Oscar (video game) explained

Oscar
Developer:Flair Software
Publisher:Flair Software
Titus (SNES)[1]
Released: MS-DOS
SNES
Genre:Platform
Modes:Single-player
Platforms:Amiga, CD32, MS-DOS, Super NES
Programmer:Michael Hedley
Designer:Philip Scott
Michael Hedley
Philip Nixon
Mark Sample
Artist:Philip Nixon
Mark Sample
Composer:Philip Nixon

Oscar is a platform game that was released on Amiga, Amiga CD32, and MS-DOS in 1993, and the Super Nintendo Entertainment System in 1996. It was developed and published by Flair Software. The CD32 version was bundled with the CD32 console on the same disc as the puzzle game Diggers. A Sega Genesis version planned but never released.[2] [3]

The player controls a character named Oscar through seven Hollywood-themed levels collecting Oscars.

Reception

Computer Gaming World in April 1994 said that the PC version of Oscar was "another very average platformy, arcadey, bounce-'em-around" with "confusing" graphics. The magazine predicted that it "will only appeal to total platform addicts who will likely find something better to waggle their joysticks at anyway".[4]

Legacy

In September 2009, the first sequel was released, Oscar in Toyland, and is themed around toys. The second sequel was released in February 2010, called Oscar in Movieland, and is themed around various movie genres. The third sequel was released in February 2011., Oscar in Toyland 2, and is a sequel to Oscar in Toyland. About 5 months later, on July 28, the fourth and final sequel was released, Oscar's World Tour, and the theme is going around the world. All of these sequels were only released on DSiWare.

Notes and References

  1. 16-Bit's Last Stand . Electronic Gaming Monthly. 89 . Ziff Davis. December 1996. 192.
  2. International Outlook: Flair - Oscar (SNES). Electronic Gaming Monthly. 52. Sendai Publishing. November 1993. 94.
  3. Oscar - Sega Megadrive / Genesis. https://ghostarchive.org/varchive/youtube/20211222/xec1yv-5nkc . 2021-12-22 . live. YouTube. December 30, 2012. GeordieGames.
  4. Matthews. Robin. April 1994. Sequel Syndrome Strikes Again. Over There. Computer Gaming World. 124, 126.