Raven Software Explained

Raven Software Corporation
Former Name:Raven Software, Inc. (1990–1997)
Trade Name:Raven
Type:Subsidiary
Industry:Video games
Foundation: in Madison, Wisconsin, US
Founder:Brian Raffel
Steve Raffel
Hq Location City:8496 Greenway Blvd, Middleton, Wisconsin
Hq Location Country:US
Num Employees:350 (2022)[1] [2]
Parent:Activision (1997–present)
Subsid:Raven Shanghai

Raven Software Corporation (trade name: Raven; formerly Raven Software, Inc.) is an American video game developer based in Middleton, Wisconsin, and part of Activision. Founded in May 1990 by brothers Brian and Steve Raffel, the company is most known for the dark fantasy franchise Heretic/Hexen, the first two Soldier of Fortune games, as well as licensed titles based in the series and Marvel Comics's X-Men characters, including 2006's . Since 2011, Raven has been working on multiple Call of Duty games as both lead and support developer.

Raven's first game, Black Crypt (1992), was conceived in the late 1980s by Raffel brothers to be a paper-and-pen role-playing game, until the two retool the project from scratch to become a video game. While it did not perform well commercially, its well reception by critics and technology efforts led to John Romero approach Raven to develop new titles for personal computer starting with ShadowCaster (1993), which was powered by Raven Engine, a modified Wolfenstein 3D engine version designed by John Carmack. The game's success impressed id Software and Strategic Simulations, who signed a deal to publishing the company's next titles, who had grow to two teams to work on 1994's CyClones and Heretic. The latter, inspired by Brian Raffel interest to make a Dungeons & Dragons–inspired game, was critically acclaimed, spawning several sequels and helping Raven grow to three development teams.

In August 1997, Activision announced it had agreed to acquire Raven and took over the distribution to Hexen II, while the other two Raven teams continued the production on previously announced titles Take No Prisoners and MageSlayer. After 1998's Heretic II, Raven aimed expand its games to a broader audience, acquiring Soldier of Fortune magazine name rights to develop a game of the same name while also working on its first licensed title, . The latter achieved universal acclaim by critics and it has since gained a cult following, encouraging LucasArts collaborate with Raven on and . The company also continued partnering with id Software, working on Quake 4, the 2009's Wolfenstein, and being remarked as one of the first studios to licensing id Tech 4.

In the 2000's, Raven also worked with Marvel Entertainment in some of its superheroes characters, releasing X-Men Legends (2004), (2005), (2006) and X-Men Origins: Wolverine (2009). This lasted until Raven announced a new intellectual property in over ten years, Singularity, which was released to positive reception in 2010. In 2011, Raven shifted to work in several Call of Duty titles as support developer, and in 2014, the company opened a Chinese studio in Shanghai to work on Call of Duty Online with Tencent Games.[3] [4] Raven worked with Infinity Ward and Treyarch on 2020's and , leading production in the latter's single-player campaign; it is currently developing .

History

Foundation and Black Crypt (1986–1992)

In 1986, Brian Raffel was an art teacher at University of Wisconsin–Madison and cross country-track coach at Middleton High School and his brother, Steve, was a screen-print shop.[5] [6] [7] Their late father, Don, was an influence on the two growing up playing Dungeons & Dragons adventure modules such as Palace of the Silver Princess, Tomb of Horrors, Lost Tomb of Martek, and Castle Amber, who inspired Brian draw a concept by the end of 1988 called "The Well"— a paper-and-pen role-playing game originally conceived as a D&D module until Steve came up and reworked it with Brian to be its own thing.[8] [9]

After seeing some of the recent games released to the Amiga, Brian decided that their art was "as good as and in some cases better" than what was coming and choose move The Well to the Amiga for taking advantage of its computer power. Brian brothers retool the project from scratch while opened their own company to work on the now called Black Crypt.[6] Raven Software was officialy incorporated on May 23, 1990.[10]

Shortly after established Raven, Brian got together programmers Rick Johnson and Ben Gokey, and musician Kevin Schilder to join the company. Johnson was the youngest crew member at 18 years old.[11] [12] Black Crypt production started in April 1990 and lasted nearly two years, with Raffel brothers and the team moving to a $200 per month office, which sat under a workshop in Madison.[9] [13] The game's budget was $40,000.[14] Described as a "Age of Darkness first-person tile-based real-time combat dungeon simulator", Black Crypt draws inspirations from FTL Games' Dungeon Master 3D realtime style and consists of twelve interconnected dungeons rendered in 64-colour extra half-brite graphics, which allowed players define a palette customization of sixty-four colours—unlike Dungeon Master and its clones.[15] [16]

id Software

Raven Software was founded in 1990 by brothers Brian and Steve Raffel.[17] Originally a three-person company, they were discovered by John Romero, co-founder of id Software, who collaborated with Raven to make games using their game engine beginning with ShadowCaster.[18] Raven then started making games with id Software; the company even briefly moved to the same street as id Software.[19] They used id's engines for many of their games, such as Heretic, and Hexen II.

In 2005 and 2009, Raven developed two games from id's catalog: Quake 4 and Wolfenstein respectively.[20]

Activision

The company was independent until 1997, when it was acquired by Activision for $12 million.[21] They were still collaborating with id Software but at the same time developed other titles as well such as Soldier of Fortune in 2000, in 2003, X-Men Legends in 2004 and many more.

In August 2009, following poor performance and possible over-budget of Wolfenstein,[22] [23] the company made a major layoff of 30 to 35 staff, leaving two development teams. This was reduced to one after more layoffs in October 2010, after delays with Singularity; as many as 40 staff were released. Following the layoffs and after id Software was bought over by ZeniMax Media, Raven has since become a primary developer for the Call of Duty series.[24] [25] [26] By July 2021, Raven Software had grown to roughly 350 employees.[27]

See also: Activision Blizzard worker organization.

In December 2021, Activision did not renew the contract of several members of the quality assurance (QA) department that were contract employees. One of the associate managers said that "valuable members" were fired although they "were promised, for months, that Activision was working towards a pay restructure to increase their wages".[28] Following these firings as well as other controversies involving Activision Blizzard, a strike has been initiated.[29] [30] On January 21, 2022, Raven's QA team formed a union named the Game Workers Alliance with Communications Workers of America.[31]

In May 2022, workers of the Raven QA team voted to unionize with a count of 19 – 2 in favor.[32] In June 2022 Activision Blizzard CEO Bobby Kotick stated that the company would recognize the union and begin negotiations with it.[33] Following the Raven QA team's successful unionization, the 20-member QA team of Blizzard Albany announced a unionization drive in July 2022 as GWA Albany.[34] The vote passed (14–0), forming the second union at an Activision Blizzard subsidiary.[35]

On March 8, 2024, 600 QA testers at 3 Activision studios in Austin, Texas, Eden Prairie, Minnesota and El Segundo, California joined Raven and Blizzard's unionizations to form the union "Activision Quality Assurance United-CWA" and voted to unionize (390–8) in favor, making it the largest video game union in the United States. Following Microsoft acquisition of Activision Blizzard, who included Raven Software, the company voluntarily recognized the union.[36] [37] [38]

Games

See main article: List of Raven Software games.

Heretic/Hexen (1994–1998)

Heretic (also referred as Hexen) is a series of first-person shooter games with action-adventure and action role-playing elements. The first game, Heretic (1994), was one of the first games to feature inventory manipulation and the ability to look up and down. It also introduced multiple gib objects that spawned when a character suffered a death by extreme force or heat. The game was the first in the "Serpent Riders" trilogy, followed by sequels (1995) and Hexen II (1997). A direct sequel to the first game, Heretic II, was released in 1998. Set in "City of the Damned", capital city of the dark fantasy fictional world of Silverspring, the series was one of the first to combine 3D realistic graphics with fantasy setting, using Silverspring and its people to enrich the narrative and exploration.

Soldier of Fortune (2000–2002)

Raven is the creator of Soldier of Fortune, a military first-person shooter series based in the magazine of the same name. The first game, Soldier of Fortune (2000) introduced GHOUL, an in-house physics engine designed by Raven that helped the game's realistic graphic depictions of firearms dismembering the human body. This graphic violence is the main stylistic attraction, enabling depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain damage (gore zones). Players play as John Mullins in the first game and (2002). The series continued after Raven ceased developing further games. (2007) was developed by Cauldron HQ, while Soldier of Fortune Online, an MMOFPS, was developed by South Korean company Dragonfly and released in 2010.

Star Wars: Jedi Knight (2002–2003)

See main article: Star Wars: Jedi Knight. Star Wars: Jedi Knight is a series of first- and third-person shooter games with action-adventure hack and slash elements. Originally created and developed by LucasArts, Jedi Knight was passed to Raven after numerous restructures at LucasArts in the 2000's led by then president Simon Jeffery. The series is set years after Return of the Jedi and focuses on Kyle Katarn, a former Imperial officer who becomes a mercenary working for the Rebel Alliance, and later a Jedi and instructor at Luke Skywalker's Jedi Academy. Raven produced Katarn's storyline sequels (2002) and (2003).[39] [40]

In 2012, Raven began hiring employees for a game,[41] and were announced as collaborating with Infinity Ward on in May 2013.[42]

On April 3, 2013 following the closure of LucasArts, Raven Software released the source code for and on SourceForge under the GPL-2.0-only license.[43]

In April 2014, the company became lead developer of the now shutdown free-to-play Chinese Call of Duty title, .[44] The company also remade , titled Call of Duty: Modern Warfare Remastered.[45]

In 2020, Raven Software collaborated with Infinity Ward on the game . The company is considered the face of maintaining, updating and debugging the game as they regularly provide status updates and patch notes on Twitter and their official website (though it is unclear if they are the sole studio responsible behind-the-scenes).[46] [47] [48]

Raven developed with Treyarch, which released on November 13, 2020.[49]

Raven is currently developing with Treyarch, which is expected to release on October 24, 2024.

Development philosophy

Raven is known for its approach to multi-project development teams and choice to use project leads and "state-of-the-art tools" that can help incubate ideas before evolve into production.[50] Eric Biessman, Raven's project director, said: "It's very laid back here. We're left alone to be as creative as we can be".[50] The work culture at Raven is focused in their mentality of team-driven initiatives, extensive playtests, emergent narrative-focused gameplay and less middle-management involvement.[51] [52] [53] Brian Raffel ascribes the company's motto as "move or die", explaining that different directions and creative opportunities are a key element in game design to help Raven determinate which market and public their games are visioning.[54] [55] The studio's vice-president Steve Raffel also head Raven Scout Team (RST), a research group within the company who spend time with analysis, planning and creating vertical slices-based methods to be purposeful improved in company's future projects.[50] [56]

Accolades and recognition

Raven was listed in 2016 by Fortune as the 77th best place to work, and the 66th best in 2017, both as part of Activision Blizzard studios.[57] [58] Raven co-founder Brian Raffel was inducted on In Business Hall of Fame "for his visionary leadership and unparalled passion in game's industry, shaping a successful company and inspiring countless individuals within the gaming community, helping create a close-knit and collaborative culture among teams that marked him as a true icon".[59]

Notes and References

  1. News: Raven Software employees win union election . The Washington Post . May 23, 2022.
  2. Web site: Activision Blizzard's Raven Software workers vote to form industry's first union . The Guardian . May 23, 2022.
  3. Web site: Raven Software's 25th Anniversary in both Wisconsin and Shanghai studio. May 29, 2015. August 1, 2024. Raven Software.
  4. Web site: Tech and Biotech: Celebrating Raven's 25th; and Dock Technologies gets East Coast visibility. Judy. Newman. Wisconsin State Journal. Lee Enterprises. May 23, 2015. August 1, 2024. limited.
  5. Web site: September 21, 2011. August 4, 2024. Raven Software. Raven Software's Fun Facts.
  6. Web site: Raven Sofware: Still Soaring 25 years. Aaron. R. Conklin. August 20, 2015. Isthmus. August 4, 2024. Red Card Media.
  7. Web site: Game change: Raven Software's Raffel goes from dreamer to player and beyond. February 11, 2013. In Business. August 4, 2024.
  8. Web site: Milwaukee Journal Sentinel. Gannett. Raven Software brothers turn 'Call of Duty,' other games into a career. Bill. Glauber. August 4, 2024. March 4, 2012.
  9. Web site: From Dungeon & Dragons to Call of Duty: The Story of Raven Software. Kat. Bailey. USgamer. Gamer Network. dead. https://web.archive.org/web/20161010112935/http://www.usgamer.net/articles/raven-software. October 10, 2016. October 28, 2014. August 4, 2024.
  10. Web site: Tech and Biotech: Celebrating Raven's 25th; and Dock Technologies gets East Coast visibility. Judy. Newman. Wisconsin State Journal. Lee Enterprises. May 23, 2015. August 4, 2024. limited.
  11. Web site: Black Crypt Manual and Clue Book (.txt). Internet Archive. August 4, 2024. 1992 .
  12. Web site: Black Crypt Manual and Club Book. Internet Archive. 1992 . August 4, 2024.
  13. Web site: Origins of Black Crypt. dead. https://web.archive.org/web/20070223230504/http://www.ravengames.com/blackcrypt/blackcrypt.php. February 23, 2007. Raven Software. August 4, 2024.
  14. Web site: Aaron. R. Conklin. Soaring into year 15 Middleton-Based Raven Software is set two release two A-list Video Games in the coming weeks. limited. https://web.archive.org/web/20200522012049/https://madison.com/business/soaring-into-year-middleton-based-raven-software-is-set-to/article_7c45558a-01c3-509f-8315-f02a41a8f694.html. May 22, 2020. Wisconsin State Journal. Lee Enterprises. September 16, 2005. August 4, 2024. live.
  15. Web site: Maps of "Tomb of Four Heroes". August 4, 2024. dead. https://web.archive.org/web/20070223231132/http://www.ravengames.com/blackcrypt/blackcrypt_maps.php. February 23, 2007. Raven Software.
  16. Once More into the Dungeon.... January 1992. The One. EMAP Images. 40. 14. 0955-4084.
  17. Web site: Raven Software - About the Studio. ravensoftware.com . May 7, 2020.
  18. Web site: Romero . John . The Early Days of id Software . https://ghostarchive.org/varchive/youtube/20211211/E2MIpi8pIvY. 2021-12-11 . live. YouTube . October 5, 2016 . 18 July 2021.
  19. Web site: From Dungeon & Dragons to Call of Duty: The Story of Raven Software. USgamer.net. dead. https://web.archive.org/web/20161010112935/http://www.usgamer.net/articles/raven-software. October 10, 2016. October 28, 2014. February 15, 2016.
  20. Web site: id Software and Activision, Inc. Confirm Wolfenstein(R) for the Xbox 360 Video Game and Entertainment System . October 5, 2005 . PR Newswire.
  21. Web site: Karen. Kaplan. Activision to Expand Game Lineup with Raven Purchase. Los Angeles Times. August 7, 1997. August 17, 2021.
  22. Web site: Raven Software Hit By Layoffs. https://archive.today/20120905060520/http://www.next-gen.biz/news/raven-software-hit-layoffs. dead. September 5, 2012. Tom. Ivan.
  23. Web site: Raven Hit By Layoffs, Some Point to Lackluster Wolfenstein Sales . August 26, 2009 . December 1, 2013 . Brian . Crecente . Kotaku.
  24. Web site: Report: Layoffs Hit Raven Software, Focusing on DLC . Shacknews.com . October 11, 2010 . July 21, 2017.
  25. Web site: Raven Software Loses More Staff . January 11, 2011 . dead . https://web.archive.org/web/20121017191921/http://www.1up.com/news/raven-software-loses-staff . October 17, 2012 . dmy-all .
  26. Web site: Singularity Game Developer Hit with Layoffs . October 11, 2010 . December 1, 2013 . Brian . Crecente . Kotaku.
  27. Web site: Analysis: Call of Duty Warzone's developer has grown by nearly 50% in a year . Video Games Chronicle . July 19, 2021 .
  28. Web site: Obedkov. Evgeny. 2021-12-07. Call of Duty: Warzone developers protest layoffs of contract testers who were promised promotions. 2021-12-15. Game World Observer. en-US.
  29. Web site: Nightingale. Ed. 2021-12-07. Raven Software employees walk out following layoffs in the QA team. 2021-12-15. Eurogamer. en.
  30. Web site: Blizzard QA Staff Join Walkout As Raven Software Strike Continues. 2021-12-15. GameSpot. en-US.
  31. Web site: Workers at Activision Blizzard-owned game studio Raven Software vote to unionize. Los Angeles Times. January 21, 2022.
  32. News: Liao . Shannon . May 23, 2022 . Raven Software employees win union election . The Washington Post . May 23, 2022.
  33. LeBlanc . Wesley . Activision Blizzard CEO Says Company Will Recognize Raven Software Union And Begin Negotiations . https://web.archive.org/web/20220610160057/https://www.gameinformer.com/2022/06/10/activision-blizzard-ceo-says-company-will-recognize-raven-software-union-and-begin . dead . June 10, 2022 . 2022-06-11 . Game Informer . en.
  34. Web site: July 19, 2022 . Blizzard QA workers in Albany are organizing Activision's second union . live . https://web.archive.org/web/20220801055231/https://www.theverge.com/2022/7/19/23270108/blizzard-qa-workers-union-activision-gwa-albany-vicarious-visions . August 1, 2022 . August 1, 2022.
  35. Web site: Carpenter . Nicole . 2022-12-02 . Blizzard Albany becomes second unionized studio at Activision Blizzard . live . https://web.archive.org/web/20230126175937/https://www.polygon.com/23490063/activision-blizzard-albany-qa-union-vote-win . January 26, 2023 . 2023-02-11 . . en-US . mdy-all.
  36. Web site: Carpenter . Nicole . 2024-03-08 . 600 Activision QA workers unionize, Microsoft voluntarily recognizes . 2024-06-18 . Polygon . en-US.
  37. Web site: Parrish . Ash . 2024-03-09 . Activision QA workers form the largest US video game union yet . 2024-06-18 . The Verge . en.
  38. News: Eidelson . Josh . 2024-07-24 . Microsoft's 'World of Warcraft' Gaming Staff Votes to Unionize . 2024-07-24 . . en.
  39. Web site: The Force is with Activision .
  40. Web site: May 14, 2003 . E3 2003: LucasArts and Activision Shake European Hands .
  41. Web site: Raven job listings suggest next-gen game in the works . November 2, 2012 . December 1, 2013 . David . Hinkle . Joystiq.
  42. Web site: Raven Software and Neversoft assisted Infinity Ward in Call of Duty: Ghosts development . May 22, 2013 . December 1, 2013 . Jenna . Pitcher . Polygon.
  43. Web site: Jedi Outcast and Jedi Academy source code released . April 4, 2013 . December 1, 2013 . David . Hinkle . Joystiq.
  44. Web site: Raven Software now the lead developer on CoD: Online for China . April 17, 2014 . CharlieIntel . August 15, 2014 . December 22, 2015 . https://web.archive.org/web/20151222134815/http://charlieintel.com/2014/04/17/raven-software-now-the-lead-developer-on-cod-online-for-china-open-beta-coming-this-summer/ . dead .
  45. Web site: Modern Warfare Remastered is developed by Raven; first multiplayer maps confirmed. David. Scammell. VideoGamer.com. May 2, 2016. May 2, 2016.
  46. News: Park. Morgan. 2021-01-20. So, who's making Call of Duty: Warzone now?. en. PC Gamer. 2021-11-06.
  47. Web site: Duwe. Scott. 2021-08-11. Raven Software says it banned 50,000 additional accounts from Call of Duty: Warzone today alone. 2021-11-06. Dot Esports. en-US.
  48. Web site: Call of Duty: Warzone Season Six Patch Notes. 2021-11-06. www.ravensoftware.com. en.
  49. Web site: August 2020. Alyssa Mercante 04. Call of Duty 2020 confirmed by developers Treyarch and Raven Software. 2020-08-05. gamesradar. August 4, 2020. en.
  50. Soaring into Year 15 Middleton-based Raven Software is set to release two A-List video games in the coming weeks. Aaron. R. Conklin. September 16, 2005. July 30, 2024. live. https://web.archive.org/web/20200522012049/https://madison.com/business/soaring-into-year-middleton-based-raven-software-is-set-to/article_7c45558a-01c3-509f-8315-f02a41a8f694.html. May 22, 2020. Wisconsin State Journal. Lee Enterprises. limited.
  51. Web site: Natasha. Kassulke. In video-game wars, Raven is the victor. Lee Enterprises. Wisconsin State Journal. August 1, 1999. July 30, 2024. limited.
  52. Game Informer. GameStop. Activision's X-Factor. Staff. 119. March 2003. 30–43.
  53. Web site: An "Everyone Plays" culture: Raven Software's Senior Lead Artist on the development of Warzone's Caldera. Activision Blog. Activision Blizzard. April 18, 2022. July 31, 2024.
  54. Web site: D.I.C.E. 2009: Raven's Lessons Learned. Eric. Brudvig. IGN. Ziff Davis, Inc.. February 20, 2009. July 30, 2024.
  55. Web site: Raven Software celebrates 30th Anniversary. May 26, 2020. James. Mattone. Activision Blog. Activision Blizzard. July 30, 2024.
  56. Web site: Advanced Warfare Developed and Designed by Sledgehammer Games. July 31, 2024. Activision Press Release. Activision Blizzard.
  57. Web site: Fortune 100 Best Companies to Work For® 2016. July 31, 2024. Fortune.
  58. Web site: Fortune 100 Best Companies to Work For® 2017. July 31, 2024. Fortune.
  59. Web site: January 11, 2024. In Business. Brian Raffel, Studio Head - Raven Software, Hall of Fame. July 31, 2024.