Power At Sea Explained

Developer:Distinctive Software
Genre:Submarine simulation
Composer:Kris Hatlelid
Patrick Payne
Modes:Single-player
Platforms:Commodore 64

Power At Sea is a video game developed by Distinctive Software and published by Accolade in 1988 for the Commodore 64.

Gameplay

Power At Sea is a game in which the World War II Battle of Leyte Gulf is simulated, with the Japanese trying to capture the Pacific. The player commands a fleet consisting of a battleship, an aircraft carrier, and a troop ship, and is able to fire naval gun barrages against emplacements in caves and can direct the assault forces to take possession of beachheads.

Reception

In 1988, Dragon gave the game 3 out of 5 stars.[1] A 1991 Computer Gaming World survey of strategy and war games gave it one star out of five, criticizing the game's abridged order of battle and arcade combat.[2]

Reviews

External links

Notes and References

  1. The Role of Computers. Lesser. Lesser. Lesser. Hartley. Patricia. Kirk. Dragon. 138. October 1988. 70–75.
  2. Computer Strategy and Wargames: The 1900–1950 Epoch / Part II (M-Z) of an Annotated Paiktography . Computer Gaming World . December 1991 . 18 November 2013 . Brooks, M. Evan . 126.