Premier Manager: Ninety Nine Explained

Developer:Dinamic Multimedia
Publisher:Gremlin Interactive
Series:Premier Manager
Genre:Sports
Modes:Single-player
Platforms:PlayStation, Microsoft Windows, Nintendo 64

Premier Manager: Ninety Nine is a football management simulation game, for PC, PlayStation, Windows and Nintendo 64 (with the latter version known as Premier Manager 64).[1] It was released in Europe[2] in 1999 and was developed by Dinamic Multimedia and published by Gremlin Interactive.[3] It is part of the Premier Manager series and was endorsed by then England manager Kevin Keegan.[4]

Overview

Premier Manager: Ninety Nine is a football management simulation game that puts the player in charge of a team of their choice from the top four English divisions (Premier League to the third division, as it was known at the time) or the top two Italian leagues (Serie A and Serie B) on the PlayStation version, but limited to just the English leagues in the PC and N64 releases. The player must manage the team's tactics, formations and training. The player must also manage the financial side of running a football club so to be able to afford to purchase new players for the team.

Premier Manager uses the Actua Soccer engine to display football matches.[5] At the time this was a new feature and set Premier Manager apart from other football management games. Using the engine allows the player of the game to view the match in detail and assess when and where tactical changes need to be made.[6] The game featured commentary from Barry Davies.[7]

Development

Madrid-based Dinamic Multimedia had already worked on several titles in the genre, having developed and published the PC Fútbol series from 1992 and developed the Premier Manager series for Gremlin Interactive since the '97 release.

Reception

Steve Key of CVG gave the PlayStation version a score of 5/5, praising the breadth of the gameplay compared to Championship Manager 3, describing the ability to "pick sponsors for hoardings around the pitch, TV rights, upgrade the stadium [and] fluctuate ticket prices" alongside the traditional management options as "almost player-chairman simulation".

The game received a score of 90% in Official Nintendo Magazine, with the review dubbing it "the ultimate management game" and praising its breadth of options, in-game graphics and match commentary.[8]

PC Zones Steve Hill described the game as "taking more of a Theme Park approach to football management, as opposed to the number crunching of Championship Manager", criticizing the game for the presence of bugs and an "ugly and awkward" interface, but praising the 'view mode' and its 3D representation of matches.

Notes and References

  1. Web site: Premier Manager Ninety Nine for Nintendo 64 (1999).
  2. Web site: Premier Manager 64 IGN Profile . 1999 . 2022-01-18 . . live . https://web.archive.org/web/20060423172713/http://uk.ign64.ign.com/objects/011/011903.html . 2006-04-23.
  3. January 1999 . Premiership Material: Interview with the developers of Premier Manager '99 . Ultimate PC . Rapide Publishing . 18 . 30–33.
  4. Hill . Steve . May 1999 . Review: Premier Manager Ninety Nine . . . 76 . 86–87.
  5. Key . Steve . 17 March 1999 . Review: Premier Manager '99 . . . 209 . 50.
  6. Web site: Premier Manager 64 IGN preview . Hiranand, Ravi . . 1999-07-07 . 2008-03-17 . dead . https://web.archive.org/web/20060423172713/http://uk.ign64.ign.com/objects/011/011903.html . 2006-04-23.
  7. Chrismas . Warren . April 1999 . The pie's the limit with...Premier Manager '99 . . . 75 . 50–51.
  8. August 1999 . Review: Premier Manager 64 . . . 83 . 26–29.