Prehistorik 2 Explained

Prehistorik 2
Developer:Titus France
Publisher:Titus France
Designer:Eric Zmiro
Composer:Thorsten Mitschele (Game Boy, CPC)
Released:1993
Genre:Platform
Modes:Single-player
Platforms:Amstrad CPC, MS-DOS

Prehistorik 2 is a platform game sequel to Prehistorik. It was developed by Titus Interactive for MS-DOS and Amstrad CPC and published in 1993. Like its predecessor, the main character of Prehistorik 2 is a caveman in a quest for food and who fights various animals[1] and humorous end of level bosses.

Gameplay

The player walks and jumps their way through the levels and whacks enemies in the head with a club. Points can be collected by both whacking enemies and collecting items (including food, diamonds, video games, etc.).[2] The levels contain hidden food items which can be discovered by hitting the right spots with the club. If the player runs for a long distance and then stops, the caveman will be out of breath.

Instead of having to collect at least the right amount of food to be able to reach the next level as in Prehistorik, in Prehistorik 2 it is only required to get a lighter before the player can go to the next level. All in all, there are ten levels plus three bonus levels.

There are various hidden secrets in this game: one shows some extra credits, and there is a collection of holiday photographs of the development team.[3]

Legacy

The game was later ported to the Game Boy as Prehistorik Man. Electronic Gaming Monthly gave the Game Boy version a 6 out of 10, commenting that "the whole game becomes monotonous as it gets tired somewhat quickly".[4] They rated the later Super NES version much better, giving it an 8.875 out of 10 and their "Game of the Month" award. They liked the game's storyline, humorous sound effects, strong play control, and numerous secrets.[5] Famicom Tsūshin scored the Super Famicom version of Prehistorik Man a 27 out of 40.[6]

A separate game, also titled Prehistorik Man, was released for the Super Nintendo Entertainment System.[7] The Super NES game was in turn ported to the Game Boy Advance and the Nintendo DSi (as a DSiWare release), with the latter being released in North America in February 2010.

See also

Notes and References

  1. Web site: Prehistorik 2 - nepřátelé . November 2005 . Martin Milichovský . 9 April 2011 . https://web.archive.org/web/20120322130548/http://prehistorik.milichovsky.com/nepratele.htm . 22 March 2012 . dead.
  2. Web site: Prehistorik 2 - věci a objekty . November 2005 . Martin Milichovský . 9 April 2011 . https://web.archive.org/web/20120322130553/http://prehistorik.milichovsky.com/veci-objekty.htm . 22 March 2012 . dead.
  3. Web site: Hollyday in Meyrues! Some weird holiday pictures are shown when you finish Prehistorik 2! . December 2011 . Joseph Themay . 19 December 2011 . https://web.archive.org/web/20160303220455/http://www.welovedosgames.net/screenshot/Hollyday%20in%20Meyrues%20Some%20weird%20holiday%20pictures%20are%20shown%20when%20you%20finish%20Prehistorik%202/ . 3 March 2016 . dead.
  4. Review Crew: Prehistorik Man. Electronic Gaming Monthly. 66 . Ziff Davis. January 1995. 46.
  5. Review Crew: Prehistorik Man. Electronic Gaming Monthly. 70. Ziff Davis. May 1995. 32.
  6. NEW GAMES CROSS REVIEW: P-マン. Weekly Famicom Tsūshin. No.341. Pg.30. 30 June 1995.
  7. Web site: Prehistorik Man - Release data. GameFAQs.