Cocoron | |
Developer: | K2 |
Publisher: | Sur Dé Wave |
Director: | Akira Kitamura |
Programmer: | Akihito Ohta Tsukasa Chibana |
Artist: | Kiyoshi Utata Shinichi Yoshimoto Takehiko Tamada |
Composer: | Takashi Tateishi Yoshiji Yokoyama |
Platforms: | Famicom |
Genre: | Platform |
Modes: | Single-player |
is a 1991 video game developed by K2 and published by Takeru for the Famicom.[1] [2] A version for the PC Engine was announced, but was not released.
Cocoron is a side-scrolling action game. It features full character customization, allowing players to build a character from a toy box filled with spare parts.[3]
Cocoron was directed by Akira Kitamura, who had previously designed the character Mega Man.[4] Kitamura had left Capcom to form the company Takeru. The score was created by Takashi Tateishi, who also did the music to Mega Man 2.[5] According to Tateishi, Kitamura requested "more cutesy" music for the game than previous titles.[6] The artist for the game was Takashi "Utata Kiyoshi" Kogure.[7] [8]
Capcom wanted to release Mega Man 3 to market before Cocoron, and they refused to delay the title despite internal problems of production.
The game was released in Japan on May 3, 1991.
A port of the game to the PC Engine, titled PC Cocoron was announced,[9] and was previewed in various magazines, including Weekly Famitsu,[10] and Console Plus #28.[11] Ultimately however, it was not released, and a copy of PC Cocoron is in the possession of the Game Preservation Society.
Japanese gaming magazine Famitsu gave it a score of 26 out of 40.
Family Computer Magazine readers voted to give it a 19.7 out of 30 score.
Wired writer Chris Kohler called the game boring, repetitive, and difficult.[12]