Guilty Gear Explained

Guilty Gear
Genre:Fighting game
Developer:Arc System Works
Publisher:Arc System Works
Aksys Games
PQube
Bandai Namco Entertainment
Netmarble
Sega
Sammy Entertainment (formerly)
Kiss Ltd. (formerly)
Creator:Daisuke Ishiwatari
First Release Version:Guilty Gear
First Release Date:May 14, 1998
Latest Release Version:Guilty Gear Strive
Latest Release Date:June 11, 2021

Guilty Gear is a series of fighting games by Arc System Works, created and designed by artist Daisuke Ishiwatari. The first game was published in 1998, and has spawned several sequels. It has also adapted to other media such as manga and drama CD. Guilty Gear has generally received praise from video game reviewers for its highly technical gameplay, graphics, soundtrack, and for its characters. Another fighting game franchise by Arc System Works, BlazBlue, is considered a spiritual successor of the series.

Synopsis

The story is set in a world where magic has replaced almost every aspect of modern-day technology. But through its dire consequences leading up to the creation of a race of magic-infused creatures known as "Gears", the world has nearly become a post-apocalyptic environment due to Crusades’ effects on the world. But even though the world is still recovering, much work is still needed to be done and the mysteries behind the creation of the gears have yet to be resolved.

The story mostly focuses on Sol Badguy, a brash bounty hunter and die hard Queen enthusiast who, feeling guilty of his past creations which in turn, results in him becoming a gear, decides to make up for his own actions through fighting them whilst keeping his own identity a secret. However, his own reluctance to help others, as well as his selfish actions, often attracts the attention of Ky Kiske, his own rival and former comrade, who tries to get into fights with him whenever annoyed. Throughout the story, Sol enacts his own vengeance upon That Man, who is mainly the cause behind most of the series conflicts, through killing him.

As the series progresses, much of his past is revealed, along with his connections with That Man, as well as his long lost fiancée, Aria. With it, Sol begins to realize that his own past is what deeply conflicts him the most, and through his past rivalries with Ky, as well as his relationships with the other characters, helps to overcome the enemy that he sorely sought to destroy in the first place.

Games

Spin-offs

Gameplay

Guilty Gear consists primarily of one-on-one competitive battles. Players are tasked with depleting their opponent's life gauge by utilizing attacks unique to each playable character. In the case of timed matches, the player with the most remaining life when time runs out is the victor of that round. The series' emphasis on speed and technicality and introduction of unique movement options such as an "air dash" would ultimately become the foundation for the "anime" subgenre of fighting games.

Guilty Gear Isuka prominently allowed up to four simultaneous players in battle, as well as the option to divide the characters into teams. It also eschewed the typical multiple-round format in favor of each player having a limited stock of "souls". Depleting a player's life gauge decreased their stock of souls and temporarily incapacitated them, and each remaining soul allowed a player to return to battle with a full life gauge. They would be defeated for the rest of the match if their life gauge and souls were both exhausted. These features have not returned for subsequent games.

Each game in the series includes a "Tension Gauge" that fills as the player performs offensive maneuvers, such as approaching the opponent or attacking them. Portions of the Tension Gauge can be expended to perform various techniques. Each character has at least one Overdrive, special attacks that can deal extensive damage to an opponent or bolster aspects of the user, like speed or attack power. "Faultless Defense" allows players to prevent "chip damage," damage received from normally guarding against attacks, at the expense of the Tension Gauge. Guilty Gear X and later titles introduced more advanced techniques involving the Tension Gauge, such as the "Roman Cancel", allowing players to immediately stop the remaining animation of an attack, and "Dead Angle Attacks", counterattacks performed while a player is guarding.

The Tension Gauge is also tied in with the usage of "instant kill" techniques, which are high-risk attacks that are difficult to connect but instantly inflict death on the opponent regardless of the amount of life remaining. In Guilty Gear, these attacks ended the entire match if they successfully hit the opponent, but this was toned down in later games by ending the round instead. Failing to connect with the technique penalizes the user by removing the Tension Gauge and its related uses for the rest of the round.

Guilty Gear X2 introduced a "Burst Gauge" that slowly fills during the progression of a match. When completely filled, players can perform a "Psyche Burst" in an attempt to quickly stop an opponent's offense, even knocking back the opponent if they are close enough. This mechanic has also appeared in some form in other Arc System Works games, such as BlazBlue and Persona 4 Arena, as well as other fighting games such as Skullgirls.

Many characters also feature their own unique mechanics that differentiate them from each other. For example, Zato-1 utilizes a shadow-like symbiotic creature named Eddie that is able to detach itself and be controlled separately for a period of time, allowing complex tandem attacks between the two. Venom can set out weaponized billiard balls on screen that can be projected in various directions depending on how the player strikes them with certain attacks. Johnny carries a limited set of coins that can be thrown at the opponent. Though the coins themselves deal little damage, each successive hit strengthens his "Mist Finer" technique to incredibly powerful levels.

Playable characters

See main article: List of Guilty Gear characters.

width=150 CharacterGuilty GearX[1] Petit[2] X2[3] Isuka[4] DS[5] Judgment[6] 2[7] Xrd[8] Strive[9]
data-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
data-sort-value="Y (DLC)" data-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
Elphelt Valentinedata-sort-value="Y (DLC)"
Goldlewis Dickinsondata-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
Jack-O' Valentinedata-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
data-sort-value="Y (DLC)"
Total13191425232121725 28
Notes Playable in the Slash update onward, Guilty Gear XX Slash.[10] [11]
Only playable in the PlayStation 2 version.[12]
Only in Guilty Gear Petit 2.[13]
Only in the update version, Guilty Gear X Plus.[14] [15]
Only playable in the update/sequel version onward, Guilty Gear Xrd -REVELATOR-.[16]
Kliff and Justice were balanced for tournament play in the Guilty Gear XX Accent Core Plus R update, and were absent in Guilty Gear XX Accent Core.
Only playable in the update/sequel version, Guilty Gear Xrd Rev 2.
Appears under the name "Bedman?", who is Bedman's sentient weaponized bed robot accompanied by his sister Delilah.
Guest character.

Media

In addition to the Guilty Gear video game series, other products were also released. Two novelizations of Guilty Gear X were written by Norimitsu Kaihō, illustrated by Daisuke Ishiwatari, and published by Enterbrain:, and, on January 20, 2001 and on August 24, 2002.[17] [18] A manga titled Guilty Gear Xtra, a collaboration among Daisuke Ishiwatari, Norimitsu Kaihō, and Akihito Sumii, was serialized in Kodansha's Magazine Z on September 22, 2003.[19] Studio DNA and Enterbrain also published comics anthologies.[18]

Several drama CDs were published; Scitron released a series of two drama CDs—Guilty Gear X Vol. 1 and Vol. 2—between October 24, and November 24, 2001,[20] and two series of drama CDs based on Guilty Gear X2 were released by Team Entertainment: Red and Black—a series— were released in 2003 between July 16, and August 20. Another series of drama CDs, Night of Knives, was published in three volumes between October 20 and December 22, 2004.[21] [22] Also action figures, guidebooks, and a trading card game series based on Guilty Gear were released.

On February 11, 2017, Arc System Works announced a collaboration with Tecmo Koei's Team Ninja to release Arc System Works Costume Set consisting the costumes of some characters from BlazBlue and Guilty Gear series in March 2017 for .[23] Guilty Gear cosmetics are unlockable in the PC version of Them's Fightin' Herds for players that also own Guilty Gear Xrd Rev 2.[24] [25]

An anime series, Guilty Gear Strive: Dual Rulers, was announced in June 2024, and is scheduled to premiere in 2025. Its story will continue the events of Guilty Gear Strive.[26] [27]

Reception and legacy

The Guilty Gear series is considered a cult classic among video game fans.[28] [29] [30] The series has often been remarked upon for its visual elements, fighting engine, soundtrack, and the variety of designs of the characters and attacks.[31] [32] [33] [34] [35] [36] [37] [38] [39] Xs Dreamcast version has the highest score of the series as compiled by review aggregator GameRankings (89.33%),[40] while X2 for PlayStation 2 occupies that position according to the other major aggregator, Metacritic (87). On the other hand, the lowest score is given to Guilty Gear 2: Overture from both GameRankings (58.19%)[41] and Metacritic (56/100).

Guilty Gear is considered by several sources to be the greatest 2D fighting game.[42] [43] [44] GameSpot said that "Guilty Gear is one of the few non-Capcom or SNK 2D fighters to make any sort of impact on the genre",[45] while Eurogamer stated: "If 2D beat-em-ups are moving toward extinction, they really are ending on a high note with stuff like this."[46] Its sequels were also well received. GameSpy said "Guilty Gear X is hands-down the best 2D fighting game to date",[47] and Guilty Gear X2 was described by About.com as "easily the best 2D fighter to come around in a long time."[48]

In 2012, Complex ranked Guilty Gear at number 47 on the list of the best video game franchises, commenting: "Where other fighters were moving toward realism and more down to Earth physics and combos, Guilty Gear was content to turn those notions on their head, paving the way for the more chaotic fighters we're seeing today."[49] Yahoo! Voices' editor S.W. Hampson included Guilty Gear among the 10 best fighting game franchises of all time, praising the series's evolution along the years, the "distinctive visual flair" of its 2D sprites, and the "well-defined story lines", adding "its identity is among the most unique in the world of beat-'em-ups."[50]

, another fighting game developed by Arc System Works, was once considered a spiritual successor of the Guilty Gear series.[51] [52] [53] [54] [55]

In an interview with Dexerto, creator Daisuke Ishiwatari said that Guilty Gear Strive was made to change the direction of the series completely. Arc System Works CEO Minoru Kidooka commented that while the game represented a big departure for the series, the company is happy with their new expanded audience.[56]

External links

Notes and References

  1. Web site: Guilty Gear X – Profile. Guiltygearx.com. August 3, 2013. ja. https://web.archive.org/web/20130216214526/http://guiltygearx.com/old/archive/ggx/chara/index.html. February 16, 2013.
  2. Web site: https://web.archive.org/web/20010124052400/http://www.guiltygearx.com/ws/chara.html. January 24, 2001. http://www.guiltygearx.com/ws/chara.html. ja:ギルティギア プチ キャラクター紹介. Guiltygearx.com. August 4, 2013. ja.
  3. Web site: Official Guilty Gear Home Page - Characters. Guiltygearx2reload. August 4, 2013.
  4. Web site: Guilty Gear Isuka – Character. Guiltygearx.com. August 3, 2013. ja. https://web.archive.org/web/20101125132948/http://guiltygearx.com/archive/ggx/awisuka/cha/cha.html. November 25, 2010.
  5. Web site: Guilty Gear Dust Strikers for Nintendo DS. https://web.archive.org/web/20060616015622/http://www.guiltygeards.com/home.php. dead. June 16, 2006. Majesco Entertainment. August 3, 2013.
  6. Web site: http://www.arcsystemworks.jp/ggj/character/index.html. ja:ギルティギア ジャッジメント – キャラクター. Arc System Works. August 3, 2013. ja. https://web.archive.org/web/20130329023708/http://www.arcsystemworks.jp/ggj/character/index.html. March 29, 2013.
  7. Book: Guilty Gear 2: Overture Manual. Aksys Games. 48–59. https://web.archive.org/web/20110911185000/http://www.aksysgames.com/gg2/downloads/GG2_Manual_Web.pdf. September 11, 2011.
  8. Web site: Character – Guilty Gear Xrd Portal Site. Ggxrd.com. August 3, 2013. ja. dead. https://web.archive.org/web/20130804232359/http://ggxrd.com/character/. August 4, 2013.
  9. Web site: L . Lucas . June 2021 . GGST Playstation Reviews . March 23, 2020 . . en.
  10. Web site: Guilty Gear XX Slash. https://web.archive.org/web/20051128032909/http://sega.jp/arcade/ggxxs/. November 28, 2005. Sega. August 3, 2013 . ja.
  11. Web site: Final Version: Guilty Gear XX Accent Core Plus R. arcsystemworks.jp. Arc System Works. 2016-04-01.
  12. Web site: Sammy reveals Guilty Gear Isuka details . GameSpot . CBS Interactive . December 19, 2013 . ja . July 15, 2004 . Niizumi, Hirohiko.
  13. Web site: http://game.watch.impress.co.jp/docs/20011025/ggp.htm . ja:ワンダースワンカラーゲームレビュー: ギルティギア プチ2 . October 25, 2001 . Game Watch . August 3, 2013 . ja.
  14. Web site: http://game.watch.impress.co.jp/docs/20010824/ggx.htm. ja:サミー、キャラクタ・ストーリーを追加した. August 24, 2001. Yohei, Tanaami. Game Watch. August 3, 2013 . ja.
  15. Web site: ついに解禁! PS2「ギルティギア イグゼクス」隠しキャラクタの出現条件や性能を公開 . December 27, 2002 . Tanaami, Yōhei . Game Watch . February 4, 2014 . ja.
  16. Web site: Guilty Gear Xrd -REVELATOR- Characters. ggxrd.com. Arc System Works. September 17, 2015.
  17. Web site: http://www.enterbrain.co.jp/product/pocketbook/fami_novel/00221101. ja:ギルティギア ゼクス 白銀の迅雷. Enterbrain. August 4, 2008. ja.
  18. Web site: Guilty Gear X Goods Info. https://web.archive.org/web/20130216214603/http://guiltygearx.com/old/archive/ggx/newsGoods.html. February 16, 2013. Guiltygearx.com. August 4, 2008. ja.
  19. Web site: ギルティギアXTRA. Kodansha. August 4, 2008. ja. https://web.archive.org/web/20131103222615/http://bookclub.kodansha.co.jp/bc2_bc/search_view.jsp?b=349148X. 2013-11-03. dead.
  20. Web site: Guilty Gear X Goods Info. Guiltygearx.com. August 4, 2008. ja. November 4, 2013. https://web.archive.org/web/20131104033325/http://guiltygearx.com/old/archive/ggx/newGoods_bk1.html. dead.
  21. Web site: ギルティギア イグゼクス ドラマCD 「ナイト・オブ・ナイブズ Vol.1」. Team Entertainment. August 4, 2008. ja. dead. https://web.archive.org/web/20131105081747/http://www.team-e.co.jp/products/kdsd-00047.html. November 5, 2013.
  22. Web site: ギルティギア イグゼクス ドラマCD 「ナイト・オブ・ナイブズ Vol.3」. Team Entertainment. August 4, 2008. ja. dead. https://web.archive.org/web/20131105081745/http://www.team-e.co.jp/products/kdsd-00049.html. November 5, 2013.
  23. twitter.com/ARCSY_Event/status/830693429004816384
  24. News: Years later, My Little Pony-inspired fighting game Them's Fightin' Herds gets a release date . . February 9, 2018 . Wood . Austin . February 11, 2018 . February 11, 2018 . https://web.archive.org/web/20180211085527/https://www.pcgamer.com/years-later-my-little-pony-inspired-fighting-game-thems-fightin-herds-gets-a-release-date/ . live .
  25. Web site: This My Little Pony-inspired fighting game finally makes online lobbies worth your time . Sam . Prell . February 14, 2018 . February 16, 2018 . . February 15, 2018 . https://web.archive.org/web/20180215043557/http://www.gamesradar.com/this-my-little-pony-inspired-fighting-game-finally-makes-online-lobbies-worth-your-time/ . live .
  26. Web site: Guilty Gear Fighting Games Get TV Anime. Pineda. Rafael Antonio. Anime News Network. June 13, 2024. June 14, 2024.
  27. Web site: Loo. Egan. Guilty Gear Strive: Dual Rulers Anime's Teaser Trailer Confirms Cast, 2025 Debut. Anime News Network. July 4, 2024. July 4, 2024.
  28. Web site: Best fighting games of all time: 7. Guilty Gear XX Accent Core (2006) . . December 20, 2013 . https://web.archive.org/web/20131221150720/http://www.t3.com/features/best-fighting-games-of-all-time/guilty-gear-xx-ac-jpg . 2013-12-21 . dead .
  29. Web site: Guilty Gear X2: The Midnight Carnival -- #Reload - Overview . Deci, T.J. . Allgame . Rovi Corporation . August 10, 2013 . https://web.archive.org/web/20100216105826/http://allgame.com/game.php?id=59079 . February 16, 2010.
  30. Web site: 10 Fighting Game Crossovers We Want To See. Jones, Elton. April 10, 2012. Complex. Complex Media. August 10, 2013. November 6, 2013. https://web.archive.org/web/20131106073331/http://www.complex.com/video-games/2012/04/10-fighting-game-crossovers-we-want-to-see/darkstalkers-vs-guilty-gear. dead.
  31. Web site: Dirty Dozen: Hidden Gems. Dunham, Jeremy. Sulic, Ivan. Lewis, Ed. July 14, 2004. IGN. Ziff Davis Media. August 3, 2013. In fact, in many ways Guilty Gear X2 is one of the prettiest games on the PS2. Not necessarily because of its technology or its art style [...], but because of how well all of its visual elements come together. What truly makes it fantastic, though, is its fast and furious fighting engine and strong opportunity for strategy. In short, it's everything a 2D fighter should be..
  32. Web site: Guilty Gear XX Accent Core Plus Review. Ingenito, Vincent. December 7, 2012. IGN. Ziff Davis Media. August 3, 2013. Much like the guitar virtuosos providing the game's stellar soundtrack, Guilty Gear players are known for their uncompromising technical prowess. [...] Controls are responsive, and the wide array of mobility options and flashy moves for each character can be appreciated within minutes of picking up the controller. [...] For as varied as the 25 characters look, their play styles are even more divergent..
  33. Web site: Guilty Gear X2 #Reload. September 10, 2004. Goldstein, Hilary. 2. IGN. Ziff Davis Media. August 3, 2013. What really separates Guilty Gear from the rest of the crowd are the absolutely bizarre characters. [...] each character is a very distinguishable entity. [...] There are more than 20 of these characters and they are all just as interesting.
  34. Web site: Guilty Gear XX Slash Import Hands-On. Guilty Gears strength is undoubtedly the unique characters and their sometimes-bizarre move-sets, [...] Guilty Gears personality is still abundant in Slash, from the constant reference and innuendo to heavy metal in-character names, move names, and the soundtrack to the sleek animations and appearance. [...] it's certainly a unique-looking game, which, when combined with the difficult-to-master game mechanics, makes it quite interesting to play through.. GameSpot. CBS Interactive. August 3, 2013. April 18, 2006. Gouskos, Carrie. dead. https://archive.today/20130805030522/http://m.gamespot.com/guilty-gear-xx-slash/previews/guilty-gear-xx-slash-import-hands-on-6147841/. August 5, 2013.
  35. Web site: Guilty Gear Judgment Review. GameSpot. CBS Interactive. August 3, 2013. Kasavin, Greg. September 8, 2006. The over-the-top anime stylings of the Guilty Gear series. [...] The underlying gameplay itself is still good. [...] Guilty Gears slick, well-animated 2D graphics and head-banging guitar rock soundtrack translate well to the PSP.
  36. Web site: Fudge, James . Reviews: Guilty Gear X (PS2) . 2 . February 17, 2005 . December 22, 2001 . . . August 3, 2013 . The game's sounds are as equally wonderful as the graphics. . dead . https://web.archive.org/web/20050217221607/http://archive.gamespy.com/reviews/december01/ggxps2/index2.shtm .
  37. Web site: Guilty Gear X2 Reload Review. Sell, Chris. December 30, 2004. PALGN. August 3, 2013. The special combos are incredible and range from fairly simple to very advanced. The payoff is always rewarding both in damage and in insane visuals.. dead. https://web.archive.org/web/20131031070447/http://palgn.com.au/xbox/1857/guilty-gear-x2-reload-review/. October 31, 2013.
  38. Web site: Turner, Benjamin. February 5, 2003. Reviews: Guilty Gear X2. GameSpy. IGN Entertainment. https://web.archive.org/web/20090521202209/http://archive.gamespy.com/reviews/february03/guiltygearx2ps2/index.shtml. May 21, 2009. August 1, 2013. At the game's core is a very solid fighting engine that's been refined since the last game.. 1.
  39. Web site: Turner, Benjamin. February 5, 2003. Reviews: Guilty Gear X2. https://web.archive.org/web/20090521202209/http://archive.gamespy.com/reviews/february03/guiltygearx2ps2/index2.shtml. May 21, 2009. August 1, 2013. GameSpy. IGN Entertainment. Groundbreaking and triumphant. Lesser words just don't do justice to the superior graphics and general aesthetics of Guilty Gear X2. X2 is easily the most beautiful 2D game yet crafted, and should prove to anyone with a working cerebrum that 2D is not inferior to 3D [...] High-resolution graphics would be fairly pointless if the actual art were mediocre, so it's a good thing that Guilty Gear X2 has some of the coolest character designs ever seen in a game. [...] The hard-rocking soundtrack is almost as impressive.. 2.
  40. Web site: Guilty Gear X for Dreamcast. CBS Interactive. GameRankings. August 3, 2013.
  41. Web site: Guilty Gear 2: Overture for Xbox 360. CBS Interactive. GameRankings. August 3, 2013.
  42. Web site: Tekken 2 and Guilty Gear smash onto the PlayStation Store for PS-certified phones. July 12, 2012. Slater, Harry. Pocket Gamer. August 3, 2013. [...] then Guilty Gear, which is also £3.99, is considered by many to be the greatest 2D, one on one fighter of the era..
  43. Web site: Guilty Gear. November 11, 1998. Nelson, Randy. IGN. Ziff Davis Media. August 3, 2013. If you consider yourself a fighting connoisseur, it comes highly recommended. No true fan of the genre should be without a copy..
  44. Web site: Guilty Gear X2 #Reload. September 10, 2004. Goldstein, Hilary. 3. IGN. Ziff Davis Media. August 3, 2013. Guilty Gear X2 #Reload isn't the perfect fighting game, it's not even the best fighter on Xbox. Still, it's at the top of the food chain for 2D games..
  45. Web site: Guilty Gear for PlayStation Review. https://web.archive.org/web/20070706054506/http://www.gamespot.com/ps/action/guiltygear/review.html. July 6, 2007. GameSpot. CBS Interactive. August 3, 2013. Mielke, James. August 6, 1998. dead.
  46. Web site: Guilty Gear Review. Eurogamer. Gamer Network . August 3, 2013. Bramwell, Tom. May 31, 2000.
  47. Web site: Fudge, James. Reviews: Guilty Gear X (PS2). https://web.archive.org/web/20050218030712/http://archive.gamespy.com/reviews/december01/ggxps2/index.shtm. February 18, 2005. 1. December 22, 2001. GameSpy. IGN Entertainment. August 3, 2013. Guilty Gear X is hands-down the best 2D fighting game to date. [...] The three key factors that brought me to this conclusion are eye candy, fast and furious fighting and interesting (albeit over-the-top) characters. [...] As with most sequels GGX brings a number of new things to the table, like extra moves, improved graphics and a few new token characters. .
  48. Web site: Guilty Gear X2: #Reload. Qualls, Eric. About.com. IAC. August 4, 2013. September 12, 2013. https://web.archive.org/web/20130912014731/http://xbox.about.com/od/reviews/fr/GGX2reloadrev.htm. dead.
  49. Web site: 47. Guilty Gear — The 50 Best Video Game Franchises . Complex . Complex Media . September 25, 2012 . August 3, 2013 . Jones, Elton . Vincent, Brittany . Hester, Larry .
  50. Web site: Top Classic Video Games: 10 Best Fighting Game Franchises of All-Time . Hampson, S.W. . July 24, 2013 . . . August 3, 2013.
  51. Web site: Anime Expo 2009: interview with Daisuke Ishiwatari and Toshimichi Mori . Asia Pacif Arts Staff . July 17, 2009 . . August 4, 2013 . dead . https://web.archive.org/web/20100713103610/http://asiaarts.ucla.edu/article.asp?parentid=110450 . July 13, 2010 .
  52. Web site: The Consensus: BlazBlue: Calamity Trigger Review. Scott, Ryan. July 7, 2009. GameSpy. IGN Entertainment. August 4, 2013.
  53. Web site: BlazBlue: Calamity Trigger Rating and Review for Kids and Families. Common Sense Media. August 4, 2013.
  54. Web site: Top 10 Fighting Games of This Generation. D'Argenio, Angelo M.. Cheat Code Central. August 4, 2013. 2.
  55. Web site: BlazBlue: Calamity Trigger Review. Clements, Ryan. June 26, 2009. IGN. Ziff Davis Media. August 4, 2013.
  56. Web site: Guilty Gear Strive's creators had to "destroy" past games to keep series alive . Glaze . Virginia . 2024-03-22 . . 2024-03-26 .