Origin Systems Explained

Origin Systems, Inc.
Type:Subsidiary
Industry:Video games
Fate:Acquired by Electronic Arts, and dissolved
Founded: in Houston, Texas, U.S.
Successor:Destination Games
Location:Austin, Texas, U.S.
Products:Ultima series
Wing Commander series
Crusader series
Strike Commander
System Shock
Wings of Glory
Parent:Electronic Arts (1992-2004)

Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the Ultima and Wing Commander series. The company was purchased by Electronic Arts in 1992.

History

Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies.[1] [2] Origin was initially based in the Garriotts' garage in Houston, Texas.[3] The company's first game was ; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers.[4]

By 1988, Origin had 15 developers in Austin, Texas, and another 35 employees in New Hampshire. By 1989 they had 50 employees between their New Hampshire and Texas offices.[5] By 1992, Origin Systems had sold more than software units worldwide.[6]

In September 1992, Electronic Arts acquired the company[7] [8] for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an IPO before agreeing to the deal.[9]

By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams.[10] In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of in 1999. However, within a year's time, in part due to Ultima IXs poor reception,[11] EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000.

In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as , originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the Jane's Combat Simulations brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.

Notable employees

Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin.

Among its prominent employees were (alphabetically by surname):

List of games

!Year!Title!Platform(s)
1983Caverns of CallistoApple II
Atari 8-bit
Apple II
Atari 8-bit
Commodore 64
1985DOS
Mac
Apple II
Apple II
Commodore 64
1986AutoDuelApple II
Amiga
Atari ST
Commodore 64
OgreApple II
Commodore 64
Ring QuestApple II
Apple II
Commodore 64
DOS
1987Atari ST
DOS
19882400 A.D.Apple II
DOS
Times of LoreApple II
Commodore 64
Amiga
Apple II
1989Knights of LegendApple II
Commodore 64
OmegaApple II
Commodore 64
Mac
Space RogueApple II
Commodore 64
Apple II
Commodore 64
DOS
Times of LoreDOS
Commodore 64
Commodore 128
DOS
Amiga
WindwalkerApple II
Commodore 64
1990Bad BloodDOS
Knights of LegendDOS
Master System
DOS
Commodore 64
WindwalkerApple IIGS
Atari ST
Mac
Wing CommanderDOS
Wing Commander: The Secret MissionsDOS
DOS
1991Bad BloodCommodore 64
Times of LoreNES
DOS
DOS
Wing Commander II: Vengeance of the Kilrathi - Speech Accessory PackDOS
Wing Commander II: Vengeance of the Kilrathi - Special Operations 1DOS
Wing Commander: The Secret Missions 2 - CrusadeDOS
Game Boy
1992Ultima VII: Forge of VirtueDOS
DOS
Amiga
DOS
Wing CommanderAmiga
Wing Commander II: Vengeance of the Kilrathi - Special Operations 2DOS
1993ShadowCasterDOS
Strike CommanderDOS
NES
DOS
Ultima VII: Part Two - The Silver SeedDOS
DOS
Wing Commander AcademyDOS
DOS
Wing Commander: Privateer - Speech PackDOS
Ultima: Runes of Virtue IIGame Boy
1994Metal MorphSNES
Pacific StrikeDOS
Pagan: Ultima VIIIDOS
Pagan: Ultima VIII - Speech PackDOS
Privateer: Righteous FireDOS
Super Wing Commander3DO
System ShockDOS
Ultima: Runes of Virtue IISNES
Ultima: The Black GateSNES
DOS
DOS
1995BioForgeDOS
DOS
DOS
System ShockMac
3DO
Wings of GloryDOS
1996AbuseDOS
DOS
Jane's AH-64D LongbowDOS
TranslandDOS
PlayStation
DOS
1997Jane's Combat Simulations: Longbow 2Microsoft Windows
Ultima OnlineMicrosoft Windows
PlayStation
Microsoft Windows
1998Microsoft Windows
Wing Commander: Secret OpsMicrosoft Windows
1999Microsoft Windows
2000Microsoft Windows
2001Microsoft Windows
2002Microsoft Windows
2003Microsoft Windows
2004Microsoft Windows

Canceled

Notes and References

  1. Warren Spector interviewing Richard Garriott for his University of Texas Master Class in Video Games and Digital Media http://www.rockpapershotgun.com/2008/03/04/warren-spector-interviews-every-bloody-one/
  2. News: Profiles in Programming / Lord British . Softline . Nov–Dec 1983 . 29 July 2014 . Durkee, David . 26.
  3. Web site: Ahead of its time: The history of Looking Glass . Mike . Mahardy . 6 April 2015 . Polygon.
  4. News: Dungeon Delving with Richard Garriott . Compute! . January 1989 . 10 November 2013 . Ferrell, Keith . 16.
  5. Web site: 35 Years Of Influence - A Look Back at Origin Systems, Creators of Ultima and More. 2020-08-07. TechRaptor. 19 April 2018 .
  6. Book: Morrison . Mike . The Magic of Interactive Entertainment . 1994 . Sams . 978-0-672-30456-9 . 46 . Origin Systems would sell more than 1.5 million units worldwide by 1992..
  7. Web site: The Conquest of Origin. The Escapist. Allen. Varney. October 11, 2005. April 10, 2011. January 9, 2014. https://web.archive.org/web/20140109085348/http://www.escapistmagazine.com/articles/view/issues/issue_14/87-The-Conquest-of-Origin. dead.
  8. Web site: ELECTRONIC ARTS ANNOUNCES AGREEMENT TO ACQUIRE ORIGIN SYSTEMS. https://web.archive.org/web/20150404020143/http://www.thefreelibrary.com/ELECTRONIC+ARTS+ANNOUNCES+AGREEMENT+TO+ACQUIRE+ORIGIN+SYSTEMS-a012612265. PR Newswire. April 4, 2015. September 10, 1992. September 3, 2021. The Free Dictionary.
  9. Electronic Arts And Origin Pool Resources in "Ultimate" Acquisition . Computer Gaming World . November 1992 . 5 July 2014 . 176.
  10. Origin. Next Generation. 13 . . January 1996. 105–8.
  11. Web site: Interview with Richard Garriott, Executive Producer, NCSoft Austin . Frictionlessinsight.com . 2002-03-17 . 2019-07-23.
  12. Web site: Martin. Joe. Origin System's unmade games and rejected ideas - Pitch imperfect. Eurogamer. Gamer Network. December 21, 2014. 2020-12-04. 2020-11-12. https://web.archive.org/web/20201112002824/https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas. live.