Phase VII explained

Phase VII is a role-playing game published by Cheshire Games in 1982.

Description

Phase VII is a science-fantasy system set on a vast damaged space station.[1] The PC's fight monsters and collect treasure, trying to increase in power to reach "Phase VII."[1] The game includes a solo scenario.[1]

Publication history

Phase VII was designed by Dennis Drew II, and published by Cheshire Games in 1982 as a 16-page book, a 6-page pamphlet, a map, a T-shirt iron-on, dice, and a plastic pouch.[1]

Reception

J. David George reviewed Phase VII in The Space Gamer No. 57.[2] George commented that "Phase VII is one of the weakest efforts on the role-playing market today. From a complete lack of playtesting to shoddy production, the game and its [...] pricetag can only be considered a very bad joke."[2]

Lawrence Schick in his book Heroic Worlds called the game "Eccentric".[1]

Notes and References

  1. Book: Schick, Lawrence. Lawrence Schick

    . Lawrence Schick. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books . 1991. 0-87975-653-5 . 278.

  2. George . J. David . November 1982 . Capsule Reviews. The Space Gamer. Steve Jackson Games. 57. 30–31.