R-Type Leo Explained

R-Type Leo
Developer:Nanao
Publisher:Irem
Series:R-Type
Platforms:Arcade
Designer:Atsushi Inaba
Composer:Hiroshi Kimura
Genre:Horizontal-scrolling shooter
Modes:Single-player, multiplayer
Arcade System:Irem M-92

is a 1992 horizontal-scrolling shooter arcade game developed by Nanao and published by Irem. It is a spin-off of the R-Type series and the last R-Type entry to be released in arcades.[1] In Leo, players take control of the titular space fighter to travel the man-made mechanical planet Eden and destroy its supercomputer core Major. The game was initially conceived as an original shoot 'em up by Nanao before being retooled into an R-Type project by Irem. The title was met with positive reception from reviewers. It has since been re-released as part of Dotemu's 2010 Irem Arcade Hits compilation.

Gameplay

R-Type Leo is a horizontal-scrolling shooter that is part of the R-Type series. The plot involves a man-made mechanical planet named Eden, which after its supercomputer core called Major begins to malfunction, uses its defense systems and machines to destroy what is left of mankind. In response, a starfighter named the Leo is deployed to destroy Eden.[2] Leo features gameplay similar to its predecessors; the player (or players) flies through each stage, destroying constantly-moving formations of enemies and avoiding their projectiles and stage obstacles. There are six stages total, which become progressively more difficult as the player progresses. Stages include deserts, tropical jungles, and abandoned space battleships. Each stage also has a massive boss that must be defeated by destroying its weak point.

Leo features multiple deviations from the R-Type gameplay structure. The most notable change is the removal of the Force, a shield item from previous installments that also acted as an additional source of firepower. The player is instead given two Psy-Bit satellites that follow them and fire at enemies.[3] There are power-ups that can be collected to grant the Leo access to new weapons. Weapon types include a powerful laser beam, a homing shot, and a laser that reflects off of walls.[3]

Development and release

R-Type Leo was initially an original shoot 'em up game in development by Nanao before Irem retooled it into an R-Type project instead.[3] [4] Atsushi Inaba, currently of PlatinumGames, was involved in the development of the project before joining Nazca Corporation with other ex-Irem members.[5] The game was first released in arcades in November 1992, running on the Irem M-92 board.[3] [6] In a 2019 interview, M2 CEO Naoki Horii stated that the company wanted to develop a Sega Mega Drive version of Leo but the plan was rejected by Sega.[7] The title was later re-released in 2010 as part of Dotemu's Irem Arcade Hits compilation for Microsoft Windows.[3] [8]

Reception

R-Type Leo was met with positive reception from reviewers since its release in arcades.[9] Gamest also gave it several awards for the 6th Gamest Grand Prize. Leo won 5th place in the Best Shooting Award and 22nd place in the Annual Hit Game award. Electronic Gaming Monthly praised the inclusion of cooperative multiplayer, visuals, sound design, gameplay and bosses.[10] In Japan, Game Machine listed the game on their February 1, 1993 issue as being the eighteenth most popular arcade game at the time.[11] French magazine Joypad praised the graphics and music highly.[12] Consoles + regarded the title as an "excellent shooting game".[13] Andreas Kanuf of German magazine Video Games gave it an overall positive outlook.[14] Retro Gamer regarded it to be an acceptable addition to the R-Type series.[15] Kurt Kalata of Hardcore Gaming 101 praised its visuals and sound design but noted the lack of "careful design and required strategy" from previous R-Type entries.[3] Metal Slug co-designer Kazuma Kujo regarded Leo to be "quite innovative for an R-Type game, and it was well done for a shooter, but it doesn’t quite feel like an R-Type game".[16]

External links

Notes and References

  1. Antxiko. Retrodossier: R-Type. RetroManiac Magazine. 5. RetroManiac. December 2011. 136–140. es.
  2. Yanma. R-Type Leo. Micom BASIC Magazine. 127. The Dempa Shimbunsha Corporation. January 1993. 202–203. ja.
  3. Web site: Kalata. Kurt. R-Type Leo. Hardcore Gaming 101. December 8, 2016. 2020-06-21. https://web.archive.org/web/20191218121317/http://www.hardcoregaming101.net/r-type-leo/. December 18, 2019. live.
  4. Yamanaka. Naoki. アーケード・ゲーム・ギャラリー: R-Type Leo. Micom BASIC Magazine. 128. The Dempa Shimbunsha Corporation. February 1993. 240–241. ja.
  5. Web site: Sheffield. Brandon. Brandon Sheffield. Capcom & Clover, Over and Over: Former Clover Head Atsushi Inaba on a Post-Capcom World. Gamasutra. UBM Technology Group. October 23, 2006. 2020-06-26. https://web.archive.org/web/20180721162238/https://www.gamasutra.com/view/feature/130215/capcom__clover_over_and_over_.php. 2018-07-21. live.
  6. Other Stuff. GameFan. 1. 3. DieHard Gamers Club. January 1993. 79.
  7. M2: Complete Works / MY LIFE IN GAMING (8min 32sec). https://ghostarchive.org/varchive/youtube/20211221/jc5DlOkOcU4 . 2021-12-21 . live. YouTube. May 19, 2019. My Life in Gaming. 2020-06-24.
  8. Web site: DotEmu Releases IREM Arcade Hits - Popular IREM coin-op games in the "arcade experience" now available for fun Windows gameplay. IGN. Ziff Davis. December 9, 2010. 2020-06-22.
  9. Be Mega AM Network: R-Type Leo. Beep! MegaDrive. 39. SoftBank Creative. December 1992. 40. ja.
  10. Leading Edge - R-Type Leo. Electronic Gaming Monthly. 42. Sendai Publishing. January 1993. 66.
  11. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 442. Amusement Press. 1 February 1993. 25. ja.
  12. Arcades: R-Type Leo (Irem Corporation). Joypad. 16. Yellow Media. January 1993. 34. fr.
  13. Arcade - En Direct: R-Type Leo (Editeur - Irem). Consoles +. 17. M.E.R.7. February 1993. 140. fr.
  14. Knauf. Andreas. Warpzone: Neues aus der Spielhalle - R-Type Leo. Video Games. 19. Markt & Technik. June 1993. 45. de.
  15. The Unconverted: R-Type Leo. Retro Gamer. 81. Imagine Publishing. September 2010. 60.
  16. Web site: Mielke. James. How R-Type came back from the dead. Polygon. Vox Media. June 25, 2019. 2020-06-21. https://web.archive.org/web/20190627134031/https://www.polygon.com/interviews/2019/6/25/18645066/r-type-final-2-kazuma-kujo-interview. 2019-06-27. live.