Real War games eventually released for the civilian market.[5] [6]

The game was announced in January 2001.[7] It was developed by Rival Interactive, a company based in Alexandria, Virginia;[8] and Semi Logic Entertainments, a company based in California.[1] [9] Rival Interactive partnered with OC Incorporated to develop Real War.[4]

Reception

The game holds a rating of 48 of 100 on review aggregator Metacritic.[10]

GameSpy gave the game a score of 54% out of 100, stating "Real War is a dud of an RTS, with a few minor strengths buried under a mountain of problems".

The game sold 300,000 copies.[11] In Spain, the 2001 Real War game received a "Gold" prize from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento,[12] for 40,000 sales in the country during its first year.[13]

Sequel

A sequel, Real War: Rogue States, was published in 2002.[14] [15]

External links

Notes and References

  1. Web site: Real War. https://web.archive.org/web/20010429082017/http://www.semilogic.com/realwar.html. Semi Logic Entertainments. April 29, 2001. April 5, 2024.
  2. http://www.champlaincollege.qc.ca/gasco/Sim%20&%20games%20resources/Simulations/military.htm War games: Military training goes high-tech
  3. Web site: Tom. Chick. Real War Review. https://web.archive.org/web/20141118220256/https://www.gamespot.com/reviews/real-war-review/1900-2817719/. GameSpot. November 18, 2014. October 12, 2001. January 11, 2025. live.
  4. Web site: Simon & Schuster announces Real War .
  5. Web site: JFE homepage at DTIC . 2008-01-27 . 2011-06-29 . https://web.archive.org/web/20110629053800/http://www.dtic.mil/doctrine/jfe/index.html . dead .
  6. Web site: JFE homepage at Semi Logic Entertainments. https://web.archive.org/web/20030724081714/http://www.slegames.com/jfe.html. Semi Logic Entertainments. July 24, 2003. January 11, 2025.
  7. Web site: Trey. Walker. Simon & Schuster announces Real War. https://web.archive.org/web/20231124104900/https://www.gamespot.com/articles/simon-and-schuster-announces-real-war/1100-2677613/. GameSpot. November 24, 2023. January 23, 2001. June 25, 2022.
  8. Web site: About Rival Interactive. https://web.archive.org/web/20051202014653/http://www.rivalinteractive.com/about.asp. rivalinteractive.com. December 2, 2005. May 7, 2023.
  9. Web site: About Semi Logic. https://web.archive.org/web/20000605083523/http://www.semilogic.com:80/aboutsle.html. Semi Logic Entertainments. June 5, 2000. April 5, 2024.
  10. Web site: Real War. Metacritic. June 25, 2022.
  11. Web site: Dan. Adams. Real War: Rogue States. https://web.archive.org/web/20131206035538/https://www.ign.com/articles/2002/09/24/real-war-rogue-states-2. IGN. December 6, 2013. September 24, 2002. June 25, 2022.
  12. Web site: https://web.archive.org/web/20030512223921/http://www.meristation.com/sc/noticias/noticia.asp?c=GEN&n=7863. Se presentan los premios aDeSe en Madrid . Arcas, José . October 2, 2002 . . May 12, 2003 . Spanish . dead .
  13. Web site: https://web.archive.org/web/20040815055539/http://www.adese.es/web/premios.asp . Introducción; Los galardoness aDeSe . . August 15, 2004 . Spanish . dead .
  14. Web site: Tom. Chick. Real War: Rogue States Review. https://web.archive.org/web/20140606152316/https://www.gamespot.com/reviews/real-war-rogue-states-review/1900-2894903/. GameSpot. June 6, 2014. October 17, 2002. January 11, 2025. live.
  15. Web site: Dan. Adams. Real War: Rogue States. https://web.archive.org/web/20131206013105/https://www.ign.com/articles/2002/10/17/real-war-rogue-states. IGN. December 6, 2013. October 17, 2002. January 11, 2025. live.