Questron II explained

Questron II
Developer:Quest Software
Westwood Associates
Publisher:Strategic Simulations
Designer:Charles W. Dougherty
John Dougherty
Programmer:Ethan Grimes
Barry Green
Artist:Matthew Au
Composer:Paul Mudra
Released:January 1988[1]
Genre:Role-playing
Modes:Single-player
Platforms:Commodore 64, Apple II, Apple IIGS, Atari ST, Amiga, IBM PC

Questron II a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC, and Amiga. It is the sequel to 1984's Questron. The story and original design is credited to Quest Software (John and Charles Dougherty), the programming and artwork is credited to Westwood Associates.[2] [3]

Plot

The player's character has been sent back in time to defeat six Mad Sorcerers before they can create the Book of Magic featured in the original game.

Reception

Questron II outsold its predecessor by about 16,000 copies.[4] Scorpia described the game as very similar to, but not as good as, the original.[5] [6] [7] Questron II was reviewed in 1988 in Dragon #138 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[8]

Phantasie I, Phantasie III, and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 2 out of 5 stars.[9]

Reviews

Legacy

Chuck and John Dougherty also created some similar games that were not direct sequels to Questron:

External links

Notes and References

  1. Winter 1987 . Inside the Industry . Computer Game Forum . 2 . 5.
  2. Web site: Questron II box cover art (spine/sides) . . . 4 December 2022.
  3. Web site: Questron II screenshot (version information 1.0, DOS) . . . 4 December 2022.
  4. Web site: Opening the Gold Box, Part 3: From Tabletop to Desktop . The Digital Antiquarian . 2016-03-18 . 19 March 2016 . Maher, Jimmy.
  5. News: August 1988 . Scorpia . Scorpia (journalist) . . Questron II . 8–9, 50.
  6. News: C*R*P*G*S / Computer Role-Playing Game Survey . Computer Gaming World . October 1991 . 18 November 2013 . Scorpia . Scorpia (journalist) . 16.
  7. News: Scorpia's Magic Scroll Of Games . Computer Gaming World . October 1993 . 25 March 2016 . Scorpia . Scorpia (journalist) . 34–50.
  8. The Role of Computers. Lesser. Lesser. Lesser. Hartley. Patricia. Kirk. Dragon. 138. October 1988. 70–75.
  9. Eye of the Monitor. Petersen. Sandy. Dragon. 203. March 1994. 59–62, 69. Sandy Petersen.
  10. Web site: Jeux & stratégie 53 . October 1988 .