Pistol Daimyo no Bōken explained

Pistol Daimyo no Bōken
Developer:Namco
Publisher:Namco
Composer:Seiichi Sakurai
Yoshie Takayanagi
Shinji Hosoe
Genre:Horizontal-scrolling shooter
Series:Bravoman
Modes:Single-player, multiplayer
Platforms:Arcade, Mobile phone

is a 1990 horizontal-scrolling shooter arcade game developed and published in Japan by Namco.

Gameplay

The player must take control of Pistol Daimyo, a small Japanese lord, who has a pistol strapped to his head; he faces to the right side of the screen, and is always moving forward with the backgrounds scrolling to the left, bringing enemies into view. He will float down to the ground if you stop holding the joystick up while he is in mid-air - and pressing that Firing Button will make his pistol fire a small cannonball. However, holding down the button will charge the pistol, and upon releasing the button the pistol will fire a medium or large cannonball; but even the smallest enemies take multiple hits to kill, so the small cannonballs are of little use. There are also blue (and yellow) vases which can be broken open with a medium or large cannonball, and will leave Hanafuda cards behind, for Pistol Daimyo to collect — and once he collects three of them, it shall cause a Kusudama ball to come down into view from the top of the screen (which can also be broken open with a medium or large cannonball). If he manages to do it before it goes back up off the top of the screen again, it shall leave a suit of wooden (or metal if he is already wearing the wooden one) armour behind; once he has put it on, it shall prevent him from getting killed after a single hit.

Reception

Game Machine stated that Pistol Daimyo no Bōken was the third most-popular arcade game of November 1990 in Japan.[1]

Pistol Daimyo no Bōken has gained notoriety retrospectively for its bizarre nature and high level of difficulty. Ray Barnholt of GamePro said that its cutesy visuals and lampooning of Japanese mythology made it stand out from the company's usual Galaxian, Galaga, and Xevious offerings. He described it as being "more or less like a passion project (or at worst, a goof-off time-filler) for the team that made it", and enjoyed its comedic and cartoonish presentation. While he was critical of the game's intense difficulty, Barnholt felt that Pistol Daimyo was a clever and interesting game nonetheless.[2] In the Hardcore Gaming 101 book Namco Arcade Classics, Kurt Kalata liked the game's goofy nature, which he compared to Konami's Ganbare Goemon and Parodius series. However, he didn't think its presentation was enough to save Pistol Daimyo from its difficulty, which he blamed on the game's poor design and near-useless weapons. He wrote that: "The game is insanely difficult, and in spite of its goofy demeanor, just isn’t much fun to play."[3] Cyber Worlds Hiroyuki Maeda felt it was nothing but a "waste of time", with cheap player deaths and an overly-high difficulty. While he enjoyed the look and feel of the game, he didn't think it was good enough to make the game any more enjoyable, and labeled it as a good example of a kusoge.[4]

Notes and References

  1. Game Machine's Best Hit Games 25 . Game Machine . 392 . Amusement Press . November 15, 1990. 25. ja.
  2. Barnholt . Ray . Arcade Games That Time Forgot: Pistol Daimyo's Adventure . . . October 11, 2020 . https://web.archive.org/web/20111014224926/http://www.gamepro.com/article/features/219348/arcade-games-that-time-forgot-pistol-daimyos-adventure . October 14, 2011 . May 11, 2011.
  3. Book: Kalata . Kurt . Hardcore Gaming 101 Digest Vol. 6: Namco Arcade Classics . November 26, 2019 . Hardcore Gaming 101 . 978-1691254194 . 68.
  4. Web site: Inami . ゲーセン店員の懐古主義で行こう 第62回:ピストル大名の冒険 . Cyber World . 12 April 2020 . https://web.archive.org/web/20190511102206/https://maedahiroyuki.com/20190101-%E3%83%94%E3%82%B9%E3%83%88%E3%83%AB%E5%A4%A7%E5%90%8D%E3%81%AE%E5%86%92%E9%99%BA/ . 11 May 2019 . 1 January 2019.