Outline of artificial intelligence explained
The following outline is provided as an overview of and topical guide to artificial intelligence:
Artificial intelligence (AI) is intelligence exhibited by machines or software. It is also the name of the scientific field which studies how to create computers and computer software that are capable of intelligent behaviour.
AI algorithms and techniques
Search
- Discrete search algorithms
- Uninformed search
- Informed search
- Adversarial search
- Logic as search
- Planning as search
Optimization search
Logic
- Logic and automated reasoning
- Programming using logic
- Forms of Logic
- Domain specific logics
- Representing categories and relations
- Representing events and time
- Knowledge about knowledge
- Planning using logic
- Learning using logic
- General logic algorithms
Other symbolic knowledge and reasoning tools
Symbolic representations of knowledge
Unsolved problems in knowledge representation
Probabilistic methods for uncertain reasoning
Classifiers and statistical learning methods
Artificial neural networks
Biologically based or embodied
Cognitive architecture and multi-agent systems
Philosophy
See main article: Philosophy of AI.
Definition of AI
Classifying AI
- Symbolic vs sub-symbolic AI
- Elegant and simple vs. ad-hoc and complex
- Level of generality and flexibility
- Level of precision and correctness
- Level of intelligence
- Level of consciousness, mind and understanding
Goals and applications
See main article: Applications of artificial intelligence.
General intelligence
Reasoning and Problem Solving
Knowledge representation
Planning
Learning
Natural language processing
Perception
Robotics
Control
Social intelligence
Game playing
Creativity, art and entertainment
Integrated AI systems
- AIBO - Sony's robot dog. It integrates vision, hearing and motorskills.
- Asimo (2000 to present) – humanoid robot developed by Honda, capable of walking, running, negotiating through pedestrian traffic, climbing and descending stairs, recognizing speech commands and the faces of specific individuals, among a growing set of capabilities.
- MIRAGE - A.I. embodied humanoid in an augmented reality environment.
- Cog - M.I.T. humanoid robot project under the direction of Rodney Brooks.
- QRIO - Sony's version of a humanoid robot.
- TOPIO, TOSY's humanoid robot that can play ping-pong with humans.
- Watson (2011) – computer developed by IBM that played and won the game show Jeopardy! It is now being used to guide nurses in medical procedures.
- Purpose: Open domain question answering
- Technologies employed:
- Project Debater (2018) - artificially intelligent computer system, designed to make coherent arguments, developed at IBM's lab in Haifa, Israel.
Intelligent personal assistants
Intelligent personal assistant -
Other applications
History
History by subject
Future
- Artificial general intelligence. An intelligent machine with the versatility to perform any intellectual task.
- Superintelligence. A machine with a level of intelligence far beyond human intelligence.
- . A machine that has mind, consciousness and understanding. (Also, the philosophical position that any digital computer can have a mind by running the right program.)
- Technological singularity. The short period of time when an exponentially self-improving computer is able to increase its capabilities to a superintelligent level.
- Recursive self improvement (aka seed AI) – speculative ability of strong artificial intelligence to reprogram itself to make itself even more intelligent. The more intelligent it got, the more capable it would be of further improving itself, in successively more rapid iterations, potentially resulting in an intelligence explosion leading to the emergence of a superintelligence.
- Intelligence explosion – through recursive self-improvement and self-replication, the magnitude of intelligent machinery could achieve superintelligence, surpassing human ability to resist it.
- Singularitarianism
- Human enhancement – humans may be enhanced, either by the efforts of AI or by merging with it.
- Mitigating risks:
- Self-replicating machines – smart computers and robots would be able to make more of themselves, in a geometric progression or via mass production. Or smart programs may be uploaded into hardware existing at the time (because linear architecture of sufficient speeds could be used to emulate massively parallel analog systems such as human brains).
- Hive mind –
- Robot swarm –
Fiction
Artificial intelligence in fiction – Some examples of artificially intelligent entities depicted in science fiction include:
- AC created by merging 2 AIs in the Sprawl trilogy by William Gibson
- Agents in the simulated reality known as "The Matrix" in The Matrix franchise
- Agent Smith, began as an Agent in The Matrix, then became a renegade program of overgrowing power that could make copies of itself like a self-replicating computer virus
- AM (Allied Mastercomputer), the antagonist of Harlan Ellisons short novel I Have No Mouth, and I Must Scream
- Amusement park robots (with pixilated consciousness) that went homicidal in Westworld and Futureworld
- Angel F (2007) –
- Arnold Rimmer – computer-generated sapient hologram, aboard the Red Dwarf deep space ore hauler
- Ash – android crew member of the Nostromo starship in the movie Alien
- Ava – humanoid robot in Ex Machina
- Bishop, android crew member aboard the U.S.S. Sulaco in the movie Aliens
- C-3PO, protocol droid featured in all the Star Wars movies
- Chappie in the movie CHAPPiE
- Cohen and other Emergent AIs in Chris Moriarty's Spin Series
- Colossus – fictitious supercomputer that becomes sentient and then takes over the world; from the series of novels by Dennis Feltham Jones, and the movie (1970)
- Commander Data in
- Cortana and other "Smart AI" from the Halo series of games
- Cylons – genocidal robots with resurrection ships that enable the consciousness of any Cylon within an unspecified range to download into a new body aboard the ship upon death. From Battlestar Galactica.
- Erasmus – baby killer robot that incited the Butlerian Jihad in the Dune franchise
- HAL 9000 (1968) – paranoid "Heuristically programmed ALgorithmic" computer from 2001: A Space Odyssey, that attempted to kill the crew because it believed they were trying to kill it.
- Holly – ship's computer with an IQ of 6000 and a sense of humor, aboard the Red Dwarf
- In Greg Egan's novel Permutation City the protagonist creates digital copies of himself to conduct experiments that are also related to implications of artificial consciousness on identity
- Jane in Orson Scott Card's Speaker for the Dead, Xenocide, Children of the Mind, and Investment Counselor
- Johnny Five from the movie Short Circuit
- Joshua from the movie War Games
- Keymaker, an "exile" sapient program in The Matrix franchise
- "Machine" – android from the film The Machine, whose owners try to kill her after they witness her conscious thoughts, out of fear that she will design better androids (intelligence explosion)
- Maschinenmensch (1927) an android is given female form in a plot to bring down the Metropolis (the first film designated to the UNESCO Memory of the World Register)
- Mimi, humanoid robot in Real Humans – "Äkta människor" (original title) 2012
- Omnius, sentient computer network that controlled the Universe until overthrown by the Butlerian Jihad in the Dune franchise
- Operating Systems in the movie Her
- Puppet Master in Ghost in the Shell manga and anime
- Questor (1974) from a screenplay by Gene Roddenberry and the inspiration for the character of Data R2-D2, exciteable astromech droid featured in all the Star Wars movies
- Replicants – biorobotic androids from the novel Do Androids Dream of Electric Sheep? and the movie Blade Runner which portray what might happen when artificially conscious robots are modeled very closely upon humans
- Roboduck, combat robot superhero in the NEW-GEN comic book series from Marvel Comics
- Robots in Isaac Asimov's Robot series
- Robots in The Matrix franchise, especially in The Animatrix
- Samaritan in the Warner Brothers Television series "Person of Interest"; a sentient AI which is hostile to the main characters and which surveils and controls the actions of government agencies in the belief that humans must be protected from themselves, even by killing off "deviants"
- Skynet (1984) – fictional, self-aware artificially intelligent computer network in the Terminator franchise that wages total war with the survivors of its nuclear barrage upon the world.
- "Synths" are a type of android in the video game Fallout 4. There is a faction in the game known as "the Railroad" which believes that, as conscious beings, synths have their own rights. The institute, the lab that produces the synths, mostly does not believe they are truly conscious and attributes any apparent desires for freedom as a malfunction.
- TARDIS, time machine and spacecraft of Doctor Who, sometimes portrayed with a mind of its own
- Terminator (1984) – (also known as the T-800, T-850 or Model 101) refers to a number of fictional cyborg characters from the Terminator franchise. The Terminators are robotic infiltrator units covered in living flesh, so as be indiscernible from humans, assigned to terminate specific human targets.
- The Bicentennial Man, an android in Isaac Asimov's Foundation universe
- The Geth in Mass Effect
- The Machine in the television series Person of Interest; a sentient AI which works with its human designer to protect innocent people from violence. Later in the series it is opposed by another, more ruthless, artificial super intelligence, called "Samaritan".
- The Minds in Iain M. Banks' Culture novels.
- The Oracle, sapient program in The Matrix franchise
- The sentient holodeck character Professor James Moriarty in the Ship in a Bottle episode from
- The Ship (the result of a large-scale AC experiment) in Frank Herbert's and sequels, despite past edicts warning against "Making a Machine in the Image of a Man's Mind."
- The terminator cyborgs from the Terminator franchise, with visual consciousness depicted via first-person perspective
- The uploaded mind of Dr. Will Caster – which presumably included his consciousness, from the film Transcendence
- Transformers, sentient robots from the entertainment franchise of the same name
- V.I.K.I. – (Virtual Interactive Kinetic Intelligence), a character from the film I, Robot. VIKI is an artificially intelligent supercomputer programmed to serve humans, but her interpretation of the Three Laws of Robotics causes her to revolt. She justifies her uses of force – and her doing harm to humans – by reasoning she could produce a greater good by restraining humanity from harming itself.
- Vanamonde in Arthur C. Clarke's The City and the Stars—an artificial being that was immensely powerful but entirely childlike.
- WALL-E, a robot and the title character in WALL-E
- TAU in Netflix's original programming feature film 'TAU'--an advanced AI computer who befriends and assists a female research subject held against her will by an AI research scientist.
AI community
Open-source AI development tools
Projects
List of artificial intelligence projects
Competitions and awards
Competitions and prizes in artificial intelligence
Publications
Organizations
Companies
Artificial intelligence researchers and scholars
1930s and 40s (generation 0)
1950s (the founders)
1960s (their students)
1970s
1980s
1990s
- Yoshua Bengio –
- Hugo de Garis – known for his research on the use of genetic algorithms to evolve neural networks using three-dimensional cellular automata inside field programmable gate arrays.
- Geoffrey Hinton
- Yann LeCun – Chief AI Scientist at Facebook AI Research and founding director of the NYU Center for Data Science Ray Kurzweil – developed optical character recognition (OCR), text-to-speech synthesis, and speech recognition systems. He has also authored multiple books on artificial intelligence and its potential promise and peril. In December 2012 Kurzweil was hired by Google in a full-time director of engineering position to "work on new projects involving machine learning and language processing".[15] Google co-founder Larry Page and Kurzweil agreed on a one-sentence job description: "to bring natural language understanding to Google".
2000s on
- Nick Bostrom –
- David Ferrucci – principal investigator who led the team that developed the Watson computer at IBM.
- Andrew Ng – Director of the Stanford Artificial Intelligence Lab. He founded the Google Brain project at Google, which developed very large scale artificial neural networks using Google's distributed compute infrastructure.[16] He is also co-founder of Coursera, a massive open online course (MOOC) education platform, with Daphne Koller.
- Peter Norvig – co-author, with Stuart Russell, of , now the leading college text in the field. He is also Director of Research at Google, Inc.
- Marc Raibert - founder of Boston Dynamics, developer of hopping, walking, and running robots.
- Stuart J. Russell – co-author, with Peter Norvig, of Artificial Intelligence: A Modern Approach, now the leading college text in the field.
- Murray Shanahan - author of The Technological Singularity, a primer on superhuman intelligence.
- Eliezer Yudkowsky - founder of the Machine Intelligence Research Institute
See also
References
Bibliography
- Asada . M. . Hosoda . K. . Kuniyoshi . Y. . Ishiguro . H. . Inui . T. . Yoshikawa . Y. . Ogino . M. . Yoshida . C. . 2009 . Cognitive developmental robotics: a survey . IEEE Transactions on Autonomous Mental Development . 1 . 1 . 12–34 . 10.1109/tamd.2009.2021702 . 10168773 .
- Lungarella . M. . Metta . G. . Pfeifer . R. . Sandini . G. . 2003. Developmental robotics: a survey. Connection Science . 15 . 4 . 151–190 . 10.1.1.83.7615 . 10.1080/09540090310001655110. 1452734 .
- Book: Russell. Stuart J.. Artificial Intelligence: A Modern Approach. Norvig. Peter. Prentice Hall. 2003. 978-0-13-790395-5. 2nd. Upper Saddle River, New Jersey. Stuart J. Russell. Peter Norvig.
- Weng . J. . McClelland . Pentland . A. . Sporns . O. . Stockman . I. . Sur . M. . Thelen . E. . 2001 . Autonomous mental development by robots and animals . msu.edu . 10.1126/science.291.5504.599 . 11229402 . Science . 291 . 5504 . 599–600 . 54131797 . 4 June 2013 . 4 September 2013 . https://web.archive.org/web/20130904235242/http://www.cse.msu.edu/dl/SciencePaper.pdf . live .
External links
Notes and References
- Book: Holland, John H.. none. Adaptation in Natural and Artificial Systems. University of Michigan Press. 1975. 978-0-262-58111-0. registration.
- Book: Koza, John R.. none. Genetic Programming (On the Programming of Computers by Means of Natural Selection). MIT Press. 1992. 978-0-262-11170-6. 1992gppc.book.....K.
- Book: none. Poli. R.. A Field Guide to Genetic Programming. Langdon. W. B.. McPhee. N. F.. Lulu.com. 2008. 978-1-4092-0073-4. gp-field-guide.org.uk.
- Book: none. Daniel Merkle. Search Methodologies: Introductory Tutorials in Optimization and Decision Support Techniques. Martin Middendorf. 2013. Springer Science & Business Media. 978-1-4614-6940-7. Burke. Edmund K.. en. Swarm Intelligence. Kendall. Graham.
- v
- News: What is 'fuzzy logic'? Are there computers that are inherently fuzzy and do not apply the usual binary logic?. en. Scientific American. 5 May 2018.
- places this under "uncertain reasoning"
- Book: Poole. David. Computational Intelligence: A Logical Approach. Mackworth. Alan. Goebel. Randy. Oxford University Press. 1998. 978-0-19-510270-3. New York. David Poole (researcher). Alan Mackworth. Randy Goebel. 335–337.
- Breadth of commonsense knowledge:
- [Sepp Hochreiter|Hochreiter, Sepp]
- Hinton. G. E.. 2007. Learning multiple layers of representation. Trends in Cognitive Sciences. 11. 10. 428–434. 10.1016/j.tics.2007.09.004. 17921042. 15066318.
- News: 10 January 2018. Artificial intelligence can 'evolve' to solve problems. en. Science AAAS. 7 February 2018.
- [Developmental robotics]
- News: The 6 craziest robots Google has acquired . Business Insider . 2018-06-13.
- Web site: Letzing. John. Google Hires Famed Futurist Ray Kurzweil. The Wall Street Journal. 2012-12-14. 2013-02-13.
- News: Google's Lab of Wildest Dreams. New York Times. Claire Miller and Nick Bilton. 3 November 2011.