Plan 9 from Outer Space (video game) explained

Plan 9 from Outer Space
Developer:Gremlin Graphics
Publisher:Gremlin Graphics (Europe)/Konami (USA)
Released:1992
Genre:Adventure game
Modes:Single-player
Platforms:Amiga, Atari ST, DOS

Plan 9 from Outer Space is a point and click adventure game adaptation of the film of the same name. It was developed at the Irish office of Gremlin Graphics for the Amiga and Atari ST, and was released in 1992. The game was published by Gremlin in Europe and by Konami in the United States. A DOS version was also developed, though only released in the US and Europe. Two editions of the game were made available at retail; the more common version was packaged with a VHS copy of the film, while a rarer version contained only the game.

Background

The game is inspired by the 1957 Z-movie Plan 9 from Outer Space.[1]

Plot

The game starts when the producer notices that the film has been stolen by Bela Lugosi's double. The player must carry out an epic search of the locations where Plan 9 from Outer Space was filmed to find the six missing reels.

From the back of the DOS version box:[2]

Plan 9. The critics hated it. Bela Lugosi died during it. And his double has stolen it.

Lugosi's replacement is still bitter after 33 years from critics' reviews dubbing his only movie "The Worst Film of All-Time". Even though he remained faceless, he intends to bring glory to the cult classic using more footage of himself and ... colorizing it. As the studio's Private Eye you'll search over 70 locations, find the 6 reels and screen the film, frame-by-frame, to ensure that the warped actor did not cut Bela from the flick. Using actual digitized film footage, you'll sweat each scene, examining Plan 9 with slow motion, freeze frame, fast forward and rewind. It's up to you to preserve its original awfulness.

Reception

Computer Gaming Worlds Charles Ardai criticized the game's "cheap" user interface and mediocre graphics and sound, which made him uncertain whether various continuity errors were accidental or intended to satirize the film. Ardai stated that "Plan 9 is a genuinely, intentionally funny piece of work, which puts it several notches above the movie (in my opinion) ... thoroughly enjoyable", and funnier than Zak McKracken and the Alien Mindbenders. He added, however, that as "a licensed product, parasitic on an original work ... its smirking digs at this rather pathetic relic of a movie ... sometimes has the tone of a schoolyard bully taking cheap shots at a defenseless victim". Without the sincerity and "guilelessness" of Wood's film: "In this respect, the game attains a degree of cheapness that even the movie didn't reach, which is quite an accomplishment".[3] The game was reviewed in 1993 in Dragon #190 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 2 out of 5 stars.[4]

Reviews

External links

Notes and References

  1. Rudolph Grey, Nightmare of Ecstasy: The Life and Art of Edward D. Wood, Jr. (1992). pg.203. ISBN 978-0-922915-24-8.
  2. Web site: Plan 9 From Outer Space game .
  3. Konami/Gremlin's Plan 9 From Outer Space . Computer Gaming World . January 1993 . 5 July 2014 . Ardai . Charles . Charles Ardai . 36.
  4. Lesser. Hartley. Lesser. Patricia. Lesser. Kirk. amp. February 1993. The Role of Computers. Dragon. 190. 58.
  5. Web site: Plan 9 from Outer Space review from Amiga Action 32 (May 1992) - Amiga Magazine Rack.
  6. Web site: Zero Magazine Issue 32. June 1992.
  7. Web site: Amiga Joker Amiga Joker Sonderheft Nr.4 - Adventures Page scans - Amiga Magazine Rack.
  8. Web site: Amiga Reviews: Plan 9 from outer space . 2022-03-27 . 2006-05-21 . https://web.archive.org/web/20060521172818/http://amigareviews.classicgaming.gamespy.com/plan9fro.htm#plan9fromouterspaceaj . dead.
  9. Web site: Amiga Computing Magazine Issue 053. October 1992.
  10. Web site: CU Amiga Magazine Issue 027. May 1992.
  11. Web site: ST Format (Issue 40) - November - 1992: Atari magazine scans, PDF.
  12. Web site: Plan 9 from Outer Space review from Amiga Format 39 (Oct 1992) - Amiga Magazine Rack.
  13. https://archive.org/stream/Amiga_Power_Issue_18_1992-10_Future_Publishing_GB#page/n29/mode/2up