Polaris (1980 video game) explained

Polaris
Developer:Taito
Tigervision (ports)
Publisher:Taito
Tigervision (ports)
Released:1980: Arcade
1983: 2600, VIC-20
Genre:Fixed shooter
Modes:1-2 players alternating turns
Platforms:Arcade, Atari 2600, VIC-20

Polaris is a fixed shooter arcade video game released in 1980 by Taito. The player controls a submarine which can shoot missiles upward. The goal is to destroy all of the airplanes in each level while avoiding bombs dropped from the aircraft, as well as mines launched by enemy submarines and depth charges dropped from boats that speed by. Versions for the Atari 2600 and VIC-20 were released by Tigervision in 1983.

Gameplay

Subs are sunk if players touch a projectile, any enemy sub or boat, depth charge, mine, the ocean floor, torpedoes, or reef. Game ends upon last sub sunk.

Players gain a bonus life at 5,000 points. Every three levels, the player is awarded bonus points. After Level 3, the player gains 1,000 points, and each bonus that follows is worth 1,000 points more than the previous, until Level 27 is completed, at which point the bonus maxes out at 9,000 points.

Reception

Polaris gained a Certificate of Merit in the category of "1984 Best Action Videogame" at the 5th annual Arkie Awards.[1]

Reviews

Notes and References

  1. Kunkel . Bill . Bill Kunkel (journalist). Katz . Arnie . Arnie Katz. January 1984 . Arcade Alley: The Arcade Awards, Part 1 . Video. Reese Communications. 7. 10. 40–42. 0147-8907.
  2. Web site: Electronic Fun with Computer & Games - Vol 01 No 11 (1983-09)(Fun & Games Publishing)(US) . September 1983 .