PlayStation controller explained

PlayStation controller
Developer:Sony Interactive Entertainment
Manufacturer:Sony
Type:Gamepad
Generation:Fifth
Discontinued:1997
Input:
  • 10× digital buttons
  • Digital D-Pad
Connectivity:PlayStation controller port
Successor:Dual Analog Controller

The PlayStation controller is the first gamepad released by Sony Interactive Entertainment for its PlayStation home video game console. The original version (model SCPH-1010) was released alongside the PlayStation on 3 December 1994.[1]

Design

Based on the basic button configuration established with Nintendo's Super NES Controller, the PlayStation controller added a second pair of shoulder buttons for the middle fingers. Intended to update the gamepad for navigating 3D environments such as the ones PlayStation was designed to generate, the concept behind featuring shoulder buttons for both the index and middle fingers was to implement two-way directional depth controls using the two sets of buttons. To compensate for the less stable grip from shifting the middle fingers' placement to the shoulders, grip handles were added to the controller.

Using the simple geometric shapes of a green triangle, a red circle, a blue cross, and a pink square to label its action buttons rather than traditionally used letters or numbers, the PlayStation controller established a trademark which would be incorporated heavily into the PlayStation brand. In an interview with Teiyu Goto, designer of the original PlayStation controller, he explained what the symbols mean: the circle and cross represent "yes" and "no", respectively (as common in Japanese culture, which explains their common use as "confirm" and "cancel" in most Japanese PlayStation games, placed similarly to the A and B buttons on the Super NES controller, which had similar functions); the triangle symbolizes a point of view and the square is equated to a sheet of paper there to be used to access menus. In Western releases, the circle and cross functions are often reversed (circle to cancel, cross to confirm) or reassigned to a different button (cross to confirm, triangle to cancel).

The PlayStation 2 console is backwards-compatible with the original PlayStation controller, as the console uses the same connector and protocol as the original PlayStation console. This is part of the PlayStation 2's backward compatibility. However, it has limited functionality with many PS2 games due to the lack of analog sticks and pressure-sensitive buttons.

History

Ken Kutaragi recounted the designing of the controller:

Both Goto and Kutaragi recalled that Sony president Norio Ohga showed a special interest in the development of the controller, and strongly supported the final version.

A revised version of the PlayStation controller (model SCPH-1080), which is 10% larger than the launch model and features a longer cord with a ferrite bead, first started appearing on North American and European launch models of the PlayStation in September 1995, and was released in Japan on 2 April 1996. This model of the controller was bundled with all subsequent PlayStation consoles afterwards.

After briefly selling the Dual Analog Controller in 1997, Sony began phasing out the PlayStation controller later that year with the introduction of the DualShock controller, which would become the new standard controller for the PlayStation from that point onwards. However, its first game to explicitly require the use of DualShock (and Dual Analog) controllers, Ape Escape, would not be released until two years later.[2]

Notes and References

  1. Web site: SCPH . Maru-Chang . MiragePalace . 2010-06-30 . It's the second type of controller for PlayStation. The cable became long, and the noise filter was added. Other functions are the same as SCPH-1010. 2 April 1996 for ¥2500..
  2. Web site: History of PlayStation 1998 . PlayStation Museum . 2010-06-30 . A new model of the PlayStation game console went on sale in Japan in November 1997. The new DualShock controller, which is supplied as a standard peripheral, can generate two types of vibrations and allow improved control of the game, adding a new dimension to the realism of video gaming. . dead . https://web.archive.org/web/20100101094521/http://www.playstationmuseum.com/Features/History/History1998.htm . 2010-01-01 .