Publisher: | Phenomedia AG (1999–2002) Phenomedia publishing GmbH (2002–2017) ak tronic Software & Services GmbH (2017–present) |
Crazy Chicken | |
Genre: | Shooting gallery game |
Creator: | Ingo Mesche Frank Ziemlinski |
Composer: | Nils Fritze (2001–2006) |
First Release Version: | The Original Crazy Chicken Hunt |
Latest Release Version: | Crazy Chicken Xtreme |
Spinoffs: | Crazy Chicken Kart series Crazy Chicken Adventure series Crazy Chicken Jump'n Run series Crazy Chicken Sports series |
Crazy Chicken (originally released in Germany as Moorhuhn), sometimes known as Chicken Hunter or Moorhen, is a shooting gallery video game franchise. While originally intended to merely serve as a small-scale advertising game, the first game's unintended online release and subsequent distribution as shareware were followed by an unprecedented surge in popularity, making it Germany's most popular computer game in the early 2000s[1] and enabling Crazy Chicken to develop into a multi-platform franchise with a variety of spin-offs and merchandise.[2]
The original Crazy Chicken game (now distributed as The Original Crazy Chicken Hunt) was commissioned by Bochum-based Art Department advertising agency - known for their advergames - and developed by Dutch Witan Studios as an advertisement for Johnnie Walker whisky in 1998. The concept of using a video game to promote the Johnnie Walker brand was originally thought up by another advertising agency, Hamburg-based Vorwerk & Buchholz, in 1997. A prototype of the game that would later be turned into The Original Crazy Chicken Hunt was shown off by Witan Studios at the Bizarre 98 demo party in summer of 1998 as KippenSchieten.
It was originally made available in October 1998 to play on laptops in select bars, with promoters dressed up as fowlers. While never intended for sale or further distribution, it seems to have been illicitly copied, and became widely available for download on private websites.[3] The publisher's initial irritation at this subsided after the game received favorable mentions in popular media and demand for it grew. From the beginning of 1999 onwards, the game was officially made available for download by Art Department. It became wildly popular in German-speaking Europe, to the point of being described by various media outlets as a threat to the bottom line of businesses, on account of the number of hours wasted by employees playing the game due its ease of accessibility and shareability (the original game only had a file size of approximately 2 MB, meaning it could be sent via email).[4]
The development studio and IP owner of the franchise went public in late 1999 at the height of the dot-com bubble and attained a market value of up to one billion Euro.[5]
In 2002, their stock value rapidly collapsed after it became known that the company's leaders were under investigation for falsifying balance sheets. Chairman of the Vorstand Markus Scheer and CFO Björn Denhard, who confessed to the falsifications,[6] were fired. In 2009, they were sentenced by a German court to 46 and 36 months' imprisonment, respectively, for securities fraud and other infractions. Scheer would subsequently leave the video game industry and turn to politics instead, allegedly becoming a puppet master of the far-right AfD party in North Rhine-Westphalia, until founding Bündnis Deutschland in 2022.[7]
Phenomedia AG underwent insolvency proceedings. Its assets, including the Crazy Chicken series, were bought by a successor company, Phenomedia publishing GmbH, which continued to develop and publish games until its dissolution in 2017, from whereon out the company's assets - including the rights to the Crazy Chicken franchise - became property of its long-time publishing partner, ak tronic Software & Services GmbH.[8]
Within the mainline series, the concept of which is derived from the Glorious Twelfth, the main objective of the game usually is to attain a high score by shooting the titular Crazy Chickens within the framework of the single-screen shooting gallery genre. Players usually have 90 seconds and infinite ammunition to do so. Starting with Crazy Chicken 2, each game also contained a variety of puzzles and hidden secrets activated by shooting certain objects on screen in a particular order and/or with certain timing (netting a far higher score than the regular Crazy Chickens), which encouraged more competition and discussion concerning the games. Later entries would also go on to add elements such as a wider variety of enemies, bonus games after a successful round, multiple levels, etc...
Prominent spin-off series include the Mario Kart-inspired Crazy Chicken Kart series, the point-and-click Crazy Chicken Adventure series, the 2D-platforming Crazy Chicken Jump'n Run series, the Crazy Chicken Sports series, as well as several genre outliers making use of the franchise's settings and characters.
The franchise features a variety of fictional returning characters:
Title | Details | Short description |
---|---|---|
The Original Crazy Chicken Hunt[11] / | Original System(s):
Remake:
| Originally conceived as a small-scale advergame (all branding was removed in subsequent rereleases), this shooting gallery game gives the player 90 seconds and infinite ammunition to get as high of a score as possible by shooting different elements (mainly the titular Crazy Chickens, which award more points the further they are in the distance) on a single screen, set at the Scottish countryside.The 2005 version of the Remake merely contains visual updates to the game, whereas subsequent rereleases include some stage elements from Crazy Chicken 3. |
Notes:
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Crazy Chicken 2[16] | System(s):
| Playing much like the original, this sequel added many more objects to be shot, many of which interact with each other, serving as puzzles for the player to solve. These puzzles would become a mainstay of the series. Secrets such as a hidden version of Snake have also been implemented. Set near a Scottish village. |
Notes:
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Crazy Chicken Swiss Online Championship | System(s):
| A training game for the titular Crazy Chicken Swiss championship, making use of the same mechanics as Crazy Chicken 2, while using an Alpine setting, complete with original puzzles involving elements such as a wooden cabin or the bus introduced in the second German Online Championship driving by. |
Notes:
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Crazy Chicken Winter Edition[19] | System(s):
| A standalone add-on for Crazy Chicken 2, this game is the exact same as the former, with only the Scottish village setting being changed to take place during winter and some of the puzzles being changed in the process. Includes Haribo advertising. |
Notes:
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Crazy Chicken Pottmasters | Original System(s):
2003 version:
| Serving as the qualifying round for the 2001 Crazy Chicken Championship in North Rhine-Westphalia, this game, which reuses the setting of Crazy Chicken 2, only at night, aimed to forego all puzzles and gimmicks introduced in previous entries and focus on the main aiming and shooting aspects of the franchise.The 2003 version introduced many quality-of-life improvements as well as new puzzles and secrets. |
Notes:
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Crazy Chicken Good Ol' Times | System(s):
| A classic Crazy Chicken game taking place in a rural setting with graphical effects reminiscent of old movies. It features new enemies, such as a bunny, and secrets, such as hidden balloons or the "Speed Chicken" event. The game was subject to a fictional development story claiming that Good Ol' Times was the lost first game in the series and rediscovered only shortly before release in the basement of Phenomedia.[23] |
Notes:
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Crazy Chicken 3[24] / | System(s):
| While the core 90-second, single-screen gameplay remained the same, this entry takes place at a beach with its own puzzles and enemies, such as the Lesshuhn, which deducts points when shot, or a CPU-controlled rival hunter that tries to score more points than the player. Includes a hidden version of Tetris named Moortris.The US-American version, Country Varmint Hunter, replaces the Crazy Chickens with generic birds. |
Notes:
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Crazy Chicken X[25] / | Original System(s):
DeluXe/HD:
| Taking place at a farm in autumn, this game is the first in the series to introduce the modern character designs used for the rest of the franchise. While this entry removed the new features from its predecessor, it was the first to introduce shorter bonus games after the end of a round.Later releases play similarly, but allow for more control, language and aspect ratio options. The Nintendo Switch and Steam releases additionally include four new mini games. |
Notes:
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Moorhuhn Camera X | System(s):
| The first motion-controlled game in the series, Camera X makes use of the mobile phone's camera as a motion sensor.[27] Moving the phone will move the aiming reticle, with Crazy Chickens hiding behind different virtual objects.[28] |
Notes:
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Crazy Chicken Wanted[29] / | System(s):
| The first game in the series to incorporate multiple levels (three normal and one bonus level), progression through which requires solving different puzzles. Set in the Wild West, Wanted also introduced "Desperado Chickens", which will shoot towards the screen, hurting the player and bringing a Health system to the series. |
Notes:
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Ancient Crazy Chicken Game | System(s):
| While the core gameplay and style is similar to the first entries in the Crazy Chicken series, but set in Ancient Egypt, this game follows a new monetisation scheme by allowing players to either a train in a free single-player mode or a compete for real-life money by wagering a stake for the high score. |
Notes:
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Crazy Chicken Invasion[31] | System(s): | Going back to the format of Crazy Chicken X, this game only consists of one 90-second main and one unlockable 45-second bonus level. They are set during an alien invasion, enabling the inclusion of many new stage elements and puzzles. It also includes a mini game called Crazy Chicken 1984, which aims to replicate the look and feel of 80's Arcade games. |
Notes:
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Crazy Chicken Pirates[33] | System(s):
| Plays similarly to its predecessor, but with a setting and puzzles based on Caribbean islands. This is the first game in the series to completely forego Crazy Chickens, replacing them with Pirate Chickens instead. The hidden bonus game this time, Repel the boarders, has the player shoot down enemy pirates before they reach the ship.The iOS/Android versions add a Time Attack and Tower Defense mode. |
Notes:
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Crazy Chicken X-Mas | System(s):
| A browser version of Crazy Chicken Remake that is set during winter, introducing season-appropriate puzzles and giving all Crazy Chickens Santa Claus hats. |
Notes:
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Crazy Chicken Director's Cut[34] | System(s):
| While retaining the basic shooting and pointing mechanics the series is known for, Director's Cut completely changes the progression system. Instead of taking place in a singular level with the primary objective being to score as many points as possible in 90 seconds, this game features two different levels inspired by film sets, with certain conditions having to be met (like reaching a point limit or solving a puzzle) in order to progress to the next "take", with each one switching between the different sets. This continues until players run out of ammunition, with refills becoming increasingly rare. |
Notes:
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10 Jahre Moorhuhn | System(s):
| A single-screen shooting gallery game reusing the setting from Crazy Chicken X to celebrate the 10th anniversary of the franchise by including a one-armed bandit in the background that can be shot to display a random number from 1999 to 2010. Depending on the number, any event representing one of the main Crazy Chicken games from that respective year might occur. |
Notes:
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Crazy Chicken Halloween | System(s):
| A completely original Crazy Chicken game set in an ancient temple underground, with mummies, skeletons, chicken bats and other enemies based on Horror movies. Played completely in black and white. |
Notes:
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Moorhuhn 360°[36] | System(s):
| A version of The Original Crazy Chicken Hunt that reimagines the game in a fully-three-dimensional environment, with the player being able to turn the camera in a first-person perspective. Part of an initiative to publish HTML5-based Crazy Chicken browser games on Gamesdistribution.com (all other results of that initiative were ports of older browser games). |
Notes:
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Moorhuhn VR[37] | System(s): | Following the groundwork laid by Moorhuhn 360°, this game similarly adapts the setting and gameplay of a preexisting title (Crazy Chicken X) into a 360° environment. VR is primarily controlled via motion, with players having to slide their smartphone into a papercraft stereoscope and then move their head to move the aiming reticle in the game. |
Notes:
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Crazy Chicken Xtreme[38] | System(s):
| Going back to the 3-level-setup from Wanted, this game features classic high score-based gameplay, with players once again having 90 seconds to shoot down as many Crazy Chickens and solve as many puzzles on the forest campsite, haunted castle and medieval village stages as possible. The game is also the first in the series to feature simultaneous multiplayer. |
Notes:
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Title | Details | Short description |
---|---|---|
Crazy Chicken Kart Classic[39] | Original System(s):
Racer:
| A Mario Kart-inspired kart racer, this game includes Grand Prix, Time Trial, 2-player-splitscreen and Ghost Racing modes. It features five race tracks, ten items and five playable drivers from previous entries in the franchise.Moorhen Kart Racer is the same, except without items and demade to play like an isometric sprite-based game. |
Notes:
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Moorhen Kart 2004 | System(s):
| While retaining the five drivers and items from its predecessor, this game is somewhat of an outlier in the series, playing more like Pole Position than Mario Kart. Thus, it features four new, unique race tracks.[40] |
Notes:
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Crazy Chicken Kart Extra[41] | System(s):
| An expanded version of Crazy Chicken Kart Classic, this version introduces five new tracks, a remixed main theme and different physics for the different playable drivers. |
Notes:
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Crazy Chicken Kart 2[42] / | Original System(s):
Fun Kart 2008:
Remastered:
| While featuring the same cast as Kart Extra, plus two new drivers, this game makes use of a completely new engine, includes eight new tracks and items, and completely revamps the mode selection. Fun Kart 2008 features a multitude of aesthetic and a few minor gameplay changes.The remastered version is based on the 2004 release, but runs in Unity. |
Notes:
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Crazy Chicken Kart 3[43] | System(s):
| This entry in the series not only adds eight new tracks following a time travel theme, but also features major reworks to the character roster and karts, as well as adding new modes (including online multiplayer) and track obstacles. The amount of racers per match has been decreased from six to five. |
Notes:
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Crazy Chicken Kart Thunder[44] | System(s):
| Introducing not only nine new tracks based on major cities around the globe, the fourth mainline entry in the Crazy Chicken Kart series makes changes to the characters - of which now six can race at the same time again - by not only changing the roster, but giving each one an exclusive item to use. Additionally, off-road terrain has unique physics for the first time in the series, exclusive arenas for battle mode have been introduced and karts are now fully customisable. |
Notes:
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Crazy Chicken Star Karts[45] | System(s):
| Directly following up the story of Atlantis, Moorhuhn Indy discovers plans to create a "Sun Sphere", an object able to harness the power of an entire sun. A mistake by his assistant ends up warping him through time and space, which leads to the setting of this game: An intergalactic space race with the Sun Sphere as the prize. The highly customisable Karts, tracks and UI elements parody the Star Wars and Star Trek franchises. |
Notes:
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Title | Details | Short description |
---|---|---|
Crazy Chicken Adventure - The Pharao's Treasure[46] | Original System(s):
Mini game-focused version(s):
| A point-and-click adventure, this game introduces the character of Moorhuhn Indy (a Crazy Chicken inspired by Indiana Jones). The player has to issue commands to Moorhuhn Indy in order to solve the puzzles encountered during his quest to discover an ancient Egyptian treasure. Points are awarded for correct combinations and picking up objects, but deducted for incorrect interactions.The DS version and subsequent rereleases put more emphasis on individual mini games and thus introduce more of them. The Browser versions are based on the DS version, but make use of avatars and a 'bullet' feature that requires the player to either wait for or be gifted bullets by players registered as friends to continue playing. |
Notes:
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Crazy Chicken Adventure - Cursed Gold[47] | System(s):
| This game plays very similarly to its predecessor, making use of the same point-and-click mechanics. Storywise, Indy's treasure acquired at the end of the first game has been seized by tax authorities, leaving only a cursed statue behind, which he sets out to return to Egypt. |
Notes:
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Title | Details | Short description |
---|---|---|
Moorhen Seasons[48] | System(s):
| Set on an island containing 13 levels based on the four seasons, this game takes the form of an odyssey as a chicken named Morre searches for his friends, who were kidnapped by a mad scientist. Seasons greatly varies from subsequent releases in the series in its themes, characters and focus on puzzles and power-ups. |
Notes:
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Crazy Chicken Jump'n Run - The Good, The Egg And The Ugly[49] | System(s):
| This Jump'n'run video game sees Moorhuhn Indy looking for the "Dingus/Thingy", a mysterious amulet lost in a jungle 1000 years ago. The game consists of 21 different levels filled with various enemies, which can be defeated by jumping, punching or shooting.Subsequent rereleases feature new bonus levels. |
Notes: | ||
Moorhuhn The Good, The Egg and The Ugly Mobile | System(s):
| While taking the story, gameplay and setting from The Good, The Egg And The Ugly, this game features twelve levels with unique level designs. It was awarded 2nd place in the category "Best Mobile RPG/Adventure Game“ by Deutscher Entwicklerpreis.[51] |
Notes:
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Crazy Chicken Jump'n Run - Heart Of Tibet[52] | System(s):
| This sequel to The Good, The Egg And The Ugly plays similarly to its predecessor, featuring only a few core gameplay additions, such as hidden treasures which enable access to bonus areas inside the game's 21 levels once collected. Storywise, this game is set on the fictional Shlimalaya mountain, as Moorhuhn Indy tries to obtain the mythical "Heart of Tibet", which is hidden in a monastery. |
Notes:
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Crazy Chicken - The Winged Pharaoh[53] | System(s):
| On his mission to discover the lost tomb of Tut Chick Amun in Egypt and deliver it to a museum, Moorhuhn Indy has to look for clues spread out across 30 clay tablets. While still equipped with the same moves as in the previous games, players are now able to make use of a wider variety of items and objects related to Ancient Egyptian culture. |
Notes:
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Crazy Chicken Jump'n Run - Atlantis[54] | System(s):
| Searching the lost city of Atlantis, this game has Moorhuhn Indy venture through underwater levels for the first time. While many of the enemies and stage hazards are taken from previous entries in the series, Atlantis features many new items and - for the first time in the series - boss fights. |
Notes:
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Title | Details | Short description |
---|---|---|
Crazy Chicken Tennis | System(s): | A simple Tennis game, Crazy Chicken Tennis merely has the player move his respective chicken on a horizontal axis to hit the ball back and forth. Points are awarded for each hit, but the ball moves faster over time. After three misses, the match is over.[56] |
Notes:
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Crazy Chicken Soccer[57] | System(s):
| This Sports spin-off was released on the occasion of the 2006 FIFA World Cup in Germany. It consists of two mini games: Moor Kick (plays like a classic Crazy Chicken game, but in a soccer field setting with appropriate gimmicks and enemies) and Power Goal (balls have to be shot into the goal via an overhead kick with correct timing and power). |
Notes:
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Moorhuhn in Südafrika | System(s):
| An updated version of Crazy Chicken Soccer. Specifically, the selectable teams (and thus, the chicken's player jerseys) as well as the background (now savanna-based) have been adjusted to resemble those of the 2010 FIFA World Cup in South Africa.[58] |
Notes:
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Title | Details | Short description |
---|---|---|
Crazy Chicken Classic[59] | Original System(s):
| Players have to pay 0.20€ for ten rounds of ammunition (with up to 100 rounds purchasable per game) to then gain as many points as possible in the setting of Crazy Chicken X. The more points earned, the more safes potentially containing payouts can be opened after the game.[60] |
Notes:
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Crazy Chicken Extreme[61] | Original System(s):
| The same game as Crazy Chicken Classic, except for the fact that, while payouts are rarer, they are also higher.[62] |
Notes:
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Moorhuhn Scratchcard | Original System(s):
| By betting 0.70€ per game, players have to clear 9 spaces off their scratch card in hopes of receiving 3 matching symbols; the amount of money written on which they then receive as payout.[63] |
Notes:
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Golden Ei of Moorhuhn | Original System(s):
| A rebranded version of the Eye of Horus slot machine, this online gambling software encourages players to bet anywhere from 0.05€ to 100€ per game on a five-wheel level.[64] |
Notes:
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Book of Moorhuhn | Original System(s): | A rebranded version of the Book of Ra slot machine, this online gambling software encourages players to bet anywhere from 0.10€ to 100€ per game on a five-wheel level.[65] |
Notes:
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Super Duper Moorhuhn | Original System(s): | A rebranded version of the Super Duper Cherry slot machine, this online gambling software encourages players to either bet real money or enter a match with the only stakes being in fictional currency, the latter of which serves to introduce players to this game's "Extra Eggs Power" gimmick.[66] |
Notes:
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Moorhuhn UnFairPlay | Original System(s):
| An online version of the board game Mensch ärgere Dich nicht with Crazy Chicken branding. While there is a free demo mode, the main aim of the game is to have anywhere from 2-4 players wager real-life currency, which is then divided between the winner and the distributor. |
Notes:
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Title | Details | Short description |
---|---|---|
| System(s):
| A promotional game for Crazy Chicken 3, taking place in the same setting as the former. Players simply have to place dynamite anywhere in a lake, blow it up and hope that as many fish as possible float up to the surface. |
Notes:
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Snail Trainer | System(s):
| A promotional game for Crazy Chicken X, taking place in the same setting as the former. The player has to shoot the snail's foot multiple times in order to propel it towards an apple on the other side of the screen. The challenge of the game is derived from the fact that, while precision is required only hit the snail's foot and nothing else, points are awarded based on how fast the snail was brought to the apple. |
Notes:
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Moorfrog[70] | System(s):
| This adaptation of Frogger has Crazy Chicken 3's original Moorfrog character traverse various streets and rivers to reach his spawning ground, having to evade larger animals or man-made objects while eating insects to increase the score.On November 20, 2004 an official patch was released that added an infinite arcade mode. |
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| System(s):
| An online adaptation of Battleship using |
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Turtle Bay[72] | System(s):
| After alien octopuses have taken over several bays in the Caribbean, Amazon and Antarctica, abducting and freezing Kroet's fellow sea creatures in the process, it is up to the player to stop their spread by propelling Kroet into the octopuses while they are pupating. |
Notes:
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Hank | System(s):
| A maze game reminiscent of Dig Dug starring the titular mole Hank. The aim of the game is to collect a certain amount of gold nuggets in each of the 25 levels, which are guarded by the Uru, a fictional race of earth spirits. |
Notes:
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Title | Details | Short description | |
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Crazy Chicken Solitaire Online | System(s):
| A video game adaptation of the classic card game Solitaire with Crazy Chicken branding. | |
Notes:
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Crazy Chicken Slotmachine | System(s):
| A digital one-armed bandit, specifically designed to not involve any real currency, with players only able to "lose [their] non-existing fortune of Chicken-Dollars". It is the only designated Crazy Chicken slot machine to not include any monetisation at all. | |
Notes:
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Moorhuhn Training Area 1 | System(s):
| A very simple shooting mini game meant two serve as training for the first German Crazy Chicken Championship. Flattened tin cans resembling Crazy Chickens suddenly spin around and have to be shot when directly facing the player. | |
Notes:
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Moorhuhn Training Area 2 | System(s):
| A very simple shooting mini game meant two serve as training for the first German Crazy Chicken Championship. It has cardboard cutouts popping up from below the screen and hiding behind bushes, intended to train players to shoot as quickly as possible. | |
Notes:
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Moorhen Black Jack | System(s):
| A video game adaptation of the classic card game Black Jack with Crazy Chicken branding.[74] | |
Notes:
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My Moorhen / Moorhen Evolution | System(s):
| A pet simulator inspired by Tamagotchi. The player is tasked with caring for a young Crazy Chicken, having to feed and play with it in order to keep it healthy and happy.[75] | |
Notes:
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Moorhen Battle Arena | System(s):
| A 2D fighting game featuring a traditional arcade mode, training mode and multiplayer mode. Aside from the characters unlocked in the arcade mode, players can even use their own custom characters created in My Moorhen.[76] | |
Notes:
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Moorhen: Trapped | Original release date(s): June 2002 | System(s):
| A puzzle game that has the player assist Crazy Chickens to escape hunters while avoiding obstacles such as rolling boulders. Collecting grain-filled bags increases the player's score.[77] |
Notes:
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Moorhen Playsuit | System(s):
| A combination of traditional dice-based board games with Crazy Chicken-themed minigames, where players have to earn as many points as possible before reaching the end of the board. Different spaces have various effects when landed on.[78] | |
Notes:
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Moorhuhn Adventure HIQU - Das Spiel der Pharaonen | System(s):
| A puzzle game that has players assemble a given shape out of four puzzle pieces as fast as possible. The pieces can be rotated to fit the over 100 different shapes. The game's graphics and sound are designed to resemble those of Crazy Chicken Adventure - The Pharao's Treasure.[79] | |
Notes:
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Crazy Chicken Pinball Vol. 1[80] | System(s):
| Simulating a real Pinball machine, this game offers five different virtual tables - most of them based on previous games in the franchise - which allow players to earn points by hitting bumpers, wormholes and solving puzzles. | |
Notes:
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Crazy Chicken Action - SkyBotz[81] | System(s):
| An expanded, 17-level-long version of the Scrolling Shooter mini games from the Moorhuhn Adventure series, this game has Moorhuhn Indy shooting down an alien robot army from his plane to recover his stolen hat. | |
Notes:
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Crazy Chicken Mah-Jongg[82] | System(s): | A digital version of mahjong with a range of selectable themes, motives and music based on various other games in the Crazy Chicken franchise. | |
Notes:
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Moorhuhn Spacemission | System(s):
| Storywise, while on a space walk, the Crazy Chicken forgot his 1.7billion-digit entry code to access his vessel. It is now up to the player to solve the code by matching graphical symbols instead, before their oxygen tank is depleted.[83] | |
Notes:
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Crazy Chicken - The Jewel of Darkness[84] | System(s):
| This puzzle game inspired by Beetle Bug 2 has players navigate a maze by pushing blocks and finding items. To progress to the next of 150 levels, players have to defeat each enemy (most which are taken from the Crazy Chicken Jump'n Run series) in their given section. The game's plot centers around Moorhuhn Indy following a map supposedly leading to a magic jewel.The DS version only features 60 levels. | |
Notes:
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Crazy Chicken DS[85] / | Original System(s):
| A compilation of five mini games. The game's Classic Shooter mini game is a conversion of Crazy Chicken X. The others are Gems (a match-three game), Weights (an accuracy-shooting game), Hotwire (an experimental tightrope/racing game), and Spot the Difference. | |
Notes:
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Crazy Chicken Tales[86] | Original System(s):
| A 3D platformer heavily inspired by the Crash Bandicoot series. While the adventure to and through the Forsaken Castle is mostly played as the Crazy Chicken, "vehicle sections", where the player rides on Kroet, Moorfrog or Rambock are included as well. These levels are also used in the game's split-screen multiplayer mode. | |
Notes:
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Crazy Chicken Carnival[87] | Original System(s):
| A multiplayer party game featuring 25 mini games. Set on an amusement park occupied by an evil sorcerer and his minions. | |
Notes:
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Crazy Chicken Quest[88] | Original System(s):
| A tile-based puzzle game that has Moorhuhn Indy traverse 80 bite-sized levels, with the challenge being derived from the fact that certain power-ups have to applied with the appropriate timing. | |
Notes:
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Crazy Chicken Combat | Original System(s):
| A free-to-play MMORPG featuring a variety of classes the player's Crazy Chicken can become. Each player may also choose one of two tribes to be a part of, with each side competing to see which one is worthy to defeat an evil pig subjugating the chicken race. The game was discontinued in 2012. | |
Notes:
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Crazy Chicken: Tiger & Chicken[89] | Original System(s): | After numerous delays, this Hack and slash game set in East Asia was supposed to "usher in a new era". It had a far higher budget and grittier story than any prior game in the franchise, even touching on themes of slavery and exploitation. | |
Notes:
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Crazy Chicken Strikes Back[90] | Original System(s):
| A mix of the tower defense and puzzle genres reminiscent of Martial Towers revolving around Crazy Chicken returning to his home in Scotland, only to find it overtaken by a rival clan, which he seeks to drive out. The game features up to 2-player-multiplayer. | |
Notes: |
A variety of collections and bundles containing the franchise's games have been released over the years. The following tables signify a full game's inclusion with a green checkmark, the inclusion of a demo version of a game with a yellow checkmark and a game not being included with a red cross.
The Original Crazy Chicken Hunt (1999) | |||||||||||
Crazy Chicken 2 (2000) | |||||||||||
Crazy Chicken Winter Edition (2001) | |||||||||||
Crazy Chicken 3 (2001) | |||||||||||
Crazy Chicken X (2003) | |||||||||||
Crazy Chicken Wanted (2004) | |||||||||||
Crazy Chicken Remake (2005) | |||||||||||
Crazy Chicken Kart Classic (2002) | |||||||||||
Crazy Chicken Kart Extra (2003) | |||||||||||
Crazy Chicken Kart 2 (2004) | |||||||||||
Crazy Chicken Adventure - The Pharao's Treasure (2003) | |||||||||||
Crazy Chicken Adventure - Cursed Gold (2005) | |||||||||||
Crazy Chicken Tennis (2001) | |||||||||||
'Sink' the Fish (2001) | |||||||||||
Snail Trainer (2003) | |||||||||||
Moorfrog (2003) | |||||||||||
Hank (2005) | |||||||||||
Moorhuhn Adventure HIQU - Das Spiel der Pharaonen (2004) | |||||||||||
Crazy Chicken Pinball Vol. 1 (2004) | |||||||||||
Games outside the Crazy Chicken franchise |
The Original Crazy Chicken Hunt (1999) | |||||||||||
Crazy Chicken 2 (2000) | |||||||||||
Crazy Chicken Winter Edition (2001) | |||||||||||
Crazy Chicken 3 (2001) | |||||||||||
Crazy Chicken X (2003) | |||||||||||
Crazy Chicken Wanted (2004) | |||||||||||
Crazy Chicken Remake (2005) | |||||||||||
Crazy Chicken Invasion (2005) | |||||||||||
Crazy Chicken 1984 (2005) | |||||||||||
Crazy Chicken Pirates (2006) | |||||||||||
Crazy Chicken Director's Cut (2007) | |||||||||||
Crazy Chicken Kart Classic (2002) | |||||||||||
Crazy Chicken Kart Extra (2003) | |||||||||||
Crazy Chicken Kart 2 (2004) | |||||||||||
Crazy Chicken Kart 3 (2007) | |||||||||||
Crazy Chicken Adventure - The Pharao's Treasure (2003) | |||||||||||
Crazy Chicken Adventure - Cursed Gold (2005) | |||||||||||
Crazy Chicken Jump'n Run - The Good, The Egg And The Ugly (2005) | |||||||||||
Crazy Chicken Jump'n Run - Heart Of Tibet (2006) | |||||||||||
Crazy Chicken - The Winged Pharao (2007) | |||||||||||
Crazy Chicken Tennis (2001) | |||||||||||
Crazy Chicken Soccer (2006) | |||||||||||
Snail Trainer (2003) | |||||||||||
Moorfrog (2003) | |||||||||||
Turtle Bay (2005) | |||||||||||
Hank (2005) | |||||||||||
Moorhuhn Adventure HIQU - Das Spiel der Pharaonen (2004) | |||||||||||
Crazy Chicken Pinball Vol. 1 (2004) | |||||||||||
Crazy Chicken Action - SkyBotz (2005) | |||||||||||
Crazy Chicken Mah-Jongg (2006) | |||||||||||
Games outside the Crazy Chicken franchise |
The Original Crazy Chicken Hunt (1999) | ||||||
Crazy Chicken 2 (2000) | ||||||
Crazy Chicken Winter Edition (2001) | ||||||
Crazy Chicken 3 (2001) | ||||||
Crazy Chicken X (2003) | ||||||
Crazy Chicken Wanted (2004) | ||||||
Crazy Chicken Remake (2005) | ||||||
Crazy Chicken Invasion (2005) | ||||||
Crazy Chicken Pirates (2006) | ||||||
Crazy Chicken Director's Cut (2007) | ||||||
Crazy Chicken Kart Classic (2002) | ||||||
Crazy Chicken Kart Extra (2003) | ||||||
Crazy Chicken Kart 2 (2004) | ||||||
Crazy Chicken Kart 3 (2007) | ||||||
Crazy Chicken Kart Thunder (2008) | ||||||
Crazy Chicken Adventure - The Pharao's Treasure (2003) | ||||||
Crazy Chicken Adventure - Cursed Gold (2005) | ||||||
Crazy Chicken Jump'n Run - The Good, The Egg And The Ugly (2005) | ||||||
Crazy Chicken Jump'n Run - Heart Of Tibet (2006) | ||||||
Crazy Chicken - The Winged Pharao (2007) | ||||||
Crazy Chicken Jump'n Run - Atlantis (2008) | ||||||
Crazy Chicken Tales (2009) | ||||||
Crazy Chicken: Tiger & Chicken (2013) |
The Original Crazy Chicken Hunt (1999) | ||||||||
Crazy Chicken 2 (2000) | ||||||||
Crazy Chicken Winter Edition (2001) | ||||||||
Crazy Chicken 3 (2001) | ||||||||
Crazy Chicken X (2003) | ||||||||
Crazy Chicken Wanted (2004) | ||||||||
Crazy Chicken Remake (2005) | ||||||||
Crazy Chicken Invasion (2005) | ||||||||
Crazy Chicken Pirates (2006) | ||||||||
Crazy Chicken Director's Cut (2007) | ||||||||
Crazy Chicken Kart Classic (2002) | ||||||||
Crazy Chicken Kart Extra (2003) | ||||||||
Crazy Chicken Kart 2 (2004) | ||||||||
Crazy Chicken Kart 3 (2007) | ||||||||
Crazy Chicken Kart Thunder (2008) | ||||||||
Crazy Chicken Adventure - The Pharao's Treasure (2003) | ||||||||
Crazy Chicken Adventure - Cursed Gold (2005) | ||||||||
Crazy Chicken Jump'n Run - The Good, The Egg And The Ugly (2005) | ||||||||
Crazy Chicken Jump'n Run - Heart Of Tibet (2006) | ||||||||
Crazy Chicken - The Winged Pharao (2007) | ||||||||
Crazy Chicken Jump'n Run - Atlantis (2008) | ||||||||
Crazy Chicken Tales (2009) |
The Original Crazy Chicken Hunt (1999) | |||||
Crazy Chicken 2 (2000) | |||||
Crazy Chicken Winter Edition (2001) | |||||
Crazy Chicken 3 (2001) | |||||
Crazy Chicken X (2003) | |||||
Crazy Chicken Wanted (2004) | |||||
Crazy Chicken Remake (2005) | |||||
Crazy Chicken Invasion (2005) | |||||
Crazy Chicken Pirates (2006) | |||||
Crazy Chicken Director's Cut (2007) | |||||
Crazy Chicken Kart Classic (2002) | |||||
Crazy Chicken Kart Extra (2003) | |||||
Crazy Chicken Kart 2 (2004) | |||||
Crazy Chicken Kart 3 (2007) | |||||
Crazy Chicken Kart Thunder (2008) | |||||
Crazy Chicken Adventure - The Pharao's Treasure (2003) | |||||
Crazy Chicken Adventure - Cursed Gold (2005) | |||||
Crazy Chicken Jump'n Run - The Good, The Egg And The Ugly (2005) | |||||
Crazy Chicken Jump'n Run - Heart Of Tibet (2006) | |||||
Crazy Chicken - The Winged Pharao (2007) | |||||
Crazy Chicken Jump'n Run - Atlantis (2008) | |||||
Crazy Chicken Tales (2009) | |||||
Crazy Chicken: Tiger & Chicken (2013) |
The game's success spawned a great deal of merchandise, a comic book series, an animated TV series,[91] several motion picture scripts (although no movie was ever made) and a BMG-produced single (Gimme more Huhn by comedian Wigald Boning).
Nils Fritze was the composer of all Crazy Chicken games since Crazy Chicken Winter Edition (2001) until mid-2006. Georg Heckermann and Gunther Glöckner were responsible for the soundtrack of Crazy Chicken Jump'n Run - Heart Of Tibet, Henrik Jacoby for Crazy Chicken - The Winged Pharaoh and Kai Walter (Snap Dragon Games) for the sequel Crazy Chicken Atlantis. Crazy Chicken Kart 3, Thunder as well as Director's Cut were scored by Haiko Ruttmann.
The soundtrack for the game Crazy Chicken: Tiger & Chicken was composed by Jan Klose/Tilman Sillescu (Dynamedion), Helge Borgarts contributed some tracks. The soundtrack was played by the Staatskapelle Halle.
In 2001, a total of 26 one-minute animated shorts were produced, which were shown in commercial breaks of German TV stations. In these shorts, the Crazy Chicken character was voiced by Santiago Ziesmer, though it only made chicken noises.
In September 2011, the production of a Moorhuhn feature film was announced by Phenomedia. The film was to be produced by Douglas Welbat and Nova Entertainment Cinema.[92] A year later, the script was funded with a grant of 45,000 euros from the public Filmförderungsanstalt (FFA), at the time the highest funding of the Screenplay Commission.[93] Nothing more came of the project.
Despite mass interest in the franchise originally being caused by the distribution of its early titles as free software via the internet, it managed to retain some relevancy even after the so-called "Moorhuhn-Boom" period in the early 2000s. For example, as of 2013, paid video games using the "Moorhuhn" branding have accumulated over 15 million sold copies, while free demo versions have been downloaded approximately 80 million times from official sources alone.[94] At the same time, the series has struggled with proper monetisation of its games since its inception. For example, while the official PC release of Crazy Chicken 2 (retailing at a MSRP of 20 Mark) has sold over 300,000 copies,[95] on launch day, a free version was reportedly downloaded 180,000 times per hour; a rate high enough to completely crash some of Germany's main IXPs in Frankfurt and Hamburg.
In terms of the original game's purpose as marketing for Johnnie Walker whisky, a 2003 study by the University of Mannheim found that test subjects who had already played the game perceived the Johnnie Walker brand as more modern and trendy. Despite coming to the conclusion that the game had no significant impact on general awareness of the brand or customer's purchasing intent, the study noted that the establishment of the Crazy Chicken as a new brand image was far quicker than similar efforts undertaken via traditional mass media.[96]
In early 2000, a Deutscher Tierschutzbund (lit.: German Animal Protection Union) representative claimed that the premise of the Original Crazy Chicken Hunt was emblematic of a general lack of respect towards animals, supposedly encouraging the killing of birds by desensitising players. Anticipating this, Johnnie Walker had the developers of the game tone its violence down multiple times. The end screen also shows a sad Crazy Chicken in a cast with crutches to both imply that the chickens are not killed as well as showing the consequences of violence.[97]
Shortly after its inception, critics have generally regarded the franchise's mainline games as positive experiences, with later entries slowly faring progressively worse.
Several media outlets have complimented Crazy Chicken
The Crazy Chicken Kart spin-offs mostly received negative scores, with critics often unfavourably comparing them to the similar Mario Kart games in terms of scope, graphics and controls.[102] [103]
Crazy Chicken: Tiger & Chicken saw more critical success than most other spin-offs, receiving praise for its story, graphics and gameplay.[104]
Several entries in the series have won or been nominated for video game-related awards:
Today, the Crazy Chicken series is seen as an early example of viral marketing,[108] as well as one of the first video game Internet phenomena in general.[109] The franchise's popularity even caused Germany's authoritative Duden dictionary to include the word "Moorhuhnjagd".[110] By the early 2000s, Crazy Chicken was found to be the most popular video game franchise with children in Germany; ahead of Pokémon, Tomb Raider and The Settlers.[111]
Art Department and its successor company Phenomedia were also notable for being one of the earliest publishers to embrace the internet as a means of encouraging fan interaction and fan labor. Examples of this include the purchase and continuation of the Moorhuhn World forums in 2001 by Phenomedia, as well using the franchise's official website for the collection and publication of high scores[112] and fan art[113] (for which there would also be contests with giveaways).[114] The company would also ask players to submit ideas for new games in the franchise. Furthermore, Phenomedia encouraged modding of their games by occasionally holding competitions, awarding things like high-end PC's or digital cameras to fans who submitted the best add-ins for certain Crazy Chicken games; these could be created via official add-in programs distributed by Phenomedia's partners.[115]
In Germany specifically, the games also sparked a debate about workplace culture, as it became a point of discussion whether or not playing video games during work hours and/or breaks could serve as a justification for firing.[116] In 2000, employees playing Crazy Chicken 2 in the workplace alone was estimated to cost German companies about 135 million Mark per year.[117]
High demand for the franchise also made the games a popular target to be used as Trojan horses, most notably for the CIH virus, being one of the first video games distributed via the internet to do so.[118] [119]
Several developers attempted to leech off the franchise's success by creating video games adopting either part of the Moorhuhn naming conventions (such as Die Rache der Moorhühner, Die Rache der Sumpfhühner or Digitale Hühnerjagd)[120] or recreating its chicken-based shooting gallery gameplay (such as Chicken Shoot,[121] Rauchende Colts,[122] or Chicken Blaster[123]).