Pyramid (magazine) explained

Pyramid
Category:Gaming
Founded:1993
Finaldate:December 2018
Finalnumber:Volume 3, 122
Country:United States
Based:Austin, Texas
Publisher:Steve Jackson Games
Language:English

Pyramid was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. Pyramid is headquartered in Austin, Texas.[1] It replaced Steve Jackson Games' previous magazine Roleplayer.

Pyramid features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as GURPS, it has published articles on other games such as d20 System, Talisman, Nobilis, Hero System, and has featured various comic strips and single-panel cartoons (currently Murphy's Rules). Steve Jackson Games also briefly published another online magazine, d20 Weekly for several months using a very similar model to that of Pyramid. However, the venture was not a success, and was eventually folded into a slightly expanded Pyramid.

The online subscription system used for Pyramid also granted access to subscriber forums, a dedicated chat server, and occasional pre-publication playtest material for Steve Jackson Games and other companies' products. In 2008 this was changed: Pyramid became available as a PDF download from e23 (online service), and the subscriber forums have been discontinued. Access to playtest material is contingent on participation in an actual playtest.

In late 2018, it was announced on the Pyramid page of the Steven Jackson Games website that "we are closing down Pyramid magazine later this year. The December 2018 issue will be the final issue of the magazine, and effective immediately, we are no longer accepting subscriptions."[2]

Publication history

Shannon Appelcline noted that Steve Jackson Games stopped publishing Roleplayer magazine with issue #30 in 1993, "but only so that Steve Jackson Games could start a new magazine. Pyramid debuted in May 1993. It was an ironic return to the generalist magazine industry—though it also promised to incorporate the SJG material that had once been printed in Autoduel Quarterly and Roleplayer." Appelcline noted that the magazine covered SJG games including Car Wars, but covered GURPS so strongly that "SJG always had problems selling Pyramid as a non-house organ. Contrariwise Car Wars quickly faded away. The new magazine also looked quite nice, with glossy pages and some full color pages—luxuries that Space Gamer had enjoyed only briefly. It soon became entirely color, as SJG's star continued to rise over the next few years." Appelcline concluded that Steve Jackson Games began "having concerns over the profitability of publishing a generalist magazine. They finished up Pyramids print run with #30 (March/April 1998), and then did something unprecedented: they began publishing 'volume two' of Pyramid as an online, weekly, subscription-based magazine and were able to successfully do so for 10 years."[3] Appelcline also noted that as the company was moving to PDF publications, Steve Jackson Games ended the HTML second volume of Pyramid and reinvented it in 2008 as a PDF-only third volume of Pyramid.[3]

Editors

Awards

List of issues

Volume 1

the printed version, retroactively referred to as Pyramid Classic:

Volume 2

There are 1877 samples of articles released in it.[9]

Issues:

Articles:

Volume 3

Reviews

Notes and References

  1. News: Pyramid Writer's Guidelines. December 6, 2015. SJ Games. June 18, 2010.
  2. Web site: Pyramid – the Best in Gaming.
  3. Book: Shannon Appelcline. Designers & Dragons: The '80s. Evil Hat Productions. 2014. 978-1-61317-081-6.
  4. Web site: The 2000 Origins Awards. December 16, 2012. https://web.archive.org/web/20121216052521/http://www.gama.org/OriginsAwards/OriginsAwardsWinnersThe2000s/The2000OriginsAwards/tabid/3245/Default.aspx. December 16, 2012.
  5. Web site: Ci siamo spostati!. https://web.archive.org/web/20061018211129/http://www.gamingreport.com/article.php?sid=13423&mode=thread. dead. October 18, 2006. www.gamingreport.com.
  6. http://aagad.originsgames.com/awards/2004 2004 Origins Awards
  7. Web site: Warehouse 23 - Pyramid Classic #01.
  8. Web site: Warehouse 23 - Pyramid Classic #30.
  9. Web site: Pyramid: Pyramid Pick: Hercules & Xena. archive.ph.
  10. Web site: A Minor Emergency: A GURPS Black Ops Adventure by Gene Seabolt . July 27, 2013 . Pyramid #28 . https://web.archive.org/web/20130727090659/http://www.sjgames.com/pyramid/sample.html?id=1 . dead.
  11. Web site: Electronic Gaming News . June 28, 2004 . Pyramid #28 . https://web.archive.org/web/20040628142307/http://www.sjgames.com/pyramid/sample.html?id=7 . dead.
  12. Web site: The Cursed Sword of Hsima: by Steven W. Disbrow . June 28, 2004 . Pyramid #28 . https://web.archive.org/web/20040628143529/http://www.sjgames.com/pyramid/sample.html?id=8 . dead.
  13. Web site: Autoduel Japan . June 28, 2004 . Pyramid #30 . Mike Montesa . https://web.archive.org/web/20040628124902/http://www.sjgames.com/pyramid/sample.html?id=91 . dead.
  14. Web site: https://web.archive.org/web/20130424051417/http://www.sjgames.com/pyramid/sample.html?id=1002 . Suppressed Transmission: Crisis on Alternate Earths . April 24, 2013 . 13 August 1999 . Kenneth . Hite.
  15. Web site: https://web.archive.org/web/20071017063404/http://sjgames.com/pyramid/sample.html?id=2630 . When Good LARPers Go Bad . October 17, 2007 . 1 March 2002 . KT . Pinto.
  16. Web site: Warehouse 23 - Pyramid #3/01: Tools of the Trade - Wizards. www.warehouse23.com.
  17. Web site: Warehouse 23 - Pyramid #3/02: Looks Like a Job for . . . Superheroes.
  18. Web site: Warehouse 23 - Pyramid #3/03: Venturing into the Badlands: Post-Apocalypse.
  19. http://www.warehouse23.com/media/SJG37-2603_preview.pdf Preview
  20. Web site: Warehouse 23 - Pyramid #3/04: Magic on the Battlefield.
  21. Web site: Warehouse 23 - Pyramid #3/06: Space Colony Alpha.
  22. Web site: Warehouse 23 - Pyramid #3/09: Space Opera.
  23. http://www.warehouse23.com/media/SJG37-2609_preview.pdf Preview
  24. Web site: Warehouse 23 - Pyramid #3/12: Tech and Toys. www.warehouse23.com.
  25. Web site: Warehouse 23 - Pyramid #3/13: Thaumatology. www.warehouse23.com.
  26. Web site: Warehouse 23 - Pyramid #3/15: Transhuman Space. www.warehouse23.com.
  27. Web site: Warehouse 23 - Pyramid #3/18: Space Exploration.
  28. Web site: Warehouse 23 - Pyramid #3/21: Cyberpunk. www.warehouse23.com.
  29. http://www.warehouse23.com/media/SJG37-2621_preview.pdf Preview
  30. Web site: Warehouse 23 - Pyramid #3/24: Bio-Tech. www.warehouse23.com.
  31. http://www.warehouse23.com/media/SJG37-2624_preview.pdf Preview
  32. Web site: Warehouse 23 - Pyramid #3/27: Monsters in Space. www.warehouse23.com.
  33. http://www.warehouse23.com/media/SJG37-2627_preview.pdf Preview
  34. Web site: Warehouse 23 - Pyramid #3/30: Spaceships. www.warehouse23.com.
  35. http://www.warehouse23.com/media/SJG37-2630_preview.pdf Preview
  36. Web site: Warehouse 23 - Pyramid #3/35: Aliens. www.warehouse23.com.
  37. http://www.warehouse23.com/media/SJG37-2635_preview.pdf Preview
  38. Web site: Warehouse 23 - Pyramid #3/37: Tech and Toys II.
  39. http://www.warehouse23.com/media/SJG37-2637_preview.pdf Preview
  40. Web site: Warehouse 23 - Pyramid #3/40: Vehicles.
  41. http://www.warehouse23.com/media/SJG37-2640_preview.pdf Preview
  42. Web site: Warehouse 23 - Pyramid #3/46: Weird Science.
  43. http://www.warehouse23.com/media/SJG37-2646_preview.pdf Preview
  44. Web site: Warehouse 23 - Pyramid #3/49: World-Hopping.
  45. http://www.warehouse23.com/media/SJG37-2649_preview.pdf Preview
  46. Web site: Warehouse 23 - Pyramid #3/51: Tech and Toys III.
  47. http://www.warehouse23.com/media/SJG37-2651_preview.pdf Preview
  48. Web site: Warehouse 23 - Pyramid #3/54: Social Engineering.
  49. http://www.warehouse23.com/media/SJG37-2654_preview.pdf Preview
  50. Web site: Warehouse 23 - Pyramid #3/55: Military Sci-Fi.
  51. http://www.warehouse23.com/media/SJG37-2655_preview.pdf Preview
  52. Web site: Warehouse 23 - Pyramid #3/62: Transhuman Space II.
  53. http://www.warehouse23.com/media/SJG37-2662_preview.pdf Preview
  54. Web site: Warehouse 23 - Pyramid #3/65: Alternate GURPS III.
  55. http://www.warehouse23.com/media/SJG37-2665_preview.pdf Preview
  56. Web site: Warehouse 23 - Pyramid #3/66: The Laws of Magic.
  57. http://www.warehouse23.com/media/SJG37-2666_preview.pdf Preview
  58. Web site: Warehouse 23 - Pyramid #3/71: Spaceships II.
  59. http://www.warehouse23.com/media/SJG37-2671_preview.pdf Preview
  60. Web site: Warehouse 23 - Pyramid #3/75: Hero's Jackpot.
  61. http://www.warehouse23.com/media/SJG37-2675_preview.pdf Preview
  62. Web site: Warehouse 23 - Pyramid #3/77: Combat.
  63. http://www.warehouse23.com/media/SJG37-2677_preview.pdf Preview
  64. Web site: Warehouse 23 - Pyramid #3/79: Space Atlas.
  65. http://www.warehouse23.com/media/SJG37-2679_preview.pdf Preview
  66. Web site: Warehouse 23 - Pyramid #3/84: Perspectives.
  67. Web site: Warehouse 23 - Pyramid #3/85: Cutting Edge.
  68. Web site: Warehouse 23 - Pyramid #3/86: Organizations.
  69. Web site: Warehouse 23 - Pyramid #3/87: Low-Tech III.
  70. Web site: Warehouse 23 - Pyramid #3/88: The End is Nigh.
  71. http://www.warehouse23.com/media/SJG37-2688_preview.pdf Preview
  72. Web site: Pyramid Volume 3 [BUNDLE] ]. DriveThru RPG . 19 January 2022.