Overgrowth (video game) explained

Overgrowth
Developer:Wolfire Games
Publisher:Wolfire Games
Platforms:Windows, macOS, Linux
Genre:Action
Modes:Single-player, local multiplayer (with included mod)
Designer:David Rosen
Artist:Aubrey Serr
Composer:Mikko Tarmia
Anton Riehl

Overgrowth is an action video game released by Wolfire Games available for Microsoft Windows, macOS and Linux. It was announced on September 17, 2008, and released on October 16, 2017, after 9 years of development and early access.[1]

Overgrowth is the sequel to Lugaru, a 3D action game from the same company. The player character is Turner, an anthropomorphic rabbit with combat skills. The game plays as a 3D third-person action game, set in a pre-industrial world of anthropomorphic fighter rabbits, wolves, dogs, cats and rats.[2] The game is designed by David Rosen.

Plot

Overgrowths story takes place several years after the events of Lugaru and follows the same protagonist: Turner. After avenging the murder of his family, killing the Alpha wolf, and killing the corrupt king Hickory, Turner refused to take Hickory's place on the throne, instead choosing to leave the monarchy headless and wander the island in search of some new purpose.

The game takes place on the island of Lugaru, an unknown number of years after the fall of the human race, indicated by the ruins of tall man-made structures overrun by vegetation. Lugaru is a chaotic world, inhabited by anthropomorphic rabbits, wolves, rats, cats and dogs living at a pre-industrial level of technology.

Gameplay

Overgrowth is built on the gameplay of its predecessor, Lugaru,[3] and as such uses a hand-to-hand combat system that bases attacks and counters on timing and context using context-sensitive action buttons rather than different key combinations.

Development

Since November 25, 2008, Wolfire Games has released new Alpha tests every 2–5 months, containing most of the features so far implemented in the game. These are available to people who have pre-ordered the game.[4] Overgrowth was released December 17, 2013, as an Early Access title on Steam.[5] On January 18, 2017, the game was officially updated to beta status.[6] The game reached 1.0 and was released on October 16, 2017, which had been revealed as the release date a week earlier.[7] On April 21, 2022, the source code of Overgrowth was made open-source, being licensed under the Apache License version 2.0.[8] [9] [10]

Parts of the game are scripted with AngelScript.[11] The level editor is included with the game. The game supports free or inexpensive mod tools such as Blender.[12]

External links

Notes and References

  1. Web site: Official announcement . Blog.wolfire.com . September 17, 2008 . October 12, 2010.
  2. Web site: Races in Overgrowth.
  3. Web site: Overgrowth FAQ: Overgrowth will be inheriting the spirit of Lugaru's tried and true combat system . Blog.wolfire.com . February 12, 2009 . November 27, 2010.
  4. Web site: Announcing Weekly Alphas! - Wolfire Games Blog . January 20, 2011.
  5. Web site: Overgrowth on Steam Store . December 18, 2013.
  6. Web site: Overgrowth – Now in BETA, with Lugaru campaign mode! - Wolfire Games Blog. October 14, 2017.
  7. Web site: Overgrowth 1.0 . Wolfire Games . October 16, 2017.
  8. Web site: Mike . 2022-04-22 . Wolfire Games Release Overgrowth Source Code – . 2023-09-24 . GameFromScratch.com . en-US.
  9. Web site: Wolfire Games Releases Overgrowth Game As Open-Source . 2023-09-24 . www.phoronix.com . en.
  10. Web site: Obedkov . Evgeny . 2022-04-22 . Wolfire turns Overgrowth into open source game, making it free for modding and changing . 2023-09-24 . Game World Observer . en-US.
  11. Web site: Overgrowth alpha 62 changelog.
  12. Web site: Blender as an animation editor. Blog post.