An orc (sometimes spelt ork; [1]),[2] in J. R. R. Tolkien's Middle-earth fantasy fiction, is a race of humanoid monsters, which he also calls "goblin".
In Tolkien's The Lord of the Rings, orcs appear as a brutish, aggressive, ugly, and malevolent race of monsters, contrasting with the benevolent Elves. They are a corrupted race of elves, either bred that way by the Dark Lord Morgoth, or turned savage in that manner, according to the Silmarillion. Tolkien's orcs serve as a conveniently wholly evil enemy that could be slaughtered without mercy.
The orc was a sort of "hell-devil" in Old English literature, and the English, Old (ca.450-1100);: orc-né (pl. English, Old (ca.450-1100);: orc-néas, "demon-corpses") was a race of corrupted beings and descendants of Cain, alongside the elf, according to the poem Beowulf. Tolkien adopted the term orc from these old attestations, which he professed was a choice made purely for "phonetic suitability" reasons.
Tolkien's concept of orcs has been adapted into the fantasy fiction of other authors, and into games of many different genres such as Dungeons & Dragons, , and Warcraft.
The Anglo-Saxon word orc, which Tolkien used, is generally thought to be derived from the Latin word/name Latin: Orcus,[3] though Tolkien himself expressed doubt about this. The term Latin: orcus is glossed as "English, Old (ca.450-1100);: orc, þyrs, oððe hel-deofol" ("Goblin, spectre, or hell-devil") in the 10th century Old English Cleopatra Glossaries, about which Thomas Wright wrote, "Orcus was the name for Pluto, the god of the infernal regions, hence we can easily understand the explanation of hel-deofol. Orc, in Anglo-Saxon, like thyrs, means a spectre, or goblin."[4] [5] [6]
In the sense of a monstrous being, the term is used just once in Beowulf, as the plural compound orcneas, one of the tribes belonging to the descendants of Cain, alongside the elves and ettins (giants) condemned by God:
English, Old (ca.450-1100);: :þanon untydras ealle onwocon :eotenas ond ylfe ond <u>orcneas</u> :swylce gigantas þa wið gode wunnon :lange þrage he him ðæs lean forgeald | Thence all evil broods were born, ogres and elves and evil spirits —the giants also, who long time fought with God, for which he gave them their reward |
The meaning of English, Old (ca.450-1100);: Orcneas is uncertain. Frederick Klaeber suggested it consisted of orc < L. orcus "the underworld" + neas "corpses", to which the translation "evil spirits" failed to do justice.[7] It is generally supposed to contain an element -né, cognate to Gothic naus and Old Norse nár, both meaning 'corpse'.[3] If *orcné is to be glossed as orcus 'corpse', then the compound word can be construed as "demon-corpses", or "corpse from Orcus (i.e. the underworld)".[7] Hence orc-neas may have been some sort of walking dead monster, a product of ancient necromancy,[7] or a zombie-like creature.[8]
The term "orc" is used only once in the first edition of Tolkien's 1937 The Hobbit, which preferred the term "goblins". "Orc" was later used ubiquitously in The Lord of the Rings. The "orc-" element occurs in the sword name Orcrist, which is given as its Elvish language name,[9] and glossed as "Goblin-cleaver".
Tolkien began the more modern use of the English term "orc" to denote a race of evil, humanoid creatures. His earliest Elvish dictionaries include the entry Ork (orq-) "monster", "ogre", "demon", together with orqindi and "ogresse". He sometimes used the plural form orqui in his early texts. He stated that the Elvish words for orc were derived from a root ruku, "fear, horror"; in Quenya, orco, plural orkor; in Sindarin orch, plurals yrch and Orchoth (as a class). They had similar names in other Middle-earth languages: uruk in Black Speech; in the language of the Drúedain gorgûn, "ork-folk"; in Khuzdul rukhs, plural rakhâs; and in the language of Rohan and in the Common Speech, orka.
Tolkien stated in a letter to the novelist Naomi Mitchison that his orcs had been influenced by George MacDonald's The Princess and the Goblin. He explained that his word "orc" was "derived from Old English orc 'demon', but only because of its phonetic suitability",[10] and
Tolkien also observed a similarity with the Latin word orcus, noting that "the word used in translation of Q[uenya] urko, S[indarin] orch is Orc. But that is because of the similarity of the ancient English word orc, 'evil spirit or bogey', to the Elvish words. There is possibly no connection between them".
Orcs are of human shape, and of varying size.[11] They are depicted as ugly and filthy, with a taste for human flesh. They are fanged, bow-legged and long-armed. Most are small and avoid daylight.
By the Third Age, a new breed of orc had emerged, the Uruk-hai, larger and more powerful, and no longer afraid of daylight. Orcs eat meat, including the flesh of Men, and may indulge in cannibalism: in The Two Towers, Grishnákh, an orc from Mordor, claims that the Isengard orcs eat orc-flesh. Whether that is true or spoken in malice is uncertain: an orc flings Peregrin Took stale bread and a "strip of raw dried flesh ... the flesh of he dared not guess what creature".
Half-orcs appear in The Lord of the Rings, created by interbreeding of orcs and Men; they were able to go in sunlight. The "sly Southerner" in The Fellowship of the Ring looks "more than half like a goblin"; similar but more orc-like hybrids appear in The Two Towers "man-high, but with goblin-faces, sallow, leering, squint-eyed."
In Peter Jackson's Lord of the Rings films, the actors playing orcs are made up with masks designed to make them look evil. After a disagreement with the film producer Harvey Weinstein, Jackson had one of the masks made to resemble Weinstein, as an insult to him.[12]
The Orcs had no language of their own, merely a pidgin of many various languages. However, individual tribes developed dialects that differed so widely that Westron, often with a crude accent, was used as a common language. When Sauron returned to power in Mordor in the Third Age, Black Speech was used by the captains of his armies and by his servants in his tower of Barad-dûr. A sample of debased Black Speech can be found in The Two Towers, where a "yellow-fanged" guard Orc of Mordor curses Uglúk of Isengard (an Uruk-hai chief) with the words "Uglúk u bagronk sha pushdug Saruman-glob búbhosh skai!" In The Peoples of Middle-earth, Tolkien gives the translation: "Uglúk to the cesspool, sha! the dungfilth; the great Saruman-fool, skai!" However, in a note published in Vinyar Tengwar he gives an alternative translation: "Uglúk to the dung-pit with stinking Saruman-filth, pig-guts, gah!"[13] speculated that Tolkien might have drawn upon the language of the ancient Hittites and Hurrians for Black Speech.[14]
See main article: Tolkien's moral dilemma.
The origin(s) of orcs were explained two different ways (i.e., inconsistently) by Tolkien:[15] the orcs were either East Elves (Avari) enslaved, tortured, and bred by Morgoth (as Melkor became known), or, "perhaps ... Avari [(a race of elves)] ... [turned] evil and savage in the wild", both according to The Silmarillion.
The orcs "multiplied" like Elves and Men, meaning that they reproduced sexually. Tolkien stated in a letter dated 21 October 1963 to a Mrs. Munsby that "there must have been orc-women".[16] [17] In The Fall of Gondolin Morgoth made them of slime by sorcery, "bred from the heats and slimes of the earth". Or, they were "beasts of humanized shape", possibly, Tolkien wrote, Elves mated with beasts, and later Men. Or again, Tolkien noted, they could have been fallen Maiar, perhaps a kind called Boldog, like lesser Balrogs; or corrupted Men.
Shippey writes that the orcs in The Lord of the Rings were almost certainly created just to equip Middle-earth with "a continual supply of enemies over whom one need feel no compunction", or in Tolkien's words from The Monsters and the Critics "the infantry of the old war" ready to be slaughtered. Shippey states that all the same, orcs share the human concept of good and evil, with a familiar sense of morality, though he notes that, like many people, orcs are quite unable to apply their morals to themselves. In his view, Tolkien, as a Catholic, took it as a given that "evil cannot make, only mock", so orcs could not have an equal and opposite morality to that of men or elves. In a 1954 letter, Tolkien wrote that orcs were "fundamentally a race of 'rational incarnate' creatures, though horribly corrupted, if no more so than many Men to be met today." The scholar of English literature Robert Tally wrote in Mythlore that despite the uniform presentation of orcs as "loathsome, ugly, cruel, feared, and especially terminable", "Tolkien could not resist the urge to flesh out and 'humanize' these inhuman creatures from time to time", in the process giving them their own morality.[18] Shippey notes that in The Two Towers, the orc Gorbag disapproves of the "regular elvish trick"—an immoral act—of abandoning a comrade, as he wrongly supposes Sam Gamgee has done to Frodo Baggins. Shippey describes the implied view of evil as Boethian, that evil is the absence of good. He notes, however, that Tolkien did not agree with that point of view; Tolkien believed that evil had to be actively fought, with war if necessary, something that Shippey describes as representing the Manichean position, that evil coexists with good and is at least equally powerful.
Created evil? | Like animals? | Created good, but fallen? | ||
---|---|---|---|---|
Origin of orcs according to Tolkien | "Beasts of humanized shape" | Fallen Maiar, or corrupted Men/Elves | ||
Moral implication | Orcs are wholly evil (unlike Men). | Orcs have no power of speech and morality. | Orcs have morality just like Men. | |
Resulting problem | Orcs like Gorbag have a moral sense (even if they cannot keep to it) and can speak, which conflicts with their being wholly evil or not even sentient. Since evil cannot make, only mock, orcs cannot have an equal and opposite morality to Men. | Orcs should be treated with mercy, where possible. |
See main article: Tolkien and race.
The possibility of racism in Tolkien's descriptions of orcs has been debated. In a private letter, Tolkien describes orcs as:
O'Hehir describes orcs as "a subhuman race bred by Morgoth and/or Sauron (although not created by them) that is morally irredeemable and deserves only death. They are dark-skinned and slant-eyed, and although they possess reason, speech, social organization and, as Shippey mentions, a sort of moral sensibility, they are inherently evil." He notes Tolkien's own description of them, saying it could scarcely be more revealing as a representation of the "Other", and states "it is also the product of his background and era, like most of our inescapable prejudices. At the level of conscious intention, he was not a racist or an anti-Semite" and mentions Tolkien's letters to this effect. The literary critic Jenny Turner, writing in the London Review of Books, endorses Andrew O'Hehir's comment on Salon.com that orcs are "by design and intention a northern European's paranoid caricature of the races he has dimly heard about".[19] [20]
Tally describes the orcs as a demonized enemy, despite (he writes) Tolkien's own objections to demonization of the enemy in the two World Wars.[21] In a letter to his son, Christopher, who was serving in the RAF in the Second World War, Tolkien wrote of orcs as appearing on both sides of the conflict:
John Magoun, writing in the J.R.R. Tolkien Encyclopedia, states that Middle-earth has a "fully expressed moral geography". Any moral bias towards a north-western geography, however, was directly denied by Tolkien in a letter to Charlotte and Denis Plimmer, who had recently interviewed him in 1967:
Scholars of English literature William N. Rogers II and Michael R. Underwood note that a widespread element of late 19th century Western culture was fear of moral decline and degeneration; this led to eugenics.[22] In The Two Towers, the Ent Treebeard says:
The Germanic studies scholar Sandra Ballif Straubhaar however argues against the "recurring accusations" of racism, stating that "a polycultured, polylingual world is absolutely central" to Middle-earth, and that readers and filmgoers will easily see that.[23] The historian and Tolkien scholar Jared Lobdell likewise disagreed with any notions of racism inherent or latent in Tolkien's works, and wondered "if there were a way of writing epic fantasy about a battle against an evil spirit and his monstrous servants without its being subject to speculation of racist intent".[24]
The journalist David Ibata writes that the interpretations of orcs in Peter Jackson's Lord of the Rings films look much like "the worst depictions of the Japanese drawn by American and British illustrators during World War II".[25]
As a response to the type-casting of orcs as generic evil characters or antagonists, some novels portray events from the point of view of the orcs, or make them more sympathetic characters. Mary Gentle's 1992 novel Grunts! presents orcs as generic infantry, used as metaphorical cannon-fodder.[26] A series of books by Stan Nicholls, , focuses on the conflicts between orcs and humans from the orcs' point of view.[27] In Terry Pratchett's Discworld series, orcs are close to extinction; in his Unseen Academicals it is said that "When the Evil Emperor wanted fighters he got some of the Igors to turn goblins into orcs" to be used as weapons in a Great War, "encouraged" by whips and beatings.[28]
Orcs based on The Lord of the Rings have become a fixture of fantasy fiction and role-playing games.
In the fantasy tabletop role-playing game Dungeons & Dragons (D&D), orcs are creatures in the game, and somewhat based upon those described by Tolkien.[29] These D&D orcs are implemented in the game rules as a multi-tribed race of hostile and bestial humanoids.[30] [31]
The D&D orcs are endowed with muscular frames, large canine teeth like boar's tusks, and snouts rather than human-like noses.[31] While a pug-nose ("flat-nosed") was attributable to Tolkien's written correspondence, the pig-headed (pig-faced[32]) look was imparted on the orc by the D&D original edition (1974). It was later modified from bald-headed to hairy in subsequent editions. In the third version of the game the orc became gray-skinned,[33] [34] even though a complicated color-palleted description of a (non-gray) orc had been implemented in the Monster Manual for the first edition (1977).[35] Newer versions seem to have dropped references to skin-color.
Early versions of the game introduced the "half-orc" as race. The orc was described in the first edition of Monster Manual (op. cit.), as a fiercely competitive bully, a tribal creature often dwelling and building underground; in newer editions, orcs (though still described as sometimes inhabiting cavern complexes) had been shifted to become more prone to non-subterranean habitation as well, adapting captured villages into communities, for instance.[36] The mythology and attitudes of the orcs are described in detail in Dragon #62 (June 1982), in Roger E. Moore's article, "The Half-Orc Point of View".[37]
The orc for the D&D offshoot Pathfinder RPG are detailed in the 2008 book Classic Monsters Revisited issued by the game's publisher Paizo.[38]
Games Workshop's Warhammer universe features cunning and brutal orcs in a fantasy setting, who are driven not so much by a need to do evil as to obtain fulfilment through the act of war.[39] In the Warhammer 40,000 series of science-fiction games, they are a green-skinned alien species, called Orks.[40]
Orcs are an important race in Warcraft, a high fantasy franchise created by Blizzard Entertainment. Several orc characters from the Warcraft universe are playable heroes in their crossover multiplayer game Heroes of the Storm.[41]
The orc features in numerous collectible cards, in the 1993 game series published by Wizards of the Coast.[42]
In The Elder Scrolls series, many orcs or Orsimer are skilled blacksmiths.[43] In Hasbro's Heroscape products, orcs come from the pre-historic planet Grut.[44] They are blue-skinned, with prominent tusks or horns.[45] The Skylander Voodood from the first game in the series, , is an orc.[46]
en:Jill Walker Rettberg
. Digital Culture, Play, and Identity: A World of Warcraft Reader . MIT Press . 2008 . 39–62 . 9780262033701."orcneas: 'evil spirits' does not bring out all the meaning. Orcneas is compounded of orc (from the Lat. orcus "the underworld" or Hades) and neas "corpses". Necromancy was practised among the ancient Germani and was familiar among the pagan Norsemen who revived it in England when they invaded".
en:Peter Gilliver
. Marshall . Jeremy . . Weiner . Edmund .en:Edmund Weiner
. Part III. Word Studies. Orc. . The Ring of Words: Tolkien and the Oxford English Dictionary . The Ring of Words: Tolkien and the Oxford English Dictionary . Oxford University Press . 2009 . https://books.google.com/books?id=bszM-uwEQOkC&q=orc . 174–175 . 978-0-19-956836-9.en:Skip Williams
. Tweet . Jonathan .en:Jonathan Tweet
. Cook. Monte .en:Monte Cook
. Monster Manual: Core Rulebook III . 3 . Wizards of the Coast . October 1, 2000 . 146 . 0-7869-1552-8 . Orcs are aggressive humanoids that raid, pillage, and battle other creatures. apuden:Skip Williams
. Tweet . Jonathan .en:Jonathan Tweet
. Cook. Monte .en:Monte Cook
. Monster Manual: Core Rulebook III . 3 . Wizards of the Coast . October 1, 2000 . 146 . 0-7869-1552-8 . orcs... look like primitive humans with gray skin, coarse hair, stooped postures, low foreheads, and porcine faces with prominent lower canines... they have lupine ears.. apuden:Skip Williams
. Tweet . Jonathan .en:Jonathan Tweet
. Cook. Monte .en:Monte Cook
. Monster Manual: Dungeons & Dragons Core Rulebook . 3.5 . Wizards of the Coast . July 2003 . 203 . 0-7869-2893-X . [The Creature] looks like a primitive human with gray skin and coarse hair. It has a stooped posture, low forehead, and a piglike face with prominent lower canines that resemble a boar's tusks.. apuden:Gary Gygax
. Monster Manual . 1 . TSR . December 1977 . 76 . Orcs appear particularly disgusting because their coloration ― brown or brownish green with bluish sheen ― highlights their pinkish snouts and ears. Their bristly hair is dark brown or black, sometimes with tan patches..en:Jeremy Crawford
. . Monster Manual: Dungeons & Dragons Core Rulebook . 5 . Wizards of the Coast . July 2003 . 244 . 978-0-7869-6561-8.