Off Road Challenge Explained

Off Road Challenge
Developer:Midway Studios San Diego
Avalanche Software (N64)
Publisher:Midway
GT Interactive (European release)
Composer:Rob Atesalp
Released:Arcade
Nintendo 64
Genre:Racing
Modes:Single-player, multiplayer (2 players)
Platforms:Arcade, Nintendo 64
Arcade System:Midway V Unit Software

Off Road Challenge is a video game developed and published by Midway. The game was originally released in 1997 for arcades using the Midway V Unit hardware. It is part of the Off Road series which began with Ivan 'Ironman' Stewart's Super Off Road.

The game was released for the Nintendo 64 in 1998. The Nintendo 64 conversion was developed by Avalanche Software and published by Midway, and includes several unlockable tracks and an added circuit mode.

Gameplay

The levels are mostly offroad tracks, sometimes containing urban areas. The game features a vehicle tuning system that allows the player to purchase upgrades to suspension, tires, "acceleration", and various other performance items.[1] It also features power-ups which the player drives over, such as nitro, crash helmets (to prevent the player from losing speed when colliding with others) and money.[2] Treasure Chests and Nitro Capsules can be found lying on the ground during the race. Players race against seven other opponents. There are various obstacles depending on the track, such as wagon carts, a train, water slicks, and trees. The top four places earn cash, with first place being the most rewarding. The faster the finish, the better chance the player has to make a new record on the Top-Ten leaderboard.

The game has six tracks, ranging in difficulty from beginner, to intermediate, to advanced.

Up to four cabinets can be linked together for players to race against each other.[1] [2]

Development

Off Road Challenge was developed at the Cinematronics/Leland Corporation office in San Diego, with a team of designers led by Mike Hunley.[3]

The game was housed in the same model cabinet as used for Midway's two previous racing games, Cruis'n World and .[3]

Reception

IGN gave the Nintendo 64 version of Off Road Challenge a 2.5 out of 10 criticising the graphics as "dated with most objects having blurry sprites, the textures being muddy and the framerates being low" and the presentation saying that the menus that were directly ported from the arcade slowed down.

Notes and References

  1. Off-Road Challenge . Electronic Gaming Monthly. 100 . . November 1997. 90.
  2. J. Boogie . Off Road Challenge. . 112 . . January 1998. 70.
  3. Marcus. Webb. Next Up: Off-Road Challenge . Next Generation. 35. . November 1997. 33.