Racing Gears Advance Explained

Racing Gears Advance
Developer:Orbital Media
Composer:Neil Voss
Genre:Racing
Modes:Single-player, multiplayer
Platforms:Game Boy Advance

Racing Gears Advance is a combat racing game for the Game Boy Advance system released in 2004 and includes licensed vehicles from GM, Dodge, Mitsubishi and Lotus Cars.

The soundtrack is notable for having been composed by Neil Voss, known for his prior work on Tetrisphere and The New Tetris.

All circuit cups (there are five total) take the name of letters from the Greek alphabet (Alpha, Gamma, Delta, Epsilon, Omega), with each cup having five tracks (25 tracks total).

Characters such as Spacewave, Jack Speed, Throttle, etc., drive the following cars:

Due to its success, a sequel was announced for Nintendo DS under the working title Racing Gears DS, but was later cancelled.

Reception

Racing Gears Advance received positive reviews from critics. On Metacritic, the game holds a score of 83/100 based on 17 reviews.[1]

Alex Navarro of GameSpot gave the game 8.5/10 while praising its controls, vehicle upgrades, and multiplayer.[2] Craig Harris of IGN was similarly positive towards the game, giving it 8.9/10 and praising almost everything about the game except for its inability to save records for the player's best lap and race times.[3]

Notes and References

  1. Web site: Racing Gears Advance for Game Boy Advance Reviews . Metacritic . April 20, 2021.
  2. Web site: Racing Gears Advance Review . GameSpot . March 3, 2005 . Navarro . Alex . April 20, 2021.
  3. Web site: Racing Gears Advance . IGN . February 10, 2005 . Harris . Craig . April 20, 2021.