Pocket Bomberman Explained

Pocket Bomberman
Developer:Hudson Soft
Series:Bomberman
Released:Game BoyGame Boy Color
Composer:Yoshio Tsuru
Jun Chikuma
Genre:Platform game
Modes:Single-player
Platforms:Game Boy, Game Boy Color

is a platform video game developed by Hudson Soft and originally released for the Game Boy in 1997. It was re-released as a launch title for the Game Boy Color in 1998.

Gameplay

In contrast to the overhead view of other Bomberman titles, Pocket Bomberman features sidescrolling platformer gameplay. Like other Bomberman games, Bomberman must defeat all enemies in each stage to advance. The game features a total of 5 worlds spanning 25 levels. Each world follows a different theme, including forest, underwater, cloudtops and a dark underworld. At the end of each world is a boss fight. There is one mini game called Jump Mode in which players must guide Bomberman through an Easy, Medium, or Hard course. Bomberman will constantly jump and the player can only place bombs in this mode.

Development and release

Pocket Bomberman was developed by Hudson Soft and originally released for the Game Boy in 1997. It was re-released as a launch title for the Game Boy Color in 1998.

Reception

Pocket Bomberman received generally favorable reviews from critics. N64 Magazine described the game as somewhat repetitive,[1] while IGN praised the different themes in each world because they add variety to the game.[2] Nintendo Power editors praised its fun and challenging gameplay, and considered the Jump Mode innovative.[3]

Notes and References

  1. August 1999. Pocket Bomberman. N64 Magazine. Future Publishing. 31. 45.
  2. Web site: Pocket Bomberman . . March 7, 2016 . October 25, 1999 . Dexter . Sy . https://web.archive.org/web/20160307095159/https://www.ign.com/articles/1999/10/26/pocket-bomberman . March 7, 2016 . live.
  3. December 1998. Pocket Bomberman. Nintendo Power. Nintendo of America. 115. 116, 127.