Phantasie Explained

Phantasie
Developer:Strategic Simulations
Publisher:Strategic Simulations
Designer:Winston Douglas Wood
Series:Phantasie
Released:1985
Genre:Role-playing
Modes:Single-player
Platforms:Apple II, Commodore 64, MS-DOS, Atari 8-bit, Atari ST, Amiga, MSX, FM-7, Sharp X1, PC-98

Phantasie is the first video game in the Phantasie series.

Gameplay

Based on the Isle of Gelnor, Phantasie allows a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer leader, Nikademus. Players could choose to be one of six character classes (Thief, Fighter, Ranger, Monk, Priest, and Wizard) and could also choose between the races of Human, Dwarf, Halfling, Elf, or Gnome. By selecting "Random" one could also choose from ogre, troll, pixie, gnoll, orc, lizard man, minotaur, and other races.

The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style dungeon crawl view, a top-down world map, and a separate combat window. Each character class had unique fighting styles and options and all characters could choose their strategy for a particular round in the turn-based combat segments. After a combat, experience was awarded, but the players would have to return to town to purchase their levels if they qualified.

Reception

With more than 50,000 copies sold in North America, Phantasie was very successful for SSI.[1] It was the company's best-selling Commodore game as of late 1987.[2] Game reviewers Hartley and Pattie Lesser in 1987 complimented the Atari ST version of Phantasie in their "The Role of Computers" column in Dragon #120 (1987), recommending that Atari ST owners should "consider Phantasie as a game well-worth their attention".[3] ANALOG Computing in 1988 called Phantasie and its sequel the best fantasy role-playing games for the Atari 8-bit.[4] In 1991 and 1993 Computer Gaming Worlds Scorpia called Phantasie "a surprisingly good little game, with many interesting features".[5] [6]

Development

When interviewed about the inspiration of the game Wood stated "I had played Wizardy and Ultima. They convinced me that computers were ideal for RPG’s. I also played D&D and another tabletop game called RuneQuest. The basic mechanics of combat and character development were inspired by RuneQuest."[7]

Wood also discussed the inspiration behind the character of Nikademus, "I had certainly read Tolkien and studied Greek mythology and culture. I had also read The Chronicles of Narnia and other fantasy novels. I didn’t intentionally try to draw from any one source; I just used elements that I liked. I felt that I succeeded on the whole. The way these elements came together to create the worlds of Phantasie was one of its strengths. Nicodemus was a character from the book Mrs. Frisby and the Rats of NIMH. I thought it sounded like a great bad-guy name but I realized it was also the name of a Biblical character. I felt I should change the spelling and thus my character became Nikademus."[8]

Reviews

Legacy

Phantasie I, Phantasie III, and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 2 out of 5 stars.[12]

External links

Notes and References

  1. Web site: Opening the Gold Box, Part 3: From Tabletop to Desktop . The Digital Antiquarian . 2016-03-18 . 19 March 2016 . Maher, Jimmy.
  2. News: The Commodore Games That Live On And On . Compute's Gazette . December 1987 . 24 January 2015 . Ferrell, Keith . 18–22.
  3. The Role of Computers . Lesser . Lesser . Hartley . Patricia . Dragon . 120 . April 1987 . 79–82.
  4. News: Panak Strikes . ANALOG Computing . September 1988 . 30 January 2015 . Panak, Steve . 83.
  5. C*R*P*G*S / Computer Role-Playing Game Survey . Computer Gaming World . October 1991 . 18 November 2013 . Scorpia . Scorpia (journalist) . 16.
  6. Scorpia's Magic Scroll Of Games . Computer Gaming World . October 1993 . 25 March 2016 . Scorpia . Scorpia (journalist) . 34–50.
  7. Web site: RPG Codex Retrospective Interview: Winston Douglas Wood on Phantasie and Star Command :: RPG codex > doesn't scale to your level .
  8. Web site: RPG Codex Retrospective Interview: Winston Douglas Wood on Phantasie and Star Command :: RPG codex > doesn't scale to your level .
  9. Web site: Ludotique | Article | RPGGeek.
  10. Web site: Jeux & stratégie 35 . October 1985 .
  11. Web site: GAMES Magazine #70 . December 1985 .
  12. Eye of the Monitor. Sandy. Petersen. Dragon. 203. March 1994. 59–62, 69. Sandy Petersen.