PowerAnimator explained

Alias Research (Software)
Released:[1]
Latest Release Version:9.0.2
Operating System:IRIX, AIX
Genre:Computer graphics
License:Proprietary

PowerAnimator and Animator, also referred to simply as "Alias", the precursor to what is now Maya and StudioTools, is a highly integrated industrial 3D modeling, animation, and visual effects suite. It had a relatively long track record, starting with Technological Threat in 1988 and ending in in 1999. PowerAnimator ran natively on MIPS-based SGI IRIX and IBM AIX systems.

History

PowerAnimator was launched in 1988.

In 1997, John Gibson, Rob Krieger, Milan Novacek, Glen Ozymok, and Dave Springer were presented with the Scientific and Engineering Award for their contributions to the geometric modeling component of the PowerAnimator system. The citation was:

"The Alias PowerAnimator system is widely regarded in the computer animation field as one of the best commercially available software packages for digital geometric modeling. Used by many motion picture visual effects houses, it has been a benchmark for comparison of modeling tools and has had a major influence on visual effects and animation."[2]

Television and film

PowerAnimator was used to create the water creature in the 1989 film The Abyss, as well as the T-1000 character in , at a cost of $460,000 per minute. It was also used heavily for the many visual effects of the 1996 film Independence Day. PowerAnimator also served as the solution used to produce South Park episodes digitally before production was moved to Maya starting with Season 5.

Game development

PowerAnimator was also used in game development, in particular as a part of Nintendo 64's SGI-based developers kit. It saw some use for modeling, texturing, animation and realtime effects for other titles and platforms as well.

Notable titles:

External links

Notes and References

  1. Web site: History of Alias. https://web.archive.org/web/20121001033654/http://digital-sculptors.com/cms/index.php/tutorials/alias/2-history-of-alias.html. October 1, 2012.
  2. Web site: HISTORY OF DIGITAL IMAGING/COMPUTER GRAPHICS SCI-TECH AWARDS . www.virtualcinematography.org . dead . https://web.archive.org/web/20030423134845/http://www.virtualcinematography.org/SciTech/SciTechHistory.html . 2003-04-23.
  3. Web site: Making Crash Bandicoot – part 3 . Andy . Gavin . 4 February 2011 . Andy Gavin.
  4. Interplay to "Spook" Platform Gamers. Electronic Gaming Monthly. 71. Ziff Davis. June 1995. 30.
  5. Web site: PowerAnimator 8 Games Flyer | PDF | Texture Mapping | Computer Graphics .