Opening Night (video game) explained

Opening Night
Developer:MECC
Publisher:MECC
Released:1995
Platforms:Windows, Macintosh
Genre:Education/simulation

Opening Night is a 1995 education/simulation video game by MECC, and developed in cooperation with The Children's Theatre Company in Minneapolis. It is aimed at children aged 10 and up.[1]

Gameplay

Players create, direct, and perform mystery plays in a lifelike theatre, featuring The Children's Theatre Company actors in period costumes.[2] They do this by manipulating multimedia including 40 actors, 100 sets, and 300 props to create stories.[3] Lighting, music, and sound effects can be later added. To access an item, players first choose the Category Viewer to choose the category, then next the Item Viewer to choose the item. Double-clicking on the item places it onto the stage.[4] The game was curriculum-driven; it aimed to allow students to use their creativity to write scripts and create plays for assessments, and to use their imagination.[5]

A timer helps synchronise actions, while the recorder is used to capture action. Text-to-speech technology allows the player to hear the character say what they have written;[6] however if words are mispronounced they are encouraged to type the words out phonetically instead. Star Tribune commented that the dialogue can either appear at the bottom of the screen like movie subtitles, or spoken in a "Stephen Hawking monotone".

Development

The actors were added by first being filmed or photographed then digitized into the game, in a similar vein to Mortal Kombat.[7]

A bonus expansion pack named Opening Night Behind the Scenes was released in 1995 on Windows 3.1 and Macintosh. It was developed in cooperation with The Children's Theatre Company in Minneapolis and published by MECC. The disk illustrated how the game was made and showed how a theatre operates. Players could watch interviews by industry professionals from The Children's Theatre Company and look up terms in a glossary.[8] [9] The CD also include Quicktime movies showing tours of different aspects of the theatre.[10]

Release

Dale LaFrenz, MECC president and chief executive officer, commented that she expected Opening Night, alongside MayaQuest and Math Munchers Deluxe, to be released in time for the pre-holiday selling season of 1995.[11]

The game was the 73rd best-selling title during the November–December 1995 period (holiday season).[12]

Critical reception

Star Tribune positively compared MECC's Opening Night (1995) to The Learning Company's The American Girls Premiere (1997), which the newspaper considered to be a mere repackaging of the MECC video game. While The American Girls Premiere offered players the ability to record their own voices, Star Tribune otherwise considered it to be redundant to the earlier game, and thought Opening Nights fans would find the newer title unnecessary.[13] The Washington Post thought the game would only appeal to fully-fledged theatre enthusiasts, while turning off more casual creative types.[14] Macs For Teachers described the product as "very cool".[15]

William T. Yates of The School House Review and World Village gave the game 5 out of 5 stars, commenting that the game would increase players' interest in and love of the theatre.[16] [17] Anne Bubnic of Pep Holiday Hits thought the game was for "aspiring actors and actresses", and chose it as one of the best picks for the holiday season.[18] Gamervescent, for which Opening Night was their first video game, wrote retrospectively that over time they learnt that the title unleashed the "greatest unintentional hilarity of all time".[19] Theatre in Cyberspace wrote that the game was elegant and that it could be more directly applied to the classroom.[20]

A series of plays from the game have been uploaded to YouTube.[21]

See also

Notes and References

  1. Web site: New Version of Storybook Weaver Deluxe Available Now With Enhanced Creativity Features. January 13, 1997. PR Newswire. January 23, 2017.
  2. News: MINNESOTA MULTIMEDIA; Now the Minnesota Connection is in the CD- ROM business.. https://web.archive.org/web/20170202005611/https://www.highbeam.com/doc/1G1-62623318.html. dead. February 2, 2017. Covert. Colin. January 15, 1996. Star Tribune.
  3. Web site: MECC Product Forum: Opening Night . February 3, 1997 . MECC . January 23, 2017 . unfit . https://web.archive.org/web/19970203060001/http://www.mecc.com/products/lang/on/on.html . February 3, 1997 .
  4. Web site: Opening Night Tips and Secrets . February 3, 1997 . MECC . January 23, 2017 . unfit . https://web.archive.org/web/19970203061456/http://www.mecc.com/kids/opn.tips.html . February 3, 1997 .
  5. Web site: Opening Night. Minnesota Educational Computing Consortium. en. January 23, 2017.
  6. Book: Dixon, Pam. TakeCharge Computing for Teens and Parents. January 1, 1996. IDG Books Worldwide. 9780764501012. en.
  7. Web site: Opening Night. MobyGames. January 23, 2017.
  8. Book: Opening Night Behind the Scenes.
  9. Web site: Opening Night: Behind the Scenes back cover. 1995. MECC.
  10. Web site: IT'S OPENING NIGHT FOR YOUR PLAY! A Review of Opening Night . Yates . William T. . December 26, 1996 . World Village . January 23, 2017 . bot: unknown . https://web.archive.org/web/19961226012650/http://www.worldvillage.com/wv/school/html/reviews/opening.htm . December 26, 1996 .
  11. Web site: MINNESOTA EDUCATIONAL COMPUTING CORPORATION (MECC) REPORTS HIGHER REVENUE, NET INCOME FOR 2ND QUARTER. October 17, 1995. PR Newswire. January 23, 2017.
  12. Web site: MECC MOVES INTO TOP FIVE IN EDUCATIONAL SOFTWARE SALES FOR 1995; 9 TITLES RANK AMONG TOP 100 HOLIDAY SELLERS. February 12, 1996. PR Newswire. January 23, 2017.
  13. News: CD-ROM lets girls create historical stage plays; Software industry is remiss no longer.. https://web.archive.org/web/20161008195157/https://www.highbeam.com/doc/1G1-62616611.html. dead. October 8, 2016. Alexander. Steve. September 25, 1997. Star Tribune.
  14. News: Time in a Bottle. https://web.archive.org/web/20170202011345/https://www.highbeam.com/doc/1P2-868203.html. dead. February 2, 2017. Oldenburg. Don. December 27, 1995. The Washington Post. Stoltz. Craig.
  15. Book: Robinette, Michelle. Macs For Teachers. September 19, 1997. Wiley. 9780764502262. en.
  16. Web site: Opening Night . Yates . William T. . December 26, 1996 . THe School House Play . January 23, 2017 . bot: unknown . https://web.archive.org/web/19961226012650/http://www.worldvillage.com/wv/school/html/reviews/opening.htm . December 26, 1996 .
  17. Web site: Opening Night . June 20, 2001 . January 23, 2017 . bot: unknown . https://web.archive.org/web/20010620112232/http://www.worldvillage.com/wv/school/html/reviews/opening.htm . June 20, 2001 .
  18. Web site: HOLIDAY BEST BETS . Bubnic . Anne . January 17, 1999 . Parents – Educators – Publishers. . January 23, 2017 . bot: unknown . https://web.archive.org/web/19990117025457/http://www.microweb.com/pepsite/Holiday/xmas_anne.html . January 17, 1999 .
  19. News: A Retrospective on the First (BEST) Game I Ever Owned -. Bryan. Bethany. November 20, 2012. Gamervescent. January 23, 2017.
  20. Book: Schrum, Stephen Alan. Theatre in Cyberspace: Issues of Teaching, Acting and Directing. January 1, 1999. P. Lang. 9780820441405. en.
  21. News: A Retrospective on the First (BEST) Game I Ever Owned – Gamervescent. November 30, 2012. Gamervescent. en-US. January 23, 2017.