The Perfect General Explained

The Perfect General
Developer:White Wolf Productions
Designer:Mark Baldwin
Released:1991 (MS-DOS, Amiga)
1996 (3DO)
2003 (Windows)
Genre:Computer wargame
Modes:Single player, Two-player
Platforms:MS-DOS, Amiga, 3DO, Windows

The Perfect General is a computer wargame published in 1991 by Quantum Quality Productions.

Publication

The game was designed by Peter Zaccagnino and published in 1991 for the Amiga and DOS. A sequel, The Perfect General II, was released in 1994. The original game was modified for the 3DO by Game Guild in 1996 and published by Kirin Entertainment. The 3DO version includes a few scenarios which are absent from the personal computer versions.[1] A refurbished version is available for Windows since 2003.

The rights for the original version were purchased by Mark Kinkead in 2002, and later released in 2003 as The Perfect General Internet Edition by Killer Bee Software. As the name suggests, this version can be played via Internet.

Gameplay

The game is a turn-based map-oriented military simulation game. Players take on the role of a military commander, managing resources and engaging in tactical battles in a hexagonal grid-based map.

Along with Modem Wars and Populous, it was one of the early games to offer an online multiplayer mode for real-time-matches via telecommunication networks. The original online-game was played via modem or null modem serial connection.

Reception

The Perfect General sold 75,000 copies by June 1993.[2] Computer Gaming World in 1992 described The Perfect General as "a wonderful game system with a mediocre AI and great two-player potential",[3] and later named it the best wargame of the year.[4] A 1993 survey in the magazine of wargames gave the game three-plus stars out of five, stating that it "sacrifices realism for playability".[5] A 1994 survey gave the Greatest Battles of the 20th Century two-plus stars out of five, noting the game's ease of use and "enjoyable", but inaccurate, scenarios.[6]

In 1996, Computer Gaming World declared The Perfect General the 107th-best computer game ever released.[7] The magazine's wargame columnist Terry Coleman named it his pick for the 12th-best computer wargame released by late 1996.[8]

Reviews

External links

Notes and References

  1. Become the Perfect General. Electronic Gaming Monthly. 71. Ziff Davis. June 1995. 96.
  2. Emrich, Alan . The Board / Computer Wargaming Transition . June 1993 . 107. . 124 .
  3. Mindcraft's Phantastic Simulation of Castle Warfare . Computer Gaming World . October 1992 . 4 July 2014 . Lombardi, Chris . 142.
  4. CGW Salutes The Games of the Year . Computer Gaming World . November 1992 . 4 July 2014 . 110.
  5. Brooks' Book of Wargames: 1900-1950, A-P . Computer Gaming World . September 1993 . 30 July 2014 . Brooks, M. Evan . 118.
  6. Brooks . M. Evan . January 1994 . War In Our Time / A Survey Of Wargames From 1950-2000 . Computer Gaming World . 194–212.
  7. Staff . 150 Best (and 50 Worst) Games of All Time . . November 1996 . 148 . 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98 .
  8. Coleman, Terry . Command Decisions . 148 . November 1996 . . 277, 280 .
  9. Web site: Casus Belli #071 . 1992 .