Rakugakids Explained

Developer:Konami Computer Entertainment Kobe
Publisher:Konami
Designer:Koji Yoshida
Kentaro Hisai
Director:Koji Yoshida
Producer:Shigeharu Umezaki
Programmer:Kunihiko Noguchi
Fumio Honda
Masahiko Higashiyama
Artist:Kentaro Hisai
Chisa Matsuda
Megumi Wakayama
Composer:Tomoya Tomita
Kozo Nakamura
Masahiro Kimura
Genre:Fighting
Modes:Single-player, multiplayer
Platforms:Nintendo 64

is a 2D fighting video game created by Konami for the Nintendo 64, released in 1998. The name Rakugakids is a portmanteau of the Japanese word rakugaki (meaning "doodle") and the English word "kids", a reflection of the visual style of the game, which resembled children's drawings.[1]

Gameplay

The game is similar in play to a toned-down Street Fighter. The button layout is the six-button fighting game standard consisting primarily of three punches and three kicks, which combine with various directional commands to produce special secondary moves. All characters have a single-button attack that sends the opponent into the air, where they can be pursued and aerially attacked. To complement this, each character can perform an additional jump while in the air.

Super combos in this game are referred to as "Magic," a player can have up to three levels of Magic represented by three crayons that appear at the bottom of the screen. Super Meter levels can be spent in three ways: offense, where an attack causes heavy damage with a few hits; defense, where an attack causes little damage, but sends the opponent far away; and counter, usable only while the character is blocking, causes medium damage and sends the opponent flying away. Additional characters and secret options can be unlocked based on the amount of total playtime.

Characters

Hidden Characters

Notes and References

  1. Web site: IGN staff . March 2, 1998 . Rakuga Kids: PaRappa the Fighter? . . April 19, 2012.