Queue |
In computer science, a queue is a collection of entities that are maintained in a sequence and can be modified by the addition of entities at one end of the sequence and the removal of entities from the other end of the sequence. By convention, the end of the sequence at which elements are added is called the back, tail, or rear of the queue, and the end at which elements are removed is called the head or front of the queue, analogously to the words used when people line up to wait for goods or services.
The operation of adding an element to the rear of the queue is known as enqueue, and the operation of removing an element from the front is known as dequeue. Other operations may also be allowed, often including a peek or front operation that returns the value of the next element to be dequeued without dequeuing it.
The operations of a queue make it a first-in-first-out (FIFO) data structure. In a FIFO data structure, the first element added to the queue will be the first one to be removed. This is equivalent to the requirement that once a new element is added, all elements that were added before have to be removed before the new element can be removed. A queue is an example of a linear data structure, or more abstractly a sequential collection.Queues are common in computer programs, where they are implemented as data structures coupled with access routines, as an abstract data structure or in object-oriented languages as classes.
A queue has two ends, the top, which is the only position at which the push operation may occur, and the bottom, which is the only position at which the pop operation may occur. A queue may be implemented as circular buffers and linked lists, or by using both the stack pointer and the base pointer.
Queues provide services in computer science, transport, and operations research where various entities such as data, objects, persons, or events are stored and held to be processed later. In these contexts, the queue performs the function of a buffer.Another usage of queues is in the implementation of breadth-first search.
Theoretically, one characteristic of a queue is that it does not have a specific capacity. Regardless of how many elements are already contained, a new element can always be added. It can also be empty, at which point removing an element will be impossible until a new element has been added again.
Fixed-length arrays are limited in capacity, but it is not true that items need to be copied towards the head of the queue. The simple trick of turning the array into a closed circle and letting the head and tail drift around endlessly in that circle makes it unnecessary to ever move items stored in the array. If n is the size of the array, then computing indices modulo n will turn the array into a circle. This is still the conceptually simplest way to construct a queue in a high-level language, but it does admittedly slow things down a little, because the array indices must be compared to zero and the array size, which is comparable to the time taken to check whether an array index is out of bounds, which some languages do, but this will certainly be the method of choice for a quick and dirty implementation, or for any high-level language that does not have pointer syntax. The array size must be declared ahead of time, but some implementations simply double the declared array size when overflow occurs. Most modern languages with objects or pointers can implement or come with libraries for dynamic lists. Such data structures may have not specified a fixed capacity limit besides memory constraints. Queue overflow results from trying to add an element onto a full queue and queue underflow happens when trying to remove an element from an empty queue.
A bounded queue is a queue limited to a fixed number of items.[1]
There are several efficient implementations of FIFO queues. An efficient implementation is one that can perform the operations—en-queuing and de-queuing—in O(1) time.
Queues may be implemented as a separate data type, or maybe considered a special case of a double-ended queue (deque) and not implemented separately. For example, Perl and Ruby allow pushing and popping an array from both ends, so one can use push and shift functions to enqueue and dequeue a list (or, in reverse, one can use unshift and pop),[2] although in some cases these operations are not efficient.
C++'s Standard Template Library provides a "queue
" templated class which is restricted to only push/pop operations. Since J2SE5.0, Java's library contains a interface that specifies queue operations; implementing classes include and (since J2SE 1.6) . PHP has an SplQueue class and third party libraries like beanstalk'd and Gearman.
A simple queue implemented in JavaScript:
Queues can also be implemented as a purely functional data structure.[3] There are two implementations. The first one only achieves
O(1)
O(1)
O(n)
This queue's data is stored in two singly-linked lists named
f
r
f
r
f
r
r
r
f
r
r
The insert ("enqueue") always takes
O(1)
O(1)
r
r
O(n)
n
f
O(1)
f
The real-time queue achieves
O(1)
l
|l|
\operatorname{CONS}(h,t)
(f,r,s)
|r|
|s|=|f|-|r|
(\operatorname{CONS}(x,f),r,s)
(f,r,s)
(f,r,s)
(f,\operatorname{CONS}(x,r),s)
|s|=|f|-|r|+1
aux
s
|r|=|f|+1
\operatorname{aux}(f,r,\operatorname{Cons}(\,s))=(f,r,s)
\operatorname{aux}(f,r,NIL)=(f',NIL,f')
f'
Let us call
\operatorname{reverse}(f,r)
|r|=|f|+1
\operatorname{rotate}(f,r,a)
|r|=|f|+1
\operatorname{reverse}(f,r)=\operatorname{rotate}(f,r,NIL)
\operatorname{rotate}(NIL,\operatorname{Cons}(y,NIL),a)=\operatorname{Cons}(y,a)
\operatorname{rotate}(\operatorname{CONS}(x,f),\operatorname{CONS}(y,r),a)=\operatorname{Cons}(x,\operatorname{rotate}(f,r,\operatorname{CONS}(y,a)))
O(r)
The list s in the data structure has two purposes. This list serves as a counter for
|f|-|r|
|f|=|r|
|f|=|r|