Ravenscrag is a 1981 role-playing game adventure published by Judges Guild.
Ravenscrag is a book that describes a six-level castle and its five story keep and accompanying area, detailing both their rooms and inhabitants.
Ravenscrag was written by Scott Fulton, and published by Judges Guild in 1981 as a 64-page book with four large maps.[1]
Shannon Appelcline noted that after Judges Guild lost the use of the name "Dungeons & Dragons" on their products, they began producing books to be used with any fantasy role-playing game system, and "joined the crowd producing "generic fantasy" adventures. Though some of their map books like Castle Book II (1980) and Temple Book I (1981) had opted not to use TSR's trade- marks, the Ravenscrag (1981) adventure marked the official beginning of Judges Guild's "universal fantasy" line. It was published before the end of the AD&D line, showing that the Guild was by now planning for its loss."[2]
Paul O'Connor reviewed Ravenscrag in The Space Gamer No. 45.[3] O'Connor commented that "If you play D&D or think you can overcome the problems of non-specific text, then Ravenscraft is an excellent buy for the money."[3]
. Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 174.