Overrun! Explained

Overrun!
Publisher:Strategic Simulations
Designer:Gary Grigsby
Released:1989
Genre:Computer wargame
Platforms:Apple II, Amiga, Commodore 64

Overrun! is a 1989 computer wargame designed by Gary Grigsby and published by Strategic Simulations.

Gameplay

Overrun! is a computer wargame that simulates historical and hypothetical conflicts from 1973 onward.

Development

Overrun! was designed by Gary Grigsby and released in 1989.[1] It is based on the game engine and mechanics of Grigsby's earlier Typhoon of Steel, itself adapted from his game Panzer Strike. Grigsby revised the system to support modern warfare scenarios; the previous games had been set during World War II.

Reception

In Computer Gaming World, Buddy Knight wrote, "All things taken together, Overrun! gives you your money's worth. I would heartily recommend buying a copy."[2] Erik Olson of Compute!'s Gazette was similarly positive toward the game: he dubbed it "possibly the most complex war game available for the 64" and "an excellent simulation".[3] Zzap!s Robin Hogg wrote that it "[s]lips up in the possibilities of modern combat but despite this [is] an extensive and very comprehensive wargame."

References

  1. Emrich, Alan . The Pioneering Spirit of a Wargame Guru . September 1995 . 134 . . 201, 202, 204 .
  2. Knight, Buddy . Overrun! - Strategic Simulations' Simulation of Modern Warfare . 61 . July 1989 . . 28, 29 .
  3. Olson, Erik . Reviews; Overrun! . 7 . 10 . . October 1989 . 20 .