Reading Blaster 2000 Explained

Reading Blaster 2000
Developer:Davidson & Associates
Publisher:Davidson & Associates (1996 - 1999)
Knowledge Adventure (1998 - present)
Released:1996[1]
Series:Blaster Learning System
Genre:Educational
Modes:Single-player, multiplayer
Platforms:Windows, Macintosh

Reading Blaster 2000 is an edutainment computer game in the Blaster Learning System series released by Davidson & Associates in 1996, and is a followup to the 1994 title Reading Blaster: Invasion of the Word Snatchers. After the series development moved to Knowledge Adventure, Reading Blaster 2000 was rebranded as Reading Blaster: Ages 6–9 in 1998 and as Reading Blaster for 3rd Grade in 2000.

Storyline

The game features a premise involving the characters depicted in previous Blaster products (Blasternaut, Galactic Commander, and Spot) competing in a game show set in outer space called "The Challenge of the Reading Gladiators." The user chooses which Blaster character to play and may either compete against a friend who plays as another Blaster character, or against the computer.

When playing against the computer, the player's opponent is Illitera, the main villain of the original Reading Blaster. Illitera is the only recurring villain in the Blaster games, although here she does nothing worse than bad-mouthing the show's hosts and eliciting boos from the unseen audience.

Gameplay

This is one of the few multiplayer video games in the Blaster series.

See also

External links

Notes and References

  1. Web site: Students embark on reading adventures with the blaster characters in the all new reading Blaster 2000. https://web.archive.org/web/19980120191853/http://education.com/press/school/rb2000.html. education.com. January 20, 1998. September 19, 1996. March 27, 2024.