Developer: | Infogrames Sheffield House |
Publisher: | Infogrames |
Series: | Premier Manager |
Genre: | Sports |
Modes: | Single-player, multi-player |
Platforms: | PlayStation |
Premier Manager 2000 is a soccer management simulation game, for PlayStation. It was released only in Europe in 2000 and was developed by Infogrames Sheffield House and published by Infogrames.[1] It is part of the Premier Manager series.[2]
Premier Manager 2000 is a football management simulation game that puts the player in charge of a team of their choice from the top four English divisions (Premier League to the third division, as it was known at the time) or the top two Italian, German, French and Spanish leagues.[3] The player must manage the team's tactics, formations and training. The player must also manage the financial side of running a football club including choosing the team sponsors, upgrading or building new stadia and undertaking wage negotiations with players. The game features brief pre-rendered 3D animations which trigger during certain in-game events such as players retiring or the construction of new stadia.[4]
Match highlights are presented in full 3D, with commentary provided by Barry Davies.[5] Alternatively, players can choose to watch a simple text commentary describing the action.
The game supports use of the PlayStation Mouse and up to four players using the Multitap accessory.
Following the acquisition of Gremlin Interactive by Infogrames in 1999,[6] development of the series shifted in-house to Infogrames Sheffield House from Madrid-based company Dinamic Multimedia, who had developed the Premier Manager series since its
The title received mixed reviews, with critics praising its simple user interface and 'pick up and play' gameplay, but with others arguing that the gameplay was little changed from the previous game in the series () and pointing to the relative strength of competitors on the console such as LMA Manager.
CVGs Maura Sutton wrote that the game "rapidly dissolves into a tedious mixture of text and repetitive churning through various screens" and criticised the "clunky and awkward" control system, awarding a score of just 2/5.[8] Total Station