Cocoron Explained

Cocoron
Developer:K2
Publisher:Sur Dé Wave
Director:Akira Kitamura
Programmer:Akihito Ohta
Tsukasa Chibana
Artist:Kiyoshi Utata
Shinichi Yoshimoto
Takehiko Tamada
Composer:Takashi Tateishi
Yoshiji Yokoyama
Platforms:Famicom
Genre:Platform
Modes:Single-player

is a 1991 video game developed by K2 and published by Takeru for the Famicom.[1] [2] A version for the PC Engine was announced, but was not released.

Gameplay

Cocoron is a side-scrolling action game. It features full character customization, allowing players to build a character from a toy box filled with spare parts.[3]

Development

Cocoron was directed by Akira Kitamura, who had previously designed the character Mega Man.[4] Kitamura had left Capcom to form the company Takeru. The score was created by Takashi Tateishi, who also did the music to Mega Man 2.[5] According to Tateishi, Kitamura requested "more cutesy" music for the game than previous titles.[6] The artist for the game was Takashi "Utata Kiyoshi" Kogure.[7] [8]

Capcom wanted to release Mega Man 3 to market before Cocoron, and they refused to delay the title despite internal problems of production.

Release

The game was released in Japan on May 3, 1991.

A port of the game to the PC Engine, titled PC Cocoron was announced,[9] and was previewed in various magazines, including Weekly Famitsu,[10] and Console Plus #28.[11] Ultimately however, it was not released, and a copy of PC Cocoron is in the possession of the Game Preservation Society.

Reception

Japanese gaming magazine Famitsu gave it a score of 26 out of 40.

Family Computer Magazine readers voted to give it a 19.7 out of 30 score.

Wired writer Chris Kohler called the game boring, repetitive, and difficult.[12]

External links

Notes and References

  1. Web site: ココロン [ファミコン] / ファミ通.com]. www.famitsu.com. 2018-07-30. https://web.archive.org/web/20180815070314/https://www.famitsu.com/cominy/?a=page_h_title&title_id=19640. 2018-08-15. live.
  2. Book: Isao, Yamazaki. Famicom Complete Guide. Shufunotomoinfosu. 2016. 9784074176397. Tōkyō. 175. 967284999.
  3. Web site: Playing With Power: Great Ideas That Have Changed Gaming Forever from 1UP.com. 17 June 2006. https://web.archive.org/web/20060617150943/http://www.1up.com/do/feature?pager.offset=1&cId=3151392. 17 June 2006. dead. 16 March 2018.
  4. News: 【5月3日のレトロゲーム】今日はFC『ココロン』の発売28周年!. 2019-05-03. Gamedrive. 2019-05-19.
  5. Web site: "東京ゲームタクト2018"が5月4日・5日に開催決定、出演者第1弾を発表 - ファミ通.com. ファミ通.com. 15 March 2018 . ja. 2018-07-30. https://web.archive.org/web/20180317130302/https://www.famitsu.com/news/201803/15153686.html. 2018-03-17. live.
  6. Web site: Takashi Tateishi. Brave Wave Productions. en-US. 2018-07-30. https://web.archive.org/web/20180205203000/http://www.bravewave.net/interviews/takashi-tateishi. 2018-02-05. live.
  7. Book: Utata Kiyoshi Artdot Works. Game Area 51. 2011. Japan. 138–141. ja.
  8. Web site: GameSetWatch Osman, Little Samson Feature in Utata Kiyoshi Artdot Works. www.gamesetwatch.com. 2018-08-15. https://web.archive.org/web/20171121185607/http://www.gamesetwatch.com/2011/06/osman_little_samson_feature_in.php. 2017-11-21. live.
  9. Book: The Untold History of Japanese Video Game Developers. Szczepaniak. John. August 4, 2014. SMG Szczepaniak. 978-0992926021.
  10. January 10, 1992. New Game Special Part I. Weekly Famitsu. 160/161. 30–31.
  11. January 1994. Le Japan en Direct. Console Plus. 28. 22.
  12. Broke in Tokyo: Retro Game Shopping on a Weak Dollar. WIRED. 2018-07-30. en-US. https://web.archive.org/web/20161222132635/https://www.wired.com/2011/10/broke-in-tokyo-2011/. 2016-12-22. live.