List of visual novel engines explained

This is a list of visual novel engines.

Digital Novel Markup Language

Digital Novel Markup Language (DNML) is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. DNML was developed using C++ by a Japanese programmer known by their Internet name, Karin. The initial release was in 1998. The programming structure is similar to HTML, which made it easy to produce dōjin games. DNML was succeeded by software like NScripter, KiriKiri and Ren'Py.[1]

There have been various attempts to create a more modern DNML interpreter. However the only known successful project is DNML Midori,[2] a full reimplantation of DNML that has several features of its own. While it is free to use, it is not open source. As of 2021, it was last updated in 2019 and development seems to be concluded.

KiriKiri

KiriKiri
Developer:W.Dee
Released:1998
Latest Release Version:2.32 rev.2
Latest Release Date:[3]
Operating System:Windows
Language:C++
Genre:Game engine (visual novel)
License:GPL

is a scripting engine[4] [5] by Japanese developer "w.dee", initially released in 1998. It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework as a visual novel engine.[6] Usually, the package of the two components is regarded as the whole engine, and referenced with major version numbers. Thus, the current version is called KiriKiri2/KAG3. It is available under the GNU General Public License, though commercial licenses can be acquired if somebody wishes to expand the software without disclosing the changes.

KiriKiri is often used as a more modern and expandable replacement of the older NScripter engine.[5] It has been used in both dōjin and commercial visual novels, the most well known of which are TYPE-MOON's Fate/stay night and Fate/hollow ataraxia. Another notable visual novel that is known to be implemented using this engine is . The Nekopara game series, available on Steam, also uses a modified version of Kirikiri.[7]

For KiriKiri2 and Kirikiri Z's implementation of KAG there is a module called 鱧天 (Hamotem).[8] which provides a myriad of plugins and a ready made template to build games on. As TyranoBuilder is to TyranoScript, there are several programs which create a graphical editor on top of the KAG script. The most well known of these is NVLMaker,[9] which also has a cloud platform.[10]

Due to a lack of updates since October 2010, from 2013 onward the code has been forked and continued as .[11]

NScripter

See main article: NScripter.

NScripter
Developer:Naoki Takahashi
Released:[12]
Discontinued:yes
Latest Release Version:final version
Latest Release Date:[13]
Operating System:Windows
Genre:Game engine (visual novel)
License:Freeware

NScripter is a visual novel engine[4] written by Naoki Takahashi. Due to its simplicity and its liberal license (while it is not open-source software, royalty-free commercial use is permitted), it quickly became popular in Japan, and was used for a number of high-profile commercial and dōjin titles, such as HaniHani and Tsukihime. NScripter is closed-source and only available for Windows.

ONScripter
Author:Ogapee
Developer:Studio O.G.A.
Latest Release Version:20191022
Programming Language:C++
Engine:Simple DirectMedia Layer
Operating System:Windows, Linux, macOS, Android, iOS
Platform:x86, ARM, Zaurus
Genre:Game engine (visual novel)
License:GPL-2.0-or-later

A number of cross-platform clones have been written, the best-known being ONScripter,[14] an example of free and open-source software implementation. Its popularity among the visual novel localisation community is attributed to the ease of modifying the engine to support languages other than Japanese. It strives to maintain compatibility with visual novels designed for NScripter.[15] ONScripter is based on the Simple Directmedia Layer (SDL) library, and can thus be used to run NScripter games on platforms supported by SDL, such as OS X, Linux, PSP and the iPod.

ONScripter-EN is a branch of ONScripter that is maintained separately by the English-language community, for convenience and for ease of introducing enhancements that are suited to the community. PONScripter (abbreviation for "Proportional-OnScripter") is a fork of ONScripter-EN. Its stated goal is to provide an easy porting target for translation projects, with emphasis on Western languages. PONScripter has made heavy modifications to the ONScripter-EN base code, and is deliberately backwards-incompatible. PONScripter was originally maintained by Peter "Haeleth" Jolly. Since September 2009, it is maintained by Mion of Sonozaki Futago-tachi, the Higurashi no Naku Koro ni translation group.[16]

KScripter is a Flash-based scripting engine that was inspired by NScripter but uses ActionScript and SWF.[17] [18] [19]

Monogatari

Monogatari is an open source visual novel engine that focuses on running on Web platforms

NVList

NVList is an open source visual novel engine that runs on Windows, Mac OS, Linux, Android, and even online (through an applet). It is coded in the Java language, even though the scripts are written in Lua. It is being updated to this day on GitHub.[20] It has all the functionality required for a Visual Novel, and more. It has support for resolution scaling and switching, along with pixel and vertex shaders.[21]

Ren'Py

See main article: Ren'Py. The Ren'Py Visual Novel Engine is a free software engine. Ren'Py is a portmanteau of, the Japanese word for 'love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games. Ren'Py has proved attractive to western hobbyists; over 4,000 games use the Ren'Py engine, nearly all in English. Visual novels, kinetic novels, role-playing games, simulation games, and many other games can be made with Ren'Py.[22] [23]

Narrat

Narrat is a free and open source narrative RPG engine that can easily make visual novels. Narrat uses web technologies to output games that run on Web Platforms, as well as Desktop.[24] Narrat was inspired by games like Disco Elysium in its visual layout and presence of RPG mechanics, as well as dice-based tabletop role playing games style skill checks.[25] It features an easy to learn script language[26] that allows anyone to efficiently write large visual novels that can contain more advanced RPG mechanics like an inventory[27] and quests.[28] It has a system for customising UI based on CSS, which allows game developers to radically change the presentation of their games.[29] The engine has been particularly noticed in the Spanish speaking interactive fiction community.[30] Narrat has also been listed as one of the best free tools for narrative games by Game Developer.[31]

Suika2

Suika2 is a free and open source visual novel engine. It is lightweight, compact, and portable by design. Games created with Suika2 can run on Desktop, Mobile and Web Platforms. Having Japanese and International language options, it is one of the few Japanese Visual Novel Engines supporting multiple languages out of the box. Its simple command based syntax allows for easy creation of Visual Novels, while its GUI system provides the framework for a robust visual experience.[32] The provided Visual Debugger allows easy testing of scripts, and facilitates packaging of game files. Suika2 Kirara, a drag-and-drop development tool for Suika2, is being developed.

TyranoBuilder

TyranoBuilder is a commercial visual novel engine. Projects created in this engine can be compiled for use on Windows, Mac, Android, iOS, and browser-based web apps.[33] [34]

Geek & Sundry said it uses "a simple drag-and-drop system and the interface makes it easy to see how the scene will look as you change elements on the fly."[35] The GUI is similar to GameMaker, usually bypassing any need for scripting.[36] TyranoBuilder acts as an interface for TyranoScript, a web-focused engine created in Japanese language[37] (a partial English version exists).[38] TyranoBuilder and TyranoScript use a syntax similar to the scripting language of KiriKirki, although less flexible.

A unique feature of TyranoBuilder is its support for Live2D.[39] Robert Ciesla, author of Game Development with Ren’Py: Introduction to Visual Novel Games Using Ren’Py, TyranoBuilder, and Twine said, "TyranoBuilder one ups Ren’Py in the visual category, since it includes an impressive character animation system called Live2D. Said system may be implementable in Ren’Py, but probably not as easily."[40]

Asobu, an independent game development community and shared workspace,[41] hosted a TyranoBuilder Meetup in Japan in January 2020. A small group of developers (including the 'Tyrano Game Festival 2018' 2nd-place winner,[42] Takumi Kato) were in attendance, and the event corrdinator said there will be future events.[43] [44]

Pixi’VN

Pixi’VN is a npm package that provides various features for creating visual novels, has functions to manage story steps, saving and loading, variable storage, dialogues, character,canvas management, and much more.

Pixi’VN + Templates provides a complete solution and is in effect a visual novel engine.

It is designed for web developers, with basic experience in JavaScript/TypeScript, who want to create a visual novel with a modern 2D rendering engine and their favorite JavaScript framework.

It is based on Pixi.js, a rendering engine that allows you to create fast 2D graphics. It is based on WebGL and is very fast and efficient. It is used by many developers to create games, websites, and applications.

Notes and References

  1. https://web.archive.org/web/20001002065809/http://hp.vector.co.jp/authors/VA015183/ DNML website
  2. Web site: たびするだんご~DNML(緑)~.
  3. Web site: 吉里吉里 変更点の詳細 . ja . 2016-03-29 . https://web.archive.org/web/20160319065806/http://kikyou.info/tvp/vup_detail.php . 2016-03-19 . dead .
  4. Book: Owada . Shigeru . Tokuhisa . Fumiaki . The 1st IEEE Global Conference on Consumer Electronics 2012 . Kadecot: HTML5-based visual novels development system for smart homes . http://kadecot.net/publications/1210-GCCE.pdf . 2012 . 17–19 . 10.1109/GCCE.2012.6379572 . 978-1-4673-1500-5 . 2016-05-09 . 2016-03-04 . https://web.archive.org/web/20160304081617/http://kadecot.net/publications/1210-GCCE.pdf . dead .
  5. Romppanen . Janne . Visuaalisen novellin kehitystyökalut länsimaissa . fi . Visual Novel Developer Tools in the Western World . Bachelor's in Information Technology . April 2015 . . 2020-05-19.
  6. Book: gutchie . 2007 . Kirikiri/KAG noberu gēmu seisaku nyuumon . 秀和システム . ja:吉里吉里/KAGノベルゲーム制作入門 . ja . Kirikiri/KAG NovelGame Product Guide . 978-4-7980-1659-7.
  7. Web site: Nekopara engine? . 2016-03-29.
  8. http://hamotem.f-sp.net/
  9. http://www.nvlmaker.net/
  10. https://cn.nvl.cloud
  11. https://krkrz.github.io/ Kirikiri Z GitHub
  12. Web site: 高橋直樹のホームページ . ja . https://web.archive.org/web/19991011184314/http://www2.osk.3web.ne.jp/~naokikun/index.htm . 1999-10-11.
  13. Web site: Takahashi Naoki . nscripter.com . 14 December 2018.
  14. README, ONScripter-EN source code, 20101010 release
  15. README, PONScripter source code, 20100502 release
  16. Web site: Mion releases first alpha build. Checked 2009/09/26 . 2016-05-09 . https://web.archive.org/web/20100726192846/http://onscripter.denpa.mobi/?page_id=26 . 2010-07-26 . dead .
  17. Kawakami . Masatoshi . Yasuda . Hiroshi . Sasaki . Ryoichi . 2009 . 情報セキュリティ教育のためのeラーニング教材作成システムELSECの開発 . Development of an e-Learning Content-Making System forInformation Security (ELSEC) . ja . コンピュータセキュリティシンポジウム2009 (CSS2009) 論文集 . CSS'09 . . 1–6.
  18. Kawakami . Masatoshi . Yasuda . Hiroshi . Sasaki . Ryoichi . 2010 International Conference on e-Education, e-Business, e-Management and e-Learning . Development of an E-learning Content-Making System for Information Security (ELSEC) and its Application to Anti-phishing Education . 2010 . IC4E'10 . International Conference on e-Education, e-Business, e-Management, and e-Learning . 7–11 . 10.1109/IC4E.2010.63 . 978-1-4244-5680-2.
  19. Kawakami . Masatoshi . Yasuda . Hiroshi . Sasaki . Ryoichi . March 2011 . 情報セキュリティ教育のためのeラーニング教材作成システムELSECの開発と評価 . Development and Evaluation of an e-learning Content-making System for Information Security (ELSEC) . ja . 情報処理学会論文誌 . 52 . 3 . . 1266–1278 . 1882-7764.
  20. Web site: NVList. GitHub. 25 October 2021.
  21. Web site: NVList.
  22. Web site: List of Ren'Py games. renpy.org.
  23. Web site: Ren'Py Visual Novel Engine: make your own visual novel, dating sim. 24 November 2007. QuickJump. 13 February 2013. QuickJump staff.
  24. Web site: Building and exporting a Narrat game Narrat Docs . 2023-06-15 . docs.get-narrat.com.
  25. Web site: Narrat game engine 1.0.0 launch - Release Announcements . 2023-06-15 . itch.io . en.
  26. Web site: Language syntax and expressions Narrat Docs . 2023-06-15 . docs.get-narrat.com.
  27. Web site: Inventory Narrat Docs . 2023-06-15 . docs.get-narrat.com.
  28. Web site: Quests Narrat Docs . 2023-06-15 . docs.get-narrat.com.
  29. Web site: Theming the game and UI Narrat Docs . 2023-06-15 . docs.get-narrat.com.
  30. Web site: Narrat Game Jam 2 calienta motores . 2023-06-15 . Club de Aventuras AD . 15 June 2023 . es.
  31. Web site: Riendeau . Danielle . 2023-06-16 . The best free tools for narrative games . 2023-07-02 . Game Developer . en.
  32. Web site: Suika2 Visual Novel Engine Command Reference . 2022-10-22 . www.suika2.com.
  33. Web site: TyranoBuilder Visual Novel Studio . Nyu Media Ltd . 2022-04-09 .
  34. Web site: About TyranoBuilder . STRIKEWORKS . Nyu Media Ltd . 2022-04-09 . dead . 2022-04-09 . https://web.archive.org/web/20220409230406/https://tyranobuilder.com/about/.
  35. News: Fisher . Jessica . Build Your Own Video Games With These Simple Programs . Nerdist . New York . Geek & Sundry . 2018-09-25 . 2022-04-09 .
  36. Web site: TyranoBuilder Visual Novel Studio – Review . Ric . GamingLives . 2015-04-28 . 2022-04-09 .
  37. Web site: TyranoScript|ティラノスクリプト v5.00 . Japanese . ShikemokuMK . tyrano.jp . 2015-04-28 . 2022-04-09 .
  38. Web site: TyranoScript|ティラノスクリプト novel game engine for Browser, iOS, Android, etc. v2.60 . ShikemokuMK . tyrano.jp . 2015-04-28 . 2022-04-09 .
  39. Web site: FAQ | TyranoBuilder . dead . https://web.archive.org/web/20220409230406/http://tyranobuilder.com/faq/ . 2022-04-09.
  40. Book: Ciesla . Robert . Game Development with Ren'Py: Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine . The Modern Visual Novel . First . Soria . Daniel Luque . Berkeley, CA . Apress . 2019 . 106 . 10.1007/978-1-4842-4920-8_3 . 978-1-4842-4919-2 . 198666160 .
  41. Web site: asobu.dev.
  42. Web site: 公衆電話 . Japanese . Public Phone . Takumi . Kato . Novel Game Collection: novelgame.jp . 2019-11-07 . 2022-04-09 .
  43. News: Giichi . Totsuka . ノベルゲーム制作者で集まったっていい! 「ティラノミートアップ#1」小リポート . Japanese . It's okay to get together as a novel game creator! 'TyranoBuilder Meetup #1' Small Report . gamesoldier.net . 2020-01-21 . 2022-04-09 .
  44. News: Giichi . Totsuka . Visual novel creators, join your forces! "TyranoBuilder Meetup#1", a short report . asobu.medium.com . asobu.dev . 2020-01-21 . 2022-04-09 .