PlayPower explained

PlayPower
Founded Date:2008
Purpose:educational games
Location:San Diego, CA
Founder:Derek Lomas, Daniel Rehn, Jeremy Douglass
Type:Non-profit organization video game industry
Homepage:http://www.playpower.org

PlayPower is a non-profit organization designed to create free educational computer software for low income families in India and other developing countries. After 2012 the project was reformed as PlayPower Labs, LLC, which focuses now on educational games for mobile platforms.

Concept

The games are designed to run on 8-bit systems, using designs and processors that are in the public domain e.g. Famicom clones which patents have expired,[1] which allows the games to be run on very low cost computers.[2] For $12, families can buy a compatible computer with an 8-bit, 6502 processor, a keyboard, a slot for game cartridges, a mouse, and two game controllers. Lacking its own monitor, the computer plugs into a TV screen for display.[3] Part of the software should be acquired as source code of commercially unavailable educational games, like Number Munchers and Lemonade Stand, and ported by the open-source community.[1] [4]

At least three games were in production as of early 2010, "Hanuman Typing warrior", "Hanuman's Quiz Adventure" and the "Mosquito game".[5] The project opened the source code for these three games, written in assembly.[6] One of them teaches players how to type, which can greatly improve their earning potential in the job market. Another is a multiple choice question game, somewhat similar to that featured in the film Slumdog Millionaire. And finally, a different game was created to raise awareness of malaria (which infects 1.5 million people a year in India) by allowing players to kill mosquitoes and accumulate points toward antimalarial mosquito nets.[2]

History

The organization was founded in 2008 by Derek Lomas and Daniel Rehn, who were students at the University of California at San Diego at the time, and Jeremy Douglass, a postdoctoral research fellow at the same school at the time.[3]

In 2012 Daniel Rehn announced on his private homepage the PowerPlay project as "finished".[7]

After 2012 the Playpower project was transformed to "Playpower Labs, LLC" and offers now mobile platform educational games via Apple's iTunes store and Google's play store.[8] [9]

Reception

PlayPower won the MacArthur Foundation's Digital Media and Learning Competition in 2009, for which it received $180,000 to help fund its activities. More than 100 volunteer programmers from around the world have signed up to help develop games.[2]

The project was noted [10] [11] in the academic domain[12] [13] [14] and by the web community like BoingBoing.[15]

See also

External links

Notes and References

  1. http://playpower.pbworks.com/w/page/17230477/About%20the%20$10%20Computer%20and%20Playpower About the $10 Computer and Playpower
  2. http://www.post-gazette.com/pg/10041/1034643-115.stm Old-style computers get new life in developing countries
  3. https://www.wired.com/gadgetlab/2009/03/12-computers-ba/ $12 Computer: Playpower Wants to Save the World 8 Bits at a Time
  4. https://web.archive.org/web/20100618153809/http://playpowerorg.ning.com/ playpowerorg.ning.com
  5. http://web.iiit.ac.in/~harshit.dagaug08/documents/hci_2010.pdf Introducing the “$10 Computer” DESIGN CASE STUDY 1:“HANUMAN, TYPING WARRIOR” Designing Appropriate Educational Games for a $10 Computer in India
  6. https://www.hastac.org/blogs/derek-lomas/2010/01/24/games-playpowers-workshop-india Games from Playpower's workshop in India
  7. http://danielrehn.com/projekt/playpower/ Playpower Foundation (2008–2012)
  8. https://itunes.apple.com/US/app/id828398560?mt=8 Mathworld
  9. https://play.google.com/store/apps/developer?id=Playpower Playpower
  10. https://www.theguardian.com/technology/2009/nov/04/playpower-80s-computing-21st-century playpower-80s-computing-21st-century
  11. http://cn.engadget.com/2009/03/31/8-bit-computer-now-available-for-all-your-homebrewing-needs/ 8-bit-computer-now-available-for-all-your-homebrewing-needs
  12. http://matthewkam.org/wp-content/uploads/2013/08/CHI20131.pdf "The power of play: design lessons for increasing the lifespan of outdated computers."
  13. http://trope-tank.mit.edu/10_PRINT_121114.pdf "10 PRINT CHR$(205.5+RND(1)); : GOTO 10"
  14. https://www.cs.cmu.edu/~mattkam/lab/publications/CSCL2011.pdf "Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL2011 Conference Proceedings"
  15. http://gadgets.boingboing.net/2009/03/27/the-gaming-computer.html The gaming computer you dreamed of in 1983