Penneech Explained

Penneech
Subtitle:"A jolly little two hander"
Image Link:File:French Portrait card deck - 1816 - 7 of Diamonds.jpg
Image Caption:The Penneech
Type:plain-trick game
Players:2
Play:Alternate
Num Cards:52
Deck:English pattern, French-suited
Origin:England
Playing Time:12-15 min.
Footnotes:Unique feature: trumps change with each trick

Penneech or peneech, sometimes called penicth,[1] is an unusual historical English card game for two players played with hands of seven cards. English point-trick games are rare anyway, but the unique feature of this game is that the trump suit changes with each trick. Parlett describes it as a "jolly little two-hander".

History

Penneech was alluded to in Pepys Ballads, II, 98 (1625-1640) by Samuel Pepys,[1] but its rules were first described by Charles Cotton in the 1674 and first edition of The Compleat Gamester,[2] and repeated in all subsequent editions until 1754. There are no other descriptions of the game, although it is mentioned in passing by Holme in 1688[3] and described as "a game formerly in use" in 1822.[4]

Card games historian David Parlett notes that English point-trick games are rare[5] and knows of no other game in which the trump suit changes from one trick to the next. He tested it extensively in order to reconstruct the rules.

Cards

A standard 52-card pack of English pattern, French-suited cards is used with Aces ranking high.

Rules

The following is a description based on Cotton's rules, supplemented by Parlett who tested the game extensively:[6] [2]

Deal

Players cut for the first deal, the lower card winning (Aces low for this purpose).[6] The dealer deals 7 cards each, individually, and turns the next for trumps,[2] placing the rest face down as the stock. A player with no Aces nor face cards may throw in his cards for a fresh deal.[7]

Play

Elder hand leads to the first trick.[6] The second player to a trick may either follow suit or trump, but may only discard if unable to follow.[6] The trick winner turns the next card of the stock for trump[2] and pegs its value (see below) if it is a counter before leading to the next trick. The winner of the last trick turns the next card of the stock and likewise scores for it if it is a counting card.[6]

Scoring

Players score for cards won in tricks, for turning a counter as trumps and for turning a counter after the last trick is taken. An Ace is worth 5 points, a king 4, a queen 3 and a knave 2. The 7, called penneech, is the highest card when diamonds are trumps and is worth 14 points when turned or 7 points in the hand.[2] If diamonds are not trumps it has no scoring value, but still ranks as the highest diamond. Players also score 1 point per card taken in excess of seven. Game is 61 points.[2]

Parlett recommends using a cribbage board for scoring.[6]

Bibliography

External links

Notes and References

  1. Western Folklore (1947), p. 151
  2. Cotton (1674), pp. 148/149
  3. Holme (1688).
  4. Nares (1822), p. 371
  5. Parlett (1991), p. 261.
  6. https://www.parlettgames.uk/histocs/penneech.html Penneech
  7. Cotton (1674), pp. 148/149