Portals of Twilight explained

Portals of Twilight
Genre:Role-playing game
Publisher:Judges Guild
Media Type:Print

Portals of Twilight is a supplement for fantasy role-playing games published by Judges Guild in 1981.

Contents

Portals of Twilight is a fantasy campaign setting supplement focusing on a world that characters can travel to using magical portals. The book describes 32 wilderness locations and a city, and provides game statistics for new monsters.

Publication history

Portals of Twilight was written by Rudy Kraft, and was published by Judges Guild in 1981 as a 48-page book.[1]

TSR opted not to renew Judges Guild's license for D&D when it expired in September 1980. They managed to hold onto their AD&D license a little while longer, so adventures like The Illhiedrin Book (1981), Zienteck (1981), Trial by Fire (1981), and Rudy Kraft's Portals of Twilight (1981) would finish off that line.[2]

Reception

Michael Stackpole reviewed Portals of Twilight in The Space Gamer No. 50.[3] The review states that "The real worth of a product is determined by how it sets the atmosphere for an adventure and what sort of characters will be met and dealt with in the adventure."[3] Stackpole continued: "In this work, Rudy Kraft does a fine job of setting up atmosphere and all that in the first ten pages. Then the rest of the 44-page booklet is used for charts and tables. No personalities or anything."[3]

Notes and References

  1. Book: Schick, Lawrence. Lawrence Schick

    . Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 110.

  2. Book: Shannon Appelcline. Designers & Dragons: The '70s. Evil Hat Productions. 2014. 978-1-61317-075-5.
  3. Stackpole. Michael. Michael Stackpole. April 1982. Featured Review: Judges Guild Adventures. The Space Gamer. Steve Jackson Games. 50. 14–15.