Putt-Putt Joins the Parade | |
Developer: | Humongous Entertainment |
Publisher: | Humongous Entertainment |
Director: | Ron Gilbert |
Engine: | SCUMM |
Composer: | Tom McMail |
Released: |
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Genre: | Adventure |
Modes: | Single-player |
Platforms: | MS-DOS, 3DO, Macintosh, Windows, Linux, Steam |
Putt-Putt Joins the Parade is a 1992 video game and the first of seven adventure games in the Putt-Putt series of games developed and published by Humongous Entertainment. Upon release, the game sold over 300,000 copies.[2] The combined sales of Putt-Putt Joins the Parade, Putt-Putt Goes to the Moon and Putt-Putt Saves the Zoo surpassed one million units by June 1997.[3] This is also the first game produced by Humongous Entertainment.
On a sunny morning in Cartown, Putt-Putt turns on his radio and hears an announcement about a pet parade event. Though excited at this news, Putt-Putt acknowledges that he doesn't have a pet and thus wouldn't qualify to participate. He meets with the parade's manager, Smokey, who encourages him to find a pet and a balloon for the parade as well as a car wash in order to enter the parade.
During his mission, Putt-Putt finds and befriends a stray dog by giving him a bone and names him "Pep". After Putt-Putt does all the tasks he needed to do, Smokey signs him up for the parade and even lets him lead in it. The cars in the parade all drive off as the sun sets and the credits roll.
The game plays like a typical point-and-click adventure game with the player moving Putt-Putt from one location to the next, picking up items and using them with mouse clicks. Putt-Putt places collected items in his glove box, which serves as a simple heads-up display. In the 3DO version, the on-screen pointing cursor is moved with the D-pad and a button is used to click on what the cursor is pointing at.
After the game's creation, Humongous Entertainment had intended to get Electronic Arts to distribute the product, invoking a lawsuit from LucasArts over the ownership of the SCUMM game engine and disruption from press release.[4]
When a demo of the game was completed, it was uploaded to CompuServe. It took time before a single user downloaded the game, then gave a lengthy review which gave a steady increase in audience.[5]
In 1997, a study conducted by the University of Texas at Austin compared children's reception of educational games with their professionally assigned developmentally appropriate practice (DAP) ratings. Of the thirteen programs selected, Putt-Putt Joins the Parade ranked as the most frequently played game.[6]