Order of Battle: Pacific | |
Developer: | The Artistocrats |
Publisher: | Slitherine Software |
Designer: | Lukas Nijsten |
Composer: | Alessandro Ponti |
Platforms: | Windows, macOS, PlayStation 4, Xbox One |
Released: | April 30, 2015 (Win) July 23, 2015 (Mac) June 23, 2021 (Xbox One) August 19, 2021 (PS4) |
Genre: | Computer wargame |
Modes: | Single-player, multiplayer |
Order of Battle: Pacific is a computer wargame video game developed by The Artistocrats and published by Slitherine Software for Windows on April 30, 2015.[1] The game became free-to-play and was renamed to Order of Battle: World War II on June 14, 2016.[2] The Pacific campaign became downloadable content (DLC) for World War II.[3]
Order of Battle: Pacific is turn-based strategic wargame played on a hex grid. It is set in the Pacific War, a theater during World War II. Two campaigns focus on the Allied and the Japanese sides. The multiplayer supports hotseat and play-by-mail methods.
The development of Order of Battle: Pacific began in early 2012.[4] macOS port was released on July 23, 2015.[5] Xbox One port of World War II was released on June 23, 2021, and PlayStation 4 port on August 19, 2021.[6] [7] Several DLC packs have been released for the game.[8]
Order of Battle: Pacific received "generally favorable reviews" according to review aggregator Metacritic.
Rob Zacny of PCGamesN summarized: "Once I start a scenario, I find it almost impossible to quit until I’ve seen it through to the end. Fast, approachable, and challenging, it is everything I want in a wargame."
Luke Plunkett of Kotaku reviewed Pacific and said: "By drawing on some of the best elements of Panzer General-style games and adding some welcome new additions of its own, OoB:P is a game anyone who likes taking turns to fight the Second World War should look into."[9] Plunkett also reviewed World War II and summarized: "Order of Battle is still a fantastic prospect for anyone down with the idea of turn-based warfare but without the inclination/time for the more serious side of the genre. This is a fast, smart strategy series, and even if some of the campaigns are a bit of a let-down, the beauty of it is that you can just ignore them and focus on the battles you want to fight."[10]
Tim Stone of Rock Paper Shotgun wrote about World War II: "OoB:WW2 encourages pocketing with an easily understood supply mechanic, and is, for my money, a more interesting Panzer General-like than Panzer Corps in consequence. The free base game is poorly provisioned scenario-wise. However, augment it with at least one paid DLC (necessary to unlock modability) and five years' worth of Erik Nygaard's free handcrafted campaigns and you finish up with a high-quality diversion that dwarfs Panzer Corps 2 the way a Jagdtiger dwarfs a Panzer II."[11]