Quadrel Explained

Quadrel
Developer:Loriciels
Publisher:Loriciels
Designer:Christophe Delmaere[1]
Released:June 1991
Genre:Puzzle
Modes:Single-player
Platforms:Amiga, Amstrad CPC, Atari ST, MS-DOS

Quadrel is a puzzle video game developed by Loriciels and released in June 1991.[2] It was released for MS-DOS, Amiga, Atari ST, and Amstrad CPC[3]

Gameplay

The game consists of a series of screens composed of patterns created by criss-crossing lines. the object of the game is to color the image entirely by using the four or less colours available in each screen. The same color can not be used to fill in adjacent shapes, requiring the player to form a strategy in order to complete each screen.[4] Each screen is treated as a separate game.[5] Two modes of play are available. The basic mode is a timed challenge for a single player, the player is scored by the number of seconds they spend to complete each screen. The main mode is for two players or a single player against the computer. In this mode the number of times each color may be used is limited. The player who cannot take their turn due to the placement of colors on the screen or the lack appropriate colors available to use loses.[6]

Reception

The game received poor to mixed reviews, varying from 37% to 76%.[7]

Notes and References

  1. http://www.gamespot.com/pc/puzzle/quadrel/tech_info.html Quadrel Tech Info - GameSpot.com
  2. http://www.retrocpu.com/amstrad-cpc/games/q/quadrel Quadrel
  3. http://www.gamefaqs.com/features/company/72853.html Game Companies: Loriciels
  4. Merrett. Steve . Screen Scene - Quadrel. CU Amiga. 105. EMAP. June 1991 .
  5. Pelley. Rich . Game Reviews - Quadrel. Amiga Power. 1 . 89. Future Publishing. May 1991 .
  6. Reviews - Quadrel. Amiga Action. 21 . 78. Europress. June 1991 .
  7. http://amr.abime.net/review_3763 Game reviews