PlayCanvas | |
PlayCanvas | |
Platform: | Cross-platform |
Programming Language: | JavaScript |
Operating System: | OS independent |
Genre: | HTML5 3D engine |
License: | MIT License |
Developer: | Will Eastcott, Dave Evans, Vaios Kalpias Ilias, Kevin Rooney, Maksims Mihejevs |
Asof: | July 2014 |
PlayCanvas is an open-source[1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.[2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable of rigid-body physics simulation, handling three-dimensional audio and 3D animations.
PlayCanvas has gained the support of ARM, Activision and Mozilla.[3]
The PlayCanvas engine was open-sourced on June 4, 2014.[4] [5]
In April 2019, BusinessInsider.com reported that the company was acquired by Snap Inc. in 2017.[6]
The PlayCanvas platform has collaborative real-time Editor that allows editing a project by multiple developers simultaneously.[7] The engine supports the WebGL 1.0 and 2.0 standard to produce GPU accelerated 3D graphics and allows for scripting via the JavaScript programming language.[8] Projects can be distributed via a URL web link or packaged in native wrappers, p.g. for Android, using CocoonJS[9] [10] [11] or for Steam using Electron, and many other options and platforms.
Various companies[12] use PlayCanvas in projects of different disciplines of interactive 3D content in the web.
Disney created an educational game[13] for Hour of Code based on its Moana film.
King published Shuffle Cats Mini,[14] as a launch title for Facebook Instant Games.
TANX[15] – massively multiplayer online game of cartoon styled tanks.
Miniclip published number of games[16] [17] on their platform with increase of HTML5 games popularity on the web.
Mozilla collaborated[18] with PlayCanvas team creating After the Flood[19] demo for presenting cutting-edge features of WebGL 2.0.