Reader Rabbit 2 Explained

Reader Rabbit 2
Developer:The Learning Company
Publisher:The Learning Company
Platforms:Original:
DOS
Deluxe:
Windows 3.x, Macintosh
Reading 2:
Windows, Macintosh
Released:August 1991 (Original)[1]
1994 (Deluxe)
1997 (Reading 2)
Genre:Educational
Modes:Single-player

Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given to the game's predecessor to match the graphical fidelity of Reader Rabbit 2.[2]

Gameplay

The game can be played with the keyboard or a mouse. Set in a location called Wordsville, the game contained four word-based minigames.[3] Players are taught about vowel sounds and how to construct sentences.[4]

Reception

Heidi E.H. Aycock of Compute! praised the game for demonstrating how educational games could be as visually and aurally stunning as other genres of video gaming.[5] Game Players PC Entertainment reviewed the game as a solid choice for young players at school and home.[6]

Notes and References

  1. Scisco . Peter . Reader Rabbit II - Sneak Peak . September 1991 . . . 13 . 133 . 113–114.
  2. Book: Inc, Ziff Davis. PC Mag. 1991-12-31. Ziff Davis, Inc.. en.
  3. Book: Inc, Ziff Davis. PC Mag. 1991-12-31. Ziff Davis, Inc.. en.
  4. Book: Working Mother. 1995-03-01. Working Mother Media. en.
  5. Aycock . Heidi E.H. . Reader Rabbit II - Evaluation . November 1991 . . . 13 . 135 . 90–91.
  6. Elko . Lance . January 1992 . Reviews - Reader Rabbit 2 . . 70.