Phantom Club Explained

Phantom Club
Developer:Dusko Dimitrijevic, Dragoljub Andjelkovic
Publisher:Ocean Software
Released:1987
Genre:Arcade adventure
Modes:Single-player
Platforms:Sinclair Spectrum, Amstrad CPC

Phantom Club is an isometric 3D arcade adventure game released by Ocean in 1987 for the Sinclair Spectrum and Amstrad CPC.

Plot

Plutus the Zelator, the lowest-ranked member of the Phantom Club of superheroes, must defeat Zarg and the other evil superheroes.

Gameplay

The player controls Plutus the Zelator in his mission against Zarg and his minions. Plutus is armed with a freeze-ray to defend himself and complete his mission. A variety of hostile superheroes will try to kill him, each with different powers. Some of these enemies are indestructible and must be avoided. In addition, Plutus must avoid carnivorous plants, spiders, hostile robots, and other dangerous objects and creatures.

Useful objects encountered include:

Plutus increases in rank as he progresses in the mission; when he reaches the rank of Ipsisimus he is ready to challenge Zarg.

Development

Phantom Club was written by Serbian programmer Duško "The Duke" Dimitrijević, having previously programmed the game Movie.[1]

Reviews

"... Phantom Club is pretty hard on the eyes because some of the colour choices are terrible - would you believe white on green, or purple on white?"

Notes and References

  1. Popular Computing Weekly. Evans. Duncan. Software Hotlines. 11. 10–16 December 1987.